[mreq]la With Smartgun Animations

PendragonPendragon Join Date: 2004-02-29 Member: 26982Members
<div class="IPBDescription">preferably the default colour scheme</div> like the topic says, i just don tlike the brown sleeveless wonder i have now just doesnt seem to fit with my HA which is the default green and gold.

Comments

  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    i spliced an old version of brig's marines (heavy and light) with the smartgun anims and grenade throw anims, so they're smartgun and ns3.0 compatible. i could send them to you i guess O_o but i dunno how well brig would like that...
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    hm... I could try h4xing the animations to the default one <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • EndEnd Join Date: 2003-11-11 Member: 22566Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-CaptainPanaka+Mar 11 2004, 10:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Mar 11 2004, 10:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hm... I could try h4xing the animations to the default one <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    can you do that
    can you make Guide how too it is nice too know how too
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited March 2004
    <!--QuoteBegin-End+Mar 11 2004, 06:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (End @ Mar 11 2004, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CaptainPanaka+Mar 11 2004, 10:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Mar 11 2004, 10:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hm... I could try h4xing the animations to the default one  <!--emo&::nerdy::--><img src='http://www.natural-selection.org/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    can you do that
    can you make Guide how too it is nice too know how too <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yes I can... <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    <a href='http://www.natural-selection.org/forums/index.php?showtopic=34653' target='_blank'>How to convert</a>
    <a href='http://www.natural-selection.org/forums/index.php?showtopic=27213' target='_blank'>Use Smartgun Anims On Any Marine Model</a>

    /edit:

    Done...

    <a href='http://metal.mixfix.de/la_smartgun.rar' target='_blank'><img src='http://metal.mixfix.de/la_smartgun.gif' border='0' alt='user posted image' /></a>

    <!--emo&::marine::--><img src='http://www.natural-selection.org/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • PendragonPendragon Join Date: 2004-02-29 Member: 26982Members
    well thnx alot guys, im trying to 3d studio max and if not ill use milkshape and if i suck to much ill come whining to you guys for the stuff.


    THANKS AGAIN <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    -ps i had given up hope 3 day no reply on a very large forum, thought i had been over looked. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    np... was quite easy... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    btw: I'm using MS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • PendragonPendragon Join Date: 2004-02-29 Member: 26982Members
    yes i realized that but i heard better things about 3dsmax
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    edited March 2004
    it all depends on what you wanna do. ms is good for simple little things, and the integral *.qc compiler is a must have ^_^

    whereas 3dsmax is good for more than just game models, low poly models, etc, etc

    pick your poison.

    me, i dance back and forth between the two. the program i use is usually dependant on the task at hand.
  • PendragonPendragon Join Date: 2004-02-29 Member: 26982Members
    well i dont think i understand how the whole editing qc works because i wanted to change my current heavy w/ smartgun amin. a spec ops heavy and add the animations and i got lost so i may need more detailed help.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Pendragon+Mar 12 2004, 12:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pendragon @ Mar 12 2004, 12:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>well i dont think i understand how the whole editing qc works</b> because i wanted to change my current heavy w/ smartgun amin. a spec ops heavy and add the animations and i got lost so i may need more detailed help. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=63131' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=63131</a> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • PendragonPendragon Join Date: 2004-02-29 Member: 26982Members
    Ok now all i need is a how to change arms so that they match.
  • PendragonPendragon Join Date: 2004-02-29 Member: 26982Members
    wait i think i got it figured out swapping mor jpg but ill let you know how it works.
  • PendragonPendragon Join Date: 2004-02-29 Member: 26982Members
    i feel accomplished now that i have made my spec op models smart gun compatible and made smartgun arms match spec ops skins.very simple after all but i dont think ill ever make a model of my own.
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