Just a layout..
CrouchingHamster
Join Date: 2002-08-17 Member: 1181Members
<div class="IPBDescription">Spot the problems?</div>I've been doodling around in Hammer, thought I better post a proposed layout before I do any serious work..the whole thing exists only as a series of empty, connected boxes, so it can all be resized, stretched, moved etc fairly easily..
No vents or welds yet btw, r_speeds look like they'll be ok..
thoughts?
No vents or welds yet btw, r_speeds look like they'll be ok..
thoughts?
Comments
Apart from that, it looks pretty good.
Firstly, yeah, those bottom two hives are too close, but I have plenty room to expand it right and up. The yellow corridors: yeah, thats a good idea too, they're going in..Once it's expanded out a tad, there'll be more room for a few resources..
A few of the redundant areas might get vents or something..hmm
Anyhow, all useful pointers.Ta.
Edit: Y'know now I look at it, theres a lot of dead space between some of the rooms..would that make using commander mode tricky? I suppose I can expand a few of the rooms or change the shapes to fix that..
This one is nowhere near "green light" yet, so I might doodle around, see if I can come up with a different layout that seems more logical, without sending the r_speeds through the roof...
I fancied having a go at a spaceship theme so I might have a crack at that too...
Meanwhile the yellow corridors went in and the b/right hive is a fair bit further away..
Anyway, ta for feedback all..
What you reckon?
Players are very quick to pick up on even subtle differences in colors. In RtCW's Destruction map there are two very distinct buildings on either side, and could of been called a billion different names. However what do they call them? Yellow building and blue building and they're only barely that color, very dirty bleak colors were used.
Just a suggestion though, others prefer to make them much more distinct.
And there's nothing wrong with symetry <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
What I'm trying to say is although the layout will be more or less mirrored, the contents of the level wont be..
does that make sense?
Anyhow, all comments welcomed as usual..
I'm thinking it might be tricky fopr the aliens to go form the left hive to the right hive without walking past the (heaviliy turreted) marine base (assuming the red dot is the marine base). I would suggets adding another vent, linking the two halves at the bottom.
I see what you mean about some extra passages near the bottom half, that would open it all out a little more..make life a little easier for the alien team..
I imagine I'll add a fair few extra vents throughout.
Cheers peeps, it's hard to spot obvious things like this when you haven't played the game yet...