Co_cargohold
Shoot_me
Join Date: 2002-11-15 Member: 8696Members
<div class="IPBDescription">NS map that I might actually finish</div> I've been working on quite a few NS maps that I've either dropped, lost, or cut up so that I could past sections in another map. Anyway, here's a few screenshots of what I've finished so far.
From what I can tell, it's probably on the "a little too damn big" side, but of all the CO maps I've played on (as marines) I have the most trouble on the really small maps. So, this map is more of an experiment than anything else. But, one that can be sized down later if needed. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
EDIT: Almost forgot to mention but, the ready room will probably have a ?mandatory join team? aspect to it. For example, either after a certain amount of time, I?ve set it to suck all the ready room campers into a the ?join random team? brush, but will probably opt for another method: Having a button available to the commander (on NS maps) that?ll trigger ready room, or one in the middle of the CO map with a REALLY long timer. Dunno, just an idea right now.
<img src='http://www.aybnetwork.com/NS_OCmap/co_cargohold0000.jpg' border='0' alt='user posted image' />
<img src='http://www.aybnetwork.com/NS_OCmap/co_cargohold0008.jpg' border='0' alt='user posted image' />
<img src='http://www.aybnetwork.com/NS_OCmap/co_cargohold0011.jpg' border='0' alt='user posted image' />
<img src='http://www.aybnetwork.com/NS_OCmap/co_cargohold0013.jpg' border='0' alt='user posted image' />
<img src='http://www.aybnetwork.com/NS_OCmap/co_cargohold0014.jpg' border='0' alt='user posted image' />
<img src='http://www.aybnetwork.com/NS_OCmap/co_cargohold0015.jpg' border='0' alt='user posted image' />
From what I can tell, it's probably on the "a little too damn big" side, but of all the CO maps I've played on (as marines) I have the most trouble on the really small maps. So, this map is more of an experiment than anything else. But, one that can be sized down later if needed. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
EDIT: Almost forgot to mention but, the ready room will probably have a ?mandatory join team? aspect to it. For example, either after a certain amount of time, I?ve set it to suck all the ready room campers into a the ?join random team? brush, but will probably opt for another method: Having a button available to the commander (on NS maps) that?ll trigger ready room, or one in the middle of the CO map with a REALLY long timer. Dunno, just an idea right now.
<img src='http://www.aybnetwork.com/NS_OCmap/co_cargohold0000.jpg' border='0' alt='user posted image' />
<img src='http://www.aybnetwork.com/NS_OCmap/co_cargohold0008.jpg' border='0' alt='user posted image' />
<img src='http://www.aybnetwork.com/NS_OCmap/co_cargohold0011.jpg' border='0' alt='user posted image' />
<img src='http://www.aybnetwork.com/NS_OCmap/co_cargohold0013.jpg' border='0' alt='user posted image' />
<img src='http://www.aybnetwork.com/NS_OCmap/co_cargohold0014.jpg' border='0' alt='user posted image' />
<img src='http://www.aybnetwork.com/NS_OCmap/co_cargohold0015.jpg' border='0' alt='user posted image' />
Comments
Here's an image that shows part of the alien vents
<img src='http://www.aybnetwork.com/NS_OCmap/co_cargohold0016.jpg' border='0' alt='user posted image' />
But then again its a cargohold.
It doesn't have the same texture wrapping functions that hammer does. At least, none that I'm aware of. So, I just use the tag function a lot. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<img src='http://www.aybnetwork.com/NS_OCmap/co_cargohold0017.jpg' border='0' alt='user posted image' />
NOTE: this map only allows people to basically run around in them, it's not finished to the point that it's playable.
<a href='http://www.aybnetwork.com/NS_OCmap/co_cargohold_alpha.zip' target='_blank'>DOWNLOAD</a>
Here's what I've gotten done so far:
<img src='http://www.aybnetwork.com/NS_OCmap/co_cargohold_b1_1.jpg' border='0' alt='user posted image' />
<img src='http://www.aybnetwork.com/NS_OCmap/co_cargohold_b1_2.jpg' border='0' alt='user posted image' />
I'll try to update the copy of the bsp on the webserver soon. The next copy of my WIP map should be playable.
...i'm partial to the idea of having the random team brush "Under" everything, and having the floor "fall apart" every few minutes
What I was planning on doing is having the outer doors in the ready room open on 3 or 4 min. intervals. When it's triggered, I'll also trigger a func_push (and maybe even some explosions to "un-stick" the players from the floor) and have them sucked out into space where a join team brush will be located. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If I ever make a regular NS map, I'm planning on giving the com a button to press that'll trigger that.
But I like the idea of having the floor fall away, I'm going to need to look into that. =p