Help Please :(
dPP
Join Date: 2003-09-27 Member: 21272Members, Constellation
Hi im making a new map and i want the texture "Coretexture" to be very bright , like the brushs behind the cc on ns_origin. But when i use tex lights the texture itself does not become bright so its resulted me in making a brush with Coretexture with fx amount 200 and a white brush behind it to make the white tex light shine through and when i go Gorge this happens ::
Help me please <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Help me please <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Comments
Sorry <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Honestly, is it that hard to comprehend that when the word "Help" is in a forum name that when you need help, you should post in there? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
coretexture <r> <g> <b> <value>
where 128 192 192 and a value like 500+ should be fine. The dark side of this is: the texture will light up everything around it (as texlights always do).
If you use a small value, the Texture won't be lightened much. The higher the value, the brighter the texture itself <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
[edit]
From your screenshould I would say that you are not compiling with radiosity (means: hlrad.exe does not run at all) what might be caused by a compile error.
Are you sure the map gets compiled completely?
make it func_wall and set the light colour and brightness under "textlight style"
You dont have to specify it in a .rad
OR if you just want it to glow just set render mode to glow!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
moconnor