Weld/break Trigger Exploding Wall

DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
Hi, I have some mapping knowledge. But I need to have a Marine weld a box, when complete box dissapears and target wall exploads. Same for Aliens, destroy a box and a wall exploads. Can someone point me in the right direction?
Thanks

Comments

  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    For marines:
    The wall should be a func_breakable, set it's name to breakme. Make sure you have the TRIGGER ONLY flag <b>ON</b>. Now, make a func_weldable, target is breakme. Now when it's finished welding the wall will break.

    For aliens:
    Create a func_breakable. Set target on break: alienbreakme. Now create another wall (also func_breakable with TRIGGER ONLY flag on) and name it alienbreakme.

    That's it. I hope I didn't forget anything.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Thanks, It was the "trigger only" that I forgot.
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