Those Oh So Clever Vets...
CMaster
Join Date: 2003-10-25 Member: 21922Members
<div class="IPBDescription">... don't they just screw up your plans?</div> Someone else must have experienced this. You're commanding a game, pushing here, protecting there, tweaking your plan as the game changes. Then a voice says: "Comm, drop me a pg, I've sneaked into Cargo Hive (for example)"
Now, the opportunity is too good to pass up - you have to give this guy what he's asking for a regret the lost opportunity later. But your PLAN was to push down the other side of the map and take Engine Room.
So after the phase rush failed due to a skulk rush and then a damn fade turning up, you discover that your old plan that you've been working towards all game is no longer valid. You have to take a new stratergy, excpet everything you've done up till now isn't quite right for that.
ARRRGH!
I know they're trying to be helpful, and I aprreciate it but useful marines can be oh so troublesome.
Now, the opportunity is too good to pass up - you have to give this guy what he's asking for a regret the lost opportunity later. But your PLAN was to push down the other side of the map and take Engine Room.
So after the phase rush failed due to a skulk rush and then a damn fade turning up, you discover that your old plan that you've been working towards all game is no longer valid. You have to take a new stratergy, excpet everything you've done up till now isn't quite right for that.
ARRRGH!
I know they're trying to be helpful, and I aprreciate it but useful marines can be oh so troublesome.
Comments
Most experienced players will oblige your request if you give them a good reason why you won't do what they want. That marine on the opposite side of the map then draws half the alien team to him and makes your plan easier to execute because of the distraction he causes. Everyone wins.
exactly, and most of the time they can't even manage a pg if theres more then 1 alien maybe 2 if they real good comming at them. not to mention getting your team to phase in pubs...
Sometimes it works, sometimes it doesn't, it is the commander's job to decide whether or not to take a risk on targets of opportunity.
Although sometimes marines can force the commander into a corner where he has no choice but to make bad choices. Consider the original plan here to attack the opposite side of the map, sometimes it isnt even possible to implement the plan that you wanted, because your best shooter is sneaking for a pg and 2 others are ramboing. It is all too common that your grand assault scheme is whitled down to 3 marines trying to dig in to a heavily defended area and then you HAVE to give that rambo a pg even if you know strategically it is the wrong thing to do.
I think the rambo vets need to have a sense for the noob ratio of the team - if it's too high, don't rambo because that means less than half the team is following the commander's orders, with the result that nothing gets accomplished.
Skilled rambo's will bring you good RfK and cost the alines some res for the killed gorges.
Building stuff can be left to the marines that can't even hit an onos direct infront of them <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
j/k but sometimes it's more important to travel quick to a location instead of building stuff, especialy on the roundstart. A fast and good rambo can kill 1-2 gorgeegg's crippling the aliens badly.
Perhaps this is justified, I do not know. A lot of the people who are vets now should not be. I think I am included in that number, so don't think that I'm being elitist or that crap. Yes, his own actions caused this, but also, if it wasn't his plan...why was the vet even there? Should he be following orders, instead of wandering around aimlessly? In my opinion, the fault is indeed the man who took the time to get to that hive. Orders are orders, and I don't care how long you've been playing, or how much you think you know, you -must- follow them.
As a Vet:
If the comm is carrying out a plan, and your teammates are at a tactical location and he is dropping stuff for them, make a distraction to draw the aliens away.
As a reg:
If you look on your minimap and you see a lone rambo, ask the comm if he could give the lone guy a order to create a distraction, but never tell the guy what to do unless the comm is already dropping you a pg and stuff, otherwise just create a distraction, and then run...
Go have the guy reck havic on a hive. nothing is funnier than a completly confused alean team because your attacking 2 or three hives at the same time.
They just basicly freak out. and jump into the lava in confusion.
or. you could pull out of the other base, while he builds a phase gate. build a TF over there and recycle other stuff at the ohter push. let them think they killed it.but its fast thing.
or jsut use becon. and phase over to the ohter hive. with shoties.
"OMGSTFUNOOBLAR!!" will then be bound to enter, problem solved.
I suspect you'll find yourself winning a lot more if you treated your best players with respect and tried to earn theirs instead of focusing on fixed plans. Marines are your greatest resource, and each one is different. Don't try to force a square peg into a round hole.
2:) I'm sure any veteran would hold the ground by himself anyways.
Well ... we just got our PG up in their main-hive everybody phased there got a armory up some shottys and catpacks later the game was as good as won :-)