Half-life

Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
<div class="IPBDescription">Source going Quake-style?</div> I want to know if there's any knews regarding Half-Life's rendering source code. Do they plan on releasing as they have Doom, Quake, and Quake II? I mean, if Valve ports CS to HL2, then I don't see why not... It's supposed to be portable, so multiplayer MODs can just go to a new rendering engine, and single player MODs like Poke646 can release their mods as standalones, if the developers follow the GPL license. Maybe like, 2 months after HL2 comes out? Anything at all?

I <b>do</b> realize that 3DRealms just released the Duke Nukem 3D source within the previous year, so it's possible to do that sort of source-nazi thing, I guess, but come on. Do they plan on doing anything? :X

Comments

  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    It would be wonderful if they did, but somehow I can't see Valve making this move. Especially since they're still updating things in the engine (not renderer stuff, but like netcode and anti cheat stuff) and the fact that they have a new product still not released yet (Condition Zero) based on the engine.

    And last I heard the BUILD engine source has been out for more than a year, I thought it came out right after the DOOM & Hexen source came out?
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    The source may not be theirs to give, legally. Remember that Half-Life is based on the Quake engine (yes, the Quake 1 engine). Despite the fact that the Quake engine source has been released, there may be legal issues about why HL's can't.

    I can't really see any huge advantage it'd grant the community by releasing HL's engine code, myself.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    <!--QuoteBegin-SoulSkorpion+Mar 8 2004, 04:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Mar 8 2004, 04:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can't really see any huge advantage it'd grant the community by releasing HL's engine code, myself. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Modders would probably have much more flexibility and stuff they could do if they had the source code.

    If I was Valve I wouldn't do it. Half Life is still immensely popular and if hackers got their hands on the source code online player could become a bit of a pain.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    If modders had the entire engine code.. You'd see some really great stuff. 32 bit color, shaders, bump mapping, etc. Maybe even normal mapping and (good) dynamic lighting.

    But that's a few years off. Bet we'll see the Q3 engine source code first. :P
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <ot>
    sorry about my ignorance, but what is a source nazi?
    </ot>


    anyway, I don't really care if they fully release the source engine. The engine is ageing and what can be done on the engine has, more or less, already been reached to its limits (NS for one, other mods who breached the weapon number limits)
    Sure, we could have more flexibility, but it isn't worth the fact that you could slightly fine tune it while other engines will most certainly offer more.

    Everyone already has Half Life, so making a retail version of a mod is more or less useless (want DoD? buy hl and dld the mod. Want CS? ditto. Want HL? you gotta get HL)


    Then again, I don't code myself, so I might have everything wrong <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    What I meant is that they waited a hella long time to release the BUILD engine.

    Half-Life is aging, yes, which is why I'd love to see the source code released sometime within... Forever...

    I mean, it'd be free games for the five single player total conversions in exsistence, but then the HL engine could be upgraded to use the latest optomization algorithims and OpenGL extensions. Do you know what Quake: Tenebrae is? It's a modification of the Quake engine, not the game, that gives it the same lighting Doom III will have (granted, not at the same quality, but still the same core idea). It also gives bump-mapping and 32-bit texture support to the game. Now, Quake isn't really that popular, but Half-Life is beyond all imagination, which means that there's a high chance of an engine-coder willing to tweak it out and do stuff to it, and game MODders will have control over absoloutely everything... GUI, how the game handles the camera, how polygons are rendered... So, if they wanted to, they could release their mod as a standalone game with bump-mapping and water shaders and a bunch of advanced stuff the HL engine doesn't have... But, I guess it won't happen soon. I forgot about CS:CZ, and now that I think about it, with Steam, it seems unlikely... Oh well, so much for playing HL singleplayer again :\
  • PalmaneenPalmaneen Join Date: 2003-01-02 Member: 11727Members
    Mmm, Tenebrae: Half-Life <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Retextured Tenebrae: Half-Life featuring bump-mapping and chrome like effects (I think it's what they call Ejecting Brass in Quake 3) in a dark vent with your poor quality dynamic lighting flashlight and a headcrab = teh scare
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-Cereal_KillR+Mar 8 2004, 01:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Mar 8 2004, 01:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> anyway, I don't really care if they fully release the source engine. The engine is ageing and what can be done on the engine has, more or less, already been reached to its limits (NS for one, other mods who breached the weapon number limits) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's the point of why having the source code would rock. These limits could be shattered as people can modify the engine itself to suit their needs. Look at Tenebrae for Quake and imagine someone doing the exact same with HL. Besides the system resources hog part that is. :P
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I could just imagine what would happen if the HL engine's source got released:

    Suddenly, the Source engien for HL2 would be out and free, but for old HL. It would perform better than HL2's source engine, look better, and be easier to mod. And best of all, it'd be totally free. Bad thing though- HL2 and VALVe would be ruined, and doomed to never release a game again.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Oh come on now. You think DOOM 3 would hurt in sales if the Q3 engine source was released today?

