Co_angel

bluemanblueman Join Date: 2002-04-09 Member: 399Members
edited March 2004 in Mapping Forum
<div class="IPBDescription">public beta for testing</div> Hi boyz, Mr.Ben has gladly hosted this 500Kbs small combat map which im releasing here for testing so i you can all give me feedback about it. I hope it enters some server rotations for a while so gameplay can be tested.

<a href='http://mrben.thezazi.net/gubbins/co_angel_b2.zip' target='_blank'>co_angel Beta 2.</a>

pics.

<img src='http://www.unknownworlds.com/forums/uploads//post-15-1079205897.jpg' border='0' alt='user posted image' />

<img src='http://www.unknownworlds.com/forums/uploads//post-15-1079309129.jpg' border='0' alt='user posted image' />

<img src='http://www.unknownworlds.com/forums/uploads//post-15-1079309181.jpg' border='0' alt='user posted image' />

<img src='http://www.unknownworlds.com/forums/uploads//post-15-1079309348.jpg' border='0' alt='user posted image' />

<img src='http://www.unknownworlds.com/forums/uploads//post-15-1079309481.jpg' border='0' alt='user posted image' />

<img src='http://www.unknownworlds.com/forums/uploads//post-15-1079309802.jpg' border='0' alt='user posted image' />

<img src='http://www.unknownworlds.com/forums/uploads//post-15-1079309838.jpg' border='0' alt='user posted image' />

<img src='http://www.unknownworlds.com/forums/uploads//post-15-1079309908.jpg' border='0' alt='user posted image' />

Comments

  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Wooo! Too bad steam won't load <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    ok, look at first post, map is there to dload.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Once again, wooooo <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    pple who tested, if there is any feedback they would like to give id highly apreciate it.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    I would test it if I could, too bad steam won't load <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Hmm so that how those red light are supposed to be used... In a very dark evironment...
    I have always seen them used in a bright environment (on other maps) which seemed out of place/weird...
    I was also thinking "Now where/how do I use these textures since I found them kind of odd looking with integrated overlay and all <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> "

    The rest is looking nice to, I have no comments which means that in my opinion it looks good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Very nice looking but a little to bright. Nice shapes and textures. Lots of fun. We like it.

    BUT you must have left a few player-starts in the map, with a full 20/20 server some of us are spawing into the map without joining a team. Was funny, skulks trying to kill unarmed Marines!!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Just a quick observation before I test in-game for you Blueman. Why are those blue light textures giving off white light??
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited March 2004
    I've ran around the map a bit, and I have a few concerns. The whole map seems pro marine; there are very few ventilation shafts and most tunnels are fairly large. I need more vents to be a supar <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> in!


    Also, I've found a bug, maybe two. The first bug occurs when you join the server. Occasionaly, you are placed in the hive room at the start, not the RR.

    The second bug involves the ladder in the hive room that is not attatched to a pillar. In one of the two games I created, it was nonexistant; I could leap through it at will. In the second game, as an onos, it was solid.

    [EDIT] Spelling.
  • Cpl_1nsaneCpl_1nsane Join Date: 2004-02-16 Member: 26597Members
    Very nice. I think it could use some more vents ^_^. But other than that the lighting in this map is nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Ive made some RCBOT waypoints for it if anyone wants (pm me) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    OH WTH i missed all the last comments and feedback, shame on me. Really sorry i will change it now and post Beta 2 ASAP.

    Thx for the comments guys, really helpfull <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • HonkindaBigHonkindaBig Join Date: 2003-12-29 Member: 24865Members
    I had the same thoughts as Dragon.. Will be looking forward to an update.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    mm fixed both problems, will release 2º beta Sunday.
  • KayomaniKayomani Join Date: 2003-05-17 Member: 16399Members, Constellation
    I love this map due to it been fun to play, apart from the bugs a couple of improvements could be to add a bit more detail to the level there is alot of straight edges and bland parts of the map espcially in the hive room. Also move the spawn points away from the cc (increase the size of the maine start maybe to do this) else a spawn camping problem could develop.

    I ran the map a few times on my server and people do seem to join and enjoy playing the level, i have http downloading on the server so your map downloads in about 8 seconds as its quite small <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->


    e-frag.co.uk | The Monkey Den : UK Server (213.228.215.16:27030), 0/16 players
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    ok nice, MrBen and Zazi gladly hosted the map again. you can find beta 2 download <b>at the first post</b>.

    O Fixed bug where pple spawned directly in the map.
    O Added lights in the vents.
    O Added wall behind one of the Hive ladders.

    Hope you like the new changes, lets see if i can find time to Playtest it at NSMAPPING server.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Added this map to our server rotation. Nice work. Players like it alot.
  • ClemClem Join Date: 2003-12-16 Member: 24447Members
    Hi, just want to let you know that co_angel Beta 2 will be played tomorrow (tuesday) at 8:30pm european standart time on our server:
    213.202.249.33:27015 by Servercamp.de.

    We will test it during our maptest over at <a href='http://www.readyroom.de' target='_blank'>readyroom.de</a>
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