Hi, I have some mapping knowledge. But I need to have a Marine weld a box, when complete box dissapears and target wall exploads. Same for Aliens, destroy a box and a wall exploads. Can someone point me in the right direction? Thanks
For marines: The wall should be a func_breakable, set it's name to breakme. Make sure you have the TRIGGER ONLY flag <b>ON</b>. Now, make a func_weldable, target is breakme. Now when it's finished welding the wall will break.
For aliens: Create a func_breakable. Set target on break: alienbreakme. Now create another wall (also func_breakable with TRIGGER ONLY flag on) and name it alienbreakme.
Comments
The wall should be a func_breakable, set it's name to breakme. Make sure you have the TRIGGER ONLY flag <b>ON</b>. Now, make a func_weldable, target is breakme. Now when it's finished welding the wall will break.
For aliens:
Create a func_breakable. Set target on break: alienbreakme. Now create another wall (also func_breakable with TRIGGER ONLY flag on) and name it alienbreakme.
That's it. I hope I didn't forget anything.