Ns_tanya
mindless
Join Date: 2003-10-25 Member: 21946Members
<div class="IPBDescription">screens and layout</div> first, many will find this layout odd, to few ways into the hives and ms...i will change it if the gameplay is ****...if its good ill keep it this way, havent played ns for too long so i dont really have to much experience with the ns gameplay.
(the outdoor areas are at this point a nonproblem to solve)
to make it easy to see what area the screen shots are taken from they are numbered
a beta of this map will come tomorrow
(the outdoor areas are at this point a nonproblem to solve)
to make it easy to see what area the screen shots are taken from they are numbered
a beta of this map will come tomorrow
Comments
...also i love lerk, this is lerk paradise
it seems the top two hives have the problem of having one entrance, so it seems like the entrance's main chokepoints are the more bigger rooms leading to it.
the bottom hive seems to have the opposite problem of having too many entrances. it also seems like a very small room in comparison with the others.
the main halls in 1, 9 and even the marine start seem to be very long, but i'm guessing you've probably added some very varying height differentions.
i'd say there seems to be alot of one way entrances, but we'll have to see during actual play.
once again, very hot map, i love the infusion of nature-esque scenary with the actual structure of the facility.
You only have one entrance to most of the major rooms (MS, hives, ect_ )
You need to add more to connect them, other than that, beautiful map!!!!
For one I'm worried about the 4 nodes in the middle of the map, you lock those down and you not only have the added resflow but you also are quite close to the top hive.
As I recall it being a problem with co_blackoak, how it the onos manuverability on ns_tanya?
I'll also echo what other peple have said, a hive with only one entrance and no vents is not a good thing.
You only have one entrance to most of the major rooms (MS, hives, ect_ )
You need to add more to connect them, other than that, beautiful map!!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I agree, make those changes and your layout will be fine, beautiful work! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
~ DarkATi
and ns_tanya.. you aint refering to tanya from CnC ? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
annyways, the last shot i think it is who has got some pipes and stuff, i dunno why, but it look a bit odd
Good job! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
and that forsaken, what is that? game? map? both??...dunno have had this style for long time ever since nimarye (hldm) that i made almost a year ago
Evrything about the map seems to look awesome. I dig it!
The "forsaken" they refer to I think is MrBen:s ns_forsaken. But I can't really see the resemblances, except for the Shaderlab textures. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
As for the layout, one way into a hive or the MS has been tried and shot down so many times in the past; I believe you'll have to change it sooner rather than later.
keep up the work..
So:
Good work.
...also been thinking alot of two ways in to the hive, but i think this is rather nice as it is now.
One thing: the ceiling shown in Pic #2 gives lots of mobility for skulks (which is a good thing) but a little bit of cover (like a small upside-down bump in the middle) would be nice.
High mobility on the ceiling is good, but a couple of small hiding spots would be welcome.