The return of ns_shaft.
Ekaj
Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
I stopped working on this map for a long time, mostly because I hated the old ns_shaft and it’s generic un-mineish style. So I’ve restarted it again but this time I’m aiming for a more gritty industrial theme. I also drew a layout before starting this time <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo--> Anyways here’s a few shots of what I’ve done so far. R_speeds go up in the 700s a tiny bit but it’s nothing bad.
Comments
I can't fault it, (but then again I am not a mapper!) I am looking foward to seeing the full map in action!
Ok, well, maybe some varied lighting a little, maybe a red hue going down the elevator shaft?
<!--EDIT|Comprox|Oct. 14 2002,12:54-->
I especially like the vertical space in shots #3 and #5.
The benches and table in shot #4 remind me of an airport lobby (it's a good thing, I like your benches and table). You said that you were going for a gritty industrial feel, but it seems to me like you've made it a little... cleaner. I like it the way it is. I also like that it's supposed to be a mineshaft area, I think that's what you said. Where can we get the story and layout for this map?
I like the lighting and architecture. Keep up the good work, and sorry for the lack of constructive criticism.
I'm disagreeing with whoever said to add red in the elevator shaft. Keep red lighting out of the map, or at least not in places that are nice and yellow.
Also, is it just me, or does the first picture look cel-shaded?
/me bows to Ekaj
maybe you're even better then Badmofo, congrats dude!
Then...all is looking impressive, just the lighitning is a bit too much of the same colour,but i think that the shots are showing adjacent rooms.
Pleeeease Ekaj, finish this map! every time u restart it looks more better(well,i was loving last version,with the blue lights in the Commander Room)but we want to play it...u can always make a sequel to fix the things u don't like <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
I guess what Flayra is saying is that there is not enough dark and spooky places in these shots. I'm assuming that these are near the marines spawn... Maybe some pics from some of the hive areas?
And Flayra has a very valid point. If I wasn't looking closely, I could easily see this as a map for another mod. <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
I like the lighting style and I think the colours come of well. I think you should have more dark corners, and gloom further on into the map as this area is rather wll lit.
Pretty kewl <img src="http://www.natural-selection.org/iB_html/non-cgi/Skin/SKIN-2/PostIcons/icon14.gif" border="0"> <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Great job, looks wonderful.
In some cases you can say Mr X is better than Mr Y, but in this case, and others, lots of mappers have different styles, and they cant be compared.
Kinda like comparing apples and oranges, you only get opinions, rather than facts.
But as for feedback on Shaft, I dont know about this version, it seems a bit strange. I am still not seeing anything 'shaft-y' about it, it is just looking like some lobby rooms with a hallway or two. And I know you are probably going to add the more mine-like areas later on, but just kind of hinting to get an even stronger mine feel.
I still think you should incorportate some dark areas to the map, to fit the NS theme more, like Flay said.
Anyways, i have to disagree with flayra, this map its pretty unique, it doesn´t use almost any non ns textures, i think you should really stick to this map because you have all the skillz you need to make an official map.
The only thing i can complain about this shots is that they look too sexeh hehe j/k, the only 2 things that bug me are:
1)Theres not enough contrast =/ white and yellow are pretty much the same color, you should add some red or blue or somthing different =).
2)It SEEMS a little hard for skulks to walk-climb around, and for lerks to fly =/ it feels really...... Claustrophobic =)
Edit: I forgot somthing <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> can i have a copy of the old ns_shaft bsp? i wanna take a look at it on the nstr =)
Edit #1:
oh yea, 1 more thing, i think there;s too much light for an alien infested place
I think that it's ridiculous that all the maps should look the same with the "NS feel" to it. I personally think that a lot of the textures in the ns.wad aren't THAT special, but you have really chosen them well, and they really fit.
Well done man, I really admire this level work so far.
for me that goes in the top list of:
eclipse,hera,bast,nothing,europa...and all the other pwnage NS maps!