My Crappy Attempt At A Lmg Concept.

13

Comments

  • PainUserPainUser Join Date: 2003-10-31 Member: 22150Members
    I wish these were that official weapon models :/
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    oo i LOVE modelling organic shapes and curves :D
    this modle = win
  • Mr_MonkeypooMr_Monkeypoo Join Date: 2003-12-09 Member: 24191Members
    Here's a model I made of the Grenade Launcher. The details aren't really shown well though. The next picture shows the sighting system a bit better.

    2392 polys but without any sort of optimization.
  • Mr_MonkeypooMr_Monkeypoo Join Date: 2003-12-09 Member: 24191Members
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    Mr Monkeypoo you are an awesome modeller <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Post the ms3d's and i'll try mesh them
  • Mr_MonkeypooMr_Monkeypoo Join Date: 2003-12-09 Member: 24191Members
    Ok, but I'm warning you these models are crazy as there are boxes instersecting each other all over the place and shapes within shapes everywhere. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Plus they are not assigned to smooth groups or anything.

    <a href='http://www3.telus.net/public/gshi/nadelauncher.ms3d' target='_blank'>GrenadeLauncher</a>

    I would like to try to mesh these myself as well, what program are you using? lithunwrap? Also I was wondering, can these programs just map the outer shell of a model? or do intersecting parts get meshed as well?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Mr Monkeypoo+Mar 26 2004, 03:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr Monkeypoo @ Mar 26 2004, 03:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's a model I made of the Grenade Launcher. The details aren't really shown well though. The next picture shows the sighting system a bit better.

    2392 polys but without any sort of optimization. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    w00t! I'd definitely use this one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    edited March 2004
    Optimised (approx 1400 polys now) and meshed

    EDIT - well i think i optimised it =X

    EDIT 2 - K maybe i didn't.... and somehow some polys have dissepeared.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    I'll take a look at it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    omg its so pretty <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • HumanoidBetaHumanoidBeta Join Date: 2004-03-15 Member: 27342Members
    Wheres the HMG?? The models look great, /me wants <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited March 2004
    dewd, that welder is kickass, pm me the model and ill skinmesh it to the best of my ability <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    edit: spellingz changed
  • Mr_MonkeypooMr_Monkeypoo Join Date: 2003-12-09 Member: 24191Members
    Ok, but I'm warning you, it's the same deal as the gren launcher. Messy, with unwelded vertices and intersecting shapes everywhere. I just hurried to get these models out for a picture as soon as I could.

    <a href='http://www3.telus.net/public/gshi/welder.ms3d' target='_blank'>Welder</a>
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    nice models man those rocked mine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    i can only see one problem with the grenade launcher you have to figure out how to load it considering how the grenade launcher loading is right now
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    wow, all these concepts/models are coming up really well. wish i could do something to help, but until i get my new rig i'm darned if i'm installin any 3d apps on here <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Sentinel1Sentinel1 Join Date: 2002-11-06 Member: 7356Members
    Christ, I want those models... They are superb, work so well with NS...
    'Good Luck' skinmeshing ect.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited March 2004
    ill fix all your errors and optimize etc

    edit: fixed errors and optimized most of the model, found out a way to use lithunwrap so it doesnt screw up your smoothing groups (thanks obst <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)

    edit2: heres the progress on the mesh

    mesh:
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited March 2004
    the skinmesh on model

    edit: i moved the canister away from the model and rotated it so i cud mesh it easier
  • HumanoidBetaHumanoidBeta Join Date: 2004-03-15 Member: 27342Members
    Dammit, I just can't get over how nice these models look... once they come out I'm just gonna say "Goodbye SpecOps weapons, hello ...(add name here, is there even a name for 'em yet?)... weapons!" ^_^
  • MadTVMadTV Join Date: 2004-02-17 Member: 26648Members
    ok then we gonna use chrono's pistol? his looks the best...no offense Mr Monkey But i still think his looks better than yours <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin-chrono5454+Mar 18 2004, 09:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Mar 18 2004, 09:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok i like your models better than mine cept for the pistol i still like mine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Chrono, could I have your model to play around with? I can PM you my e-mail. Please? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • NuggetsTheToadNuggetsTheToad Join Date: 2003-08-30 Member: 20394Members
    ammo counter should be on top iof the gun. Kinda sucks in a fire fight when you have to look at the side of your gun to see the ammo left. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    judging from the width of the rear frame, i dont think the bolt has enough space to move back :o
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited March 2004
    Thanks for the .3ds, chrono! I promise you either a skinmeshed pistol or me getting ****, throwing stuff, and swearing loudly at my PC. Either way it oughtta be entertaining. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    (Better play it safe and get someone else to mesh it as well...I'm still learning <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->)
  • HumanoidBetaHumanoidBeta Join Date: 2004-03-15 Member: 27342Members
    edited March 2004
    I cant take this waiting stuff!! Please release these kick **** models soon or Im gonna have a sieger!! =) (I dont think I spelt that right lol)

    Models are looking great, just dont kill them
  • DarkCharismaDarkCharisma Join Date: 2004-03-26 Member: 27552Members
    <!--QuoteBegin-Mr Monkeypoo+Mar 18 2004, 09:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr Monkeypoo @ Mar 18 2004, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I made a model of the shotgun too so I figured I'd post a picture of of it. Its 1944 polys.

    Yeah sorry about the smoothing groups. I'm just too lazzzzzzzzzy

    Edit: btw its the lack of smoothing groups that make these renders look kind of distorted and missing details... Its a lot better in real life, I swear! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Please... make it.... please... I need a good shotgun. IMHO it would look slightly better with a barrel extention, maybe only like a 4 inch extention. I would pay for that model...
  • Mr_MonkeypooMr_Monkeypoo Join Date: 2003-12-09 Member: 24191Members
    Here's a design for the HMG. I know it looks like the default one... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
    hmg.JPG 40.4K
  • HumanoidBetaHumanoidBeta Join Date: 2004-03-15 Member: 27342Members
    0_0 thats a nice hmg... me wants all these models, they're awesome!
  • StormChildStormChild Join Date: 2004-03-27 Member: 27555Members
    edited March 2004
    these are awsome...
    ..they would go great with the spec ops pack

    what do you use to draw them?

    i was also going to ask if who ever skins them does a black version of allof them.
    if you know what i mean
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