[sprel]quake2 Hud
Drfuzzy
FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
<div class="IPBDescription">more q2 stuff for you by me :D</div> <a href='http://ns.fatmilk.net/files/q2hud.rar' target='_blank'>Download</a>
Comments
you = de noob <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
go buy it now and play it 5000 times in a row without sleep
<img src='http://industri.sourceforge.net/shots/ind030927d2.jpg' border='0' alt='user posted image' />
(Good god Tenebrae2)
*prays to the internet gods*
please, someone. anyone. do it. please. :Q_
EDIT* added ingame shot (pumped up the gamma in photoshop since i take dark screenshots for some odd reason <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->)
can't, the real source was never realeased <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
DR_FUZZY: This is Quake original, btw <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
can't, the real source was never realeased <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
DR_FUZZY: This is Quake original, btw <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
/me looks hard
thats some damned high quality textures o.O
they look .png :o
hmm well ID says it is finish, activision is just extensivly test playing it for user satisfactions: www.doomworld.com = win
If someone who I know said that I'd slap the silly boy in the face.
I mean honestly, never played Quake, the ultimate master of all shooting games? The mecca of bunnyjumping!
And thank you for this HUD author <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> .
hmm well ID says it is finish, activision is just extensivly test playing it for user satisfactions: www.doomworld.com = win <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes, some of the guys from Activision (among outsiders, too) are testing it as we speak, although they had a guy testing it on a lower end computer (under 1 ghz) and it went like fair and square SHEIT, so they are trying to find out a way to optimize/customize the rendering/shaders so that it doesnt look completely different from the high quality gaming experience, so people with lower end computers can play the game too, regardless of the graphics, but more because it's <b>DOOM 3!</b>...
i'll say. i played a leaked e3 versi...err...wait....um...nevermind?
^_^ i SAW an e3 version and it ran terribly on my comput...no wait...that's no better either...hrm....
Very nice hud!
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offtopic:
When I finished Quake1, and started with Quake 2 I found it to suck, the weapons/the maps/the creeps, Quake 3 was a bit better, but I was not very happy about the fact they made it an arena game.
Quake1 is the best imho.
Quake1 is the best imho. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
What the hell? You mean you judged Quake2 by the single player game? Sheesh...
That's like judging Half-Life by the single player game only. These two games share one thing in common. It's the multiplayer gaming that makes these games. Oh and download Action Quake2. You can actually get Action Quake2 to play without the Quake2 installation by using the Quake2 demo, if you don't have it anymore. And it even works on linux. Quake 3 is incredible in my opinion, especially when playing a LAN game with OSP. It's just something that ie. CS can never achieve. Nor NS actually, but NS is on a whole another scale. Or actually I don't know about the NS: Combat thing, I haven't bothered to install those beta releases of NS yet. Maybe I should.
Quake1 is the best imho. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What the hell? You mean you judged Quake2 by the single player game? Sheesh...
That's like judging Half-Life by the single player game only. These two games share one thing in common. It's the multiplayer gaming that makes these games. Oh and download Action Quake2. You can actually get Action Quake2 to play without the Quake2 installation by using the Quake2 demo, if you don't have it anymore. And it even works on linux. Quake 3 is incredible in my opinion, especially when playing a LAN game with OSP. It's just something that ie. CS can never achieve. Nor NS actually, but NS is on a whole another scale. Or actually I don't know about the NS: Combat thing, I haven't bothered to install those beta releases of NS yet. Maybe I should. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ok I didnt do the multiplayer thats right, but why did they make a singleplayer that was worse than the singleplayer of Quake?!
if it wasent for gloom, i would of:
1) given up on computers
2) never got the fule to want to customize
3) never ever want to play half-life/ get to play ns
too bad q3 gloom got cancled <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
btw gloom is almost dead up like NS, but with a Q2 engine and "build your bases any possable way you can imagine" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
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