Mr Monkeypoo you are an awesome modeller <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Ok, but I'm warning you these models are crazy as there are boxes instersecting each other all over the place and shapes within shapes everywhere. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Plus they are not assigned to smooth groups or anything.
I would like to try to mesh these myself as well, what program are you using? lithunwrap? Also I was wondering, can these programs just map the outer shell of a model? or do intersecting parts get meshed as well?
<!--QuoteBegin-Mr Monkeypoo+Mar 26 2004, 03:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr Monkeypoo @ Mar 26 2004, 03:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's a model I made of the Grenade Launcher. The details aren't really shown well though. The next picture shows the sighting system a bit better.
2392 polys but without any sort of optimization. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> w00t! I'd definitely use this one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
EDIT 2 - K maybe i didn't.... and somehow some polys have dissepeared.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
I'll take a look at it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
omg its so pretty <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
dewd, that welder is kickass, pm me the model and ill skinmesh it to the best of my ability <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Ok, but I'm warning you, it's the same deal as the gren launcher. Messy, with unwelded vertices and intersecting shapes everywhere. I just hurried to get these models out for a picture as soon as I could.
nice models man those rocked mine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> i can only see one problem with the grenade launcher you have to figure out how to load it considering how the grenade launcher loading is right now
wow, all these concepts/models are coming up really well. wish i could do something to help, but until i get my new rig i'm darned if i'm installin any 3d apps on here <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Christ, I want those models... They are superb, work so well with NS... 'Good Luck' skinmeshing ect.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
edit: fixed errors and optimized most of the model, found out a way to use lithunwrap so it doesnt screw up your smoothing groups (thanks obst <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)
Dammit, I just can't get over how nice these models look... once they come out I'm just gonna say "Goodbye SpecOps weapons, hello ...(add name here, is there even a name for 'em yet?)... weapons!" ^_^
ok then we gonna use chrono's pistol? his looks the best...no offense Mr Monkey But i still think his looks better than yours <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin-chrono5454+Mar 18 2004, 09:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Mar 18 2004, 09:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok i like your models better than mine cept for the pistol i still like mine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Chrono, could I have your model to play around with? I can PM you my e-mail. Please? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
ammo counter should be on top iof the gun. Kinda sucks in a fire fight when you have to look at the side of your gun to see the ammo left. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Thanks for the .3ds, chrono! I promise you either a skinmeshed pistol or me getting ****, throwing stuff, and swearing loudly at my PC. Either way it oughtta be entertaining. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
(Better play it safe and get someone else to mesh it as well...I'm still learning <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->)
<!--QuoteBegin-Mr Monkeypoo+Mar 18 2004, 09:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr Monkeypoo @ Mar 18 2004, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I made a model of the shotgun too so I figured I'd post a picture of of it. Its 1944 polys.
Yeah sorry about the smoothing groups. I'm just too lazzzzzzzzzy
Edit: btw its the lack of smoothing groups that make these renders look kind of distorted and missing details... Its a lot better in real life, I swear! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Please... make it.... please... I need a good shotgun. IMHO it would look slightly better with a barrel extention, maybe only like a 4 inch extention. I would pay for that model...
Here's a design for the HMG. I know it looks like the default one... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Comments
this modle = win
2392 polys but without any sort of optimization.
Post the ms3d's and i'll try mesh them
<a href='http://www3.telus.net/public/gshi/nadelauncher.ms3d' target='_blank'>GrenadeLauncher</a>
I would like to try to mesh these myself as well, what program are you using? lithunwrap? Also I was wondering, can these programs just map the outer shell of a model? or do intersecting parts get meshed as well?
2392 polys but without any sort of optimization. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
w00t! I'd definitely use this one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
EDIT - well i think i optimised it =X
EDIT 2 - K maybe i didn't.... and somehow some polys have dissepeared.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
edit: spellingz changed
<a href='http://www3.telus.net/public/gshi/welder.ms3d' target='_blank'>Welder</a>
i can only see one problem with the grenade launcher you have to figure out how to load it considering how the grenade launcher loading is right now
'Good Luck' skinmeshing ect.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
edit: fixed errors and optimized most of the model, found out a way to use lithunwrap so it doesnt screw up your smoothing groups (thanks obst <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)
edit2: heres the progress on the mesh
mesh:
edit: i moved the canister away from the model and rotated it so i cud mesh it easier
Chrono, could I have your model to play around with? I can PM you my e-mail. Please? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
(Better play it safe and get someone else to mesh it as well...I'm still learning <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->)
Models are looking great, just dont kill them
Yeah sorry about the smoothing groups. I'm just too lazzzzzzzzzy
Edit: btw its the lack of smoothing groups that make these renders look kind of distorted and missing details... Its a lot better in real life, I swear! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Please... make it.... please... I need a good shotgun. IMHO it would look slightly better with a barrel extention, maybe only like a 4 inch extention. I would pay for that model...
..they would go great with the spec ops pack
what do you use to draw them?
i was also going to ask if who ever skins them does a black version of allof them.
if you know what i mean