Help Please :(

dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
Hi im making a new map and i want the texture "Coretexture" to be very bright , like the brushs behind the cc on ns_origin. But when i use tex lights the texture itself does not become bright so its resulted me in making a brush with Coretexture with fx amount 200 and a white brush behind it to make the white tex light shine through and when i go Gorge this happens ::

Help me please <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

Comments

  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    i just rmeembered additive makes things brighter should i use this :/

    Sorry <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    This topic should be in the Mapping Help and Troubleshooting forum......

    Honestly, is it that hard to comprehend that when the word "Help" is in a forum name that when you need help, you should post in there? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    OO, sorry, calm down
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Yeah additive works but i would use glow <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    What would the difference be?
  • LePrauLePrau Join Date: 2004-03-07 Member: 27193Members
    edited March 2004
    The Approach using Texlights should be fine ... add a line to the lights.rad or <mapname>.rad like this:

    coretexture <r> <g> <b> <value>

    where 128 192 192 and a value like 500+ should be fine. The dark side of this is: the texture will light up everything around it (as texlights always do).

    If you use a small value, the Texture won't be lightened much. The higher the value, the brighter the texture itself <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    [edit]
    From your screenshould I would say that you are not compiling with radiosity (means: hlrad.exe does not run at all) what might be caused by a compile error.
    Are you sure the map gets compiled completely?
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    that pic has vis and rad switched off <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> i wad just showing you the method i used <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but thank you anyway ill try these methods then post back <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    just had another look at it. Only if you want the core texture to give off light
    make it func_wall and set the light colour and brightness under "textlight style"
    You dont have to specify it in a .rad

    OR if you just want it to glow just set render mode to glow!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    moconnor
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