    It would take a team probably at least a year and a half to bring the HL1 engine anywhere near hl2 standards, and probably even longer to tweak everything and get it performing right...
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Its not time yet.

    Though Im a huge open source advocate, im thinking only about the smacktards. Half Life has a lot of them, and making it open source would only lead to more vicious cheats. Though it would be great for modders.

    And NS does have an option to run in 32 bit color. Though it may not be "true" 32 bit. I honestly dont know much about it. Its irrelevant anyway, I cant tell any sort of difference between 16 and 32 bit =D
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Weg: Its just a filter that goes over the actual game that accentuates colors into looking 32-bit(hence why it robs performance so badly).

    And DOOM: Think about it. 12000 people play HALF-LIFE(no mods included) at any given time, during any given time. Now, lets think...lets say for every...oh, 5,000 people, 1 of them is a coder. Now, that menas 2 coders play HL. Now, lets add the mods.

    That means we would have upwards of 3,000 to 20,000 coders working on this. Now, lets cut the number in 1/10ths, so we could factor out those who don't want to.

    We still have a minimum of 300- bigger than all of even the big BIG dev companies. They could get it up there fast, I'm sure. I'd say...6 months, tops. A year if they want to include Virtual Reality helmets.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    edited March 2004
    Doom, it would take that time if there were like 42 coders working on it, but that probably isn't likely. Your prediction of what would happen if the HL source came out is completley out-of-hand. Tenebrae took 2 years to develop, IIRC, and it's buggy like a mofo. Sorry, but that's just un-realistic. Especially since it'd only be logical to release it sometime after HL2, you'd have to work in negative time if you really wanted to effect sales.

    Anyway, couldn't you just see the Xen aliens with DX8 shaders? Oooooh, slimey.

    [EDIT] Quaunaut: First off, you're implying that each one of those coders is a modder, and not someone just playing after work out to have fun. Second, you're assuming that they're all co-operative. Third, you're assuming they'd all have the nessecary mathematics schooling to pull off some of the more intricate coding. Fifth, you're assuming that they've all got a knowledge of the new OpenGL extensions. There's a long list, and it filters out a lot of coders... I'd say, in all, there'd be around 200 that could actually pull it off, and 20 or less that have the energy, 5 or less that have the time. [/EDIT]

    P.S. Woah, my mom just got rushed to the hospital...
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Chrono: For what?!

    And for the other thing you said:

    Did you notice that was 1 out of every 5 thousand is a coder? There are a LOT more than you think, my friend.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    I have no idea <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    And I realize there are more coders than imagineable, but how many of them know how to program in 3D with OpenGL and want to spend their free time doing it (they'd probably have an intensive job as it is, knowing what they do). But what I'm saying is that if they release it and successfully port CS to the HL2 engine, along with other MODs (I think you were able to play CS on the alpha leak), there'd be less risk of hackers gaining more knowledge of what to do. With Steam, it'd be possible to update the HLDM. I dunno if this'd work, just throwing ideas around.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    edited March 2004
    Truth.

    If I were to throw a idea around, it'd be a NS/TS/S&I merger with RPG elements.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Oooooooooooooooh. Sexeh.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Here it is:

    NS, the way it is now, with a more intricate RTS system(maybe a 3 tier, instead of just the 2 it is now).

    Combined with slo-mo(that is begot by kills. Each kill gets 1 second of slo-mo), and kung fu(that knife...hoo boy).

    Then, for certain things on the alien side, there would be a S&I style voting thing for which way the whole alien team wants to focus(if they wanna be speed demons, stealthy assasins, balls-to-the-wall killers, etc.).

    And for the RPG elements- As a 'rine, maybe having accuracy get better with the guns over time, and for aliens maybe more energy, but not just those, several things, that would be easy to pick.

    Heaven.
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