The official seven maps

VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
<div class="IPBDescription">On rr.org</div>*Warning, positive opinions below*

Well, now that all the official maps are up on rr.org, what does everyone think? Judging by looks alone, I think that...

-Bast: Looks very detailed, immersive, atmospheric
-Caged: Seems to have its own personality, kinda scary for marines
-Eclipse: Clean look, relatively small texture set but still manages to look different and wonderful everywhere
-Tanith: Very, very nice, love the view to the outside
-Nothing: Yup, looks so good I actually used it as a model once when I was trying to improve my mapping skills
-Nancy: Lots of competition from the other maps, but it fits in very well indeed
-Hera: Has its own unique look--and it looks great

Yeah. What do you think? Questions? Comments? Ideas? Information? Flames?

No wait, scratch that last one.

Comments

  • BillBill Join Date: 2002-08-08 Member: 1108Members
    They're all so very pretty, by far the best looking maps ever for Half-Life.   Let's hope they play equally as well. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Ok, so maybe not the last map. Check back tomorrow for a pair of secret bonus map pics. But from whom!?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->


    Ooooo the suspense.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    it is indeed a secret, as even we PT's don't know! :P
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    it reads as though poorly worded, I assume he meant that there will be two more screens from one or two of the already mentioned maps.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    ns_aaatrigger_cube by MonsieurEvil, anyone?
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Greedo386+Oct. 15 2002,03:18--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Greedo386 @ Oct. 15 2002,03:18)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->ns_aaatrigger_cube by MonsieurEvil, anyone?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    rofl

    i think its ns_thecubeofdewm
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    the tutorial level?
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    maybe a few screens from tutorial, but it won't be included in the first release, so I don't think so.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--QuoteBegin--Greedo386+Oct. 15 2002,02:18--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Greedo386 @ Oct. 15 2002,02:18)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->ns_aaatrigger_cube by MonsieurEvil, anyone?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    greedo.. greedo, this is rob's copyrighted map, and it's got a much more profain name, it was scrapped due to r_speed problems, though, and texture limits.

    *me slaps greedo*
  • SkriftSkrift Join Date: 2002-09-25 Member: 1329Members
    What i think about thee maps:
    They <b>ALL</b> look absofrickinlutely super ultimate frickin great! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • Evil_Sonic_Death_MonkeyEvil_Sonic_Death_Monkey Join Date: 2002-08-09 Member: 1125Members
    they're all really nice looking. but i think it looks better than actually ingame when ur looking close up. cuz hl graphics look REALLY bad whne ur close up, that's probably y its so good looking. but wtvr, they still pwn, makes me  want to play it even more
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    I just can't wait for the "exclusive" map shots tomorrow!
  • BillBill Join Date: 2002-08-08 Member: 1108Members
    <!--QuoteBegin--Evil Sonic Death Monkey+Oct. 15 2002,13:01--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Evil Sonic Death Monkey @ Oct. 15 2002,13:01)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->they're all really nice looking. but i think it looks better than actually ingame when ur looking close up. cuz hl graphics look REALLY bad whne ur close up, that's probably y its so good looking.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Yes, because we all know how 2 dimensional jpegs look much better than full, 360 degree, 3 dimensional worlds.

    <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--Evil Sonic Death Monkey+Oct. 15 2002,13:01--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Evil Sonic Death Monkey @ Oct. 15 2002,13:01)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->they're all really nice looking. but i think it looks better than actually ingame when ur looking close up. cuz hl graphics look REALLY bad whne ur close up, that's probably y its so good looking. but wtvr, they still pwn, makes me  want to play it even more<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    It's probably your computer.

    When you run everything in 1600x1200 OpenGL, even aaa_triggerbox looks like s3ks.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    Bast: It's got a weird dark technoindustrial feel to it.  The rotating door into airlock gives one a great feeling of "what's on the other side?"  Gameplay changes greatly depending on what hives the aliens have (the far away but open refinery hive, or the close by but full of vents engine hive?)

    Caged: This map feels huge but you get to places quickly (usually).  For some reason, I can't say much else.

    Eclipse: The map I've seen the least of.  However the Triad is a place to be felt not seen.

    Nothing: The tight corridors along with turns gives one a "is there a skulk right there?" feel.  Some of my greatest moments is defending the Viaduct hive from the marines.  It's also a shotgunner's dream.

    Nancy: The most eerie map in my opinion.  With the excepation of mother and one other room, the map is cramped with lots of places to hide.  The marine spawn has a great balance between defense and openness.

    Tanith: This map seems to contain the most intense battles.  Also it is the map with the map "open" places in which you can see the sky!

    Hera: After every rebuild, the most gets sexier.  If it was remade one more time, it'll be more sexy than a Vegas showgirl.  This map is also has the most often used weld spots.
  • Da_SargeDa_Sarge Old School Suck Join Date: 2002-10-15 Member: 1502Members
    Wow.....great descriptions. Cant't wait to see which map I really click with. Let's have a vote on who thinks which map is the best by far. PTs you join in too!!!! This is a group effort. Post away.
Sign In or Register to comment.