Entitys Reset

DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
<div class="IPBDescription">Is it fixed?</div> Entitys are still not resetting after rounds changes. I have 3 func_breakables and 1 weldable. When the round changes on the same map they dont reset, still broken and welded. I searched and found this is a NS coding problem. Is there a work around besides multimanager?
Thanks.

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    There's a bit of info about it in ChromeAngel's NS mapping tutorial.

    <a href='http://nsworld.ns-central.co.uk/mappingguide/appendix3.php' target='_blank'>http://nsworld.ns-central.co.uk/mappingguide/appendix3.php</a>
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Found it thanks,

    Func_weldable entities reset at the start of the round, but the entities they trigger (func_wall_toggles in this case) do not, so everything gets whacked at the start of the second round. The workaround in the sample map is to use a trigger_random (with it's Start On flag set, minimum and maximum times set to 0 [so activates immediatly], the reset tiem to -1 [so it fires only once per round] and the only target as WeldReset) and two trigger_relays (both called WeldReset, one targets the WeldOpen wall and turns it On, the other targets the WeldClosed wall and turns it Off).
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