Mid Games, Close To Extinction?

XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
<div class="IPBDescription">For clan plays.</div> After being in a clan for a while I came to realise something, mid games almost never happens! The promised scenario where HA and JPs would fight Oni, Fades and Lerks almost never happens! During 95% of the PCWs I've played/spectated, really the only deciding tactic was wether the marines could or could not rush down the alien's buildling/finished second hive.

If the marines succeeded, the aliens would be left crippled, sure it has happend that the whole alien team counterrushed the marine base and took it down, but those scenarios are rare. Since during a hive rush the marines would at least wield Shotguns there is no way the aliens can hit the marines back, as any melee lifefore with one hive will die lightning fast to the SG wielding marines.

Now let's say the marines failed their hive rush most of them would try another hive rush, but if their second hive rush doesn't succeed the game will be over for them, as they've wasted too much res on rushes.

I know some of you are thinking, well you shouldn't let hive rushes happen, or this game is about res not hives. I tell you, do you think people are letting their hives getting rushed on purpose? Is an Onos useful without stomp vs SG and above weapons? If the marines doesn't attempt to rush a hive and tech, well most of the time that won't work, simply because the second hive will be up faster than the marines could obtain jp/HA, once that second hive goes up, the umbrad higher life forms will tear everything apart.

These are my observations. Please if you reply, don't do single worded reply like "noob your own fault", if you reply, clearly state your argument!

Comments

  • LastLast Join Date: 2003-10-06 Member: 21463Members
    What about fades? Don't tell me all your fades are dead by the time they sg rush you.
  • TrickstaTricksta Join Date: 2003-12-20 Member: 24572Members
    whats wrong with that? i enjoy the fight for the second hive.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    Yes because fades are so tough that they can take on 3 good marines with shotguns in a hallway.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    actually they can, provided that they have skulks to be a distraction for them
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    His point, I think, is that most of the game is setup for this fight, then cleanup afterwards, with a small portion devoted to the one or two rushes that actually matter. He's not saying it's impossible to defend against, he's saying that the entire game comes down to one rush, basically.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-i'm lost+Mar 7 2004, 06:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Mar 7 2004, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> His point, I think, is that most of the game is setup for this fight, then cleanup afterwards, with a small portion devoted to the one or two rushes that actually matter. He's not saying it's impossible to defend against, he's saying that the entire game comes down to one rush, basically. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You hit your head on the nail (if one could say that in English). <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    And yes you have fades, but a successfull SG rush will bring down the hive in 20 seconds, so fades will seldom have time to reach the hive.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Most games, Public and Clan are decided in the first few minutes of gameplay, traditionally the first 5-10. After that, baring a miracle or well timed attack, one or the other team will have the upper hand, and will win. Its just a matter of going through the motions.
  • niftyguyniftyguy Join Date: 2003-11-13 Member: 22812Members
    So what your saying is: this game sucks for clans because onos never fight jetpackers or HAs?
  • TeKniKaLTeKniKaL Join Date: 2003-01-27 Member: 12802Members
    And what clan are you in/were in again?
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Most but not all. A well placed wol can reserve your team half the map and two hives. This leads to what i feel should be the true midgame, two hives for aliens and full marine tech.
    To answer this thread, about the only thing i can think of is to give the aliens a hive chamber. To explain, the aliens get the second hive abilities. but perhaps without the associated benifits eg extra armour. This will make a hive rush by marines less fatal to the aliens. Aliens will still try to take hives as they get res nodes and the armour boost.
    What about marines i hear you cry. Well several minutes into the game, timed just a little bit before the turret farms go up the one hive aliens will suddenly become a much more effective structure and base destroying force. The marines will have a harder time keeping the aliens locked down but if they can hold on then they will win.
    To avoid making this overpowered i could see it being somewhat like primal scream, a short 2 or 3 min boost to the aliens combat abilities. This will allow the aliens to counter rush. If it works it works and if they fail they can save for another one having used up that chamber, or perhaps having to let it charge up again.
    Needless to say by the time they get a second boost its probably over for the aliens.
    Further balance ideas would be to give the hive a build radius forcing the aliens to build it in a vulnerable location and defend their "hive" chamber.
    In summary give the aliens as a team a short boost that they can use to rush a single base or expansion or take out a rush.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Funny how most "Veteran" people always reply arrogantly just how the old Torment members did before their **** got rid. If you don't have anything to say, don't say it, read the last line on my post. Now to answer your arrogant posts with a "Veteran" attitude:

    Niftyguy: No.

    TeKniKaL: What clan are you in?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    XCan, your gripe with NS isn't an issue, it's a personal thing.



    For me, I have seen both scrims and matches between shotguns/HMG/HA against fades/onos/lerks all the time, and I have also seen games end fast or whatever.


    So XCan, I'm in clan #cri, what clan are you in? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • TribalDanielTribalDaniel Join Date: 2003-05-26 Member: 16720Members
  • MendevelMendevel Join Date: 2003-09-27 Member: 21274Members, Constellation
    No offense, but your ignorance of where TeKniKaL is from says more about you than him.
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    NS like all team territory based games, the outcome can easily be decided in the first few moves of play. This is where you will see a good team shine and a poor team fumble.

    The first few minutes are where both teams are probing the other for weaknesses and using their tried and true strategies. If aliens try and early rush and loose all of their men the respawn time will effectively neutralise aliens for a minute.

    During this time the marines could counter-rush and end the game.

    However if both teams are evenly matched or careful the game will follow through into its later stages where the balance will be decided and the end game will come. HOwever because there is a difference between a good strategy and a good team. A team of good players may come back and win after losing a key point or their whole team.

    What im saying is ns is fine. If you play it safe you will have some onos vs jp games. But thats not the point. The point is to win and if u get the upper hand at the start... Use it...
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    edited March 2004
    I agree with Benaiah. The reason this never happens is because by supercedeing this event, this "midgame", you have the upperhand. In most RTS's Teching up faster than "the other guy" guarantees victory. That is just the way it is. It is a giant race.

    Oh and for all those people barking about their veteran status, get off it, and get back on topic please. You guys seem to be the only ones placing "Ubar" importance on it, and if you want to do that, this is really not the place to do so. Xcan started this topic with a point in mind, let us try not to deviate from it shall we?
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    <!--QuoteBegin-Mendevel+Mar 7 2004, 10:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendevel @ Mar 7 2004, 10:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No offense, but your ignorance of where TeKniKaL is from says more about you than him.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    He doesn't know the clan where some guy on the internet is from? OMGZ.

    <!--QuoteBegin-"Forlorn"+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Forlorn")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->]So XCan, I'm in clan #cri, what clan are you in? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Not exactly something to brag about.
  • CrazyFoolCrazyFool Join Date: 2004-03-06 Member: 27171Members
    yeah, most games are usually one-sided, depending on how it starts out
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    There's still a midgame, it's just not what you want it to be, I'm guessing. Scrims I've played in haven't all been one sided after the initial game, either. Midgame 3.0 is a complex balancing act, especially for aliens, and there's tons of ways even good players can screw it up.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    I never said I never saw mid games with high techers combating higher lifeforms. I said it's way too rare. Now to be honest, if you come and say that during scrims rushing down a hive isn't the most common way to decide the outcome of a game I don't know from which planet you come from. It doesn't matter if you're in a disadvantaged position (especially as marines), if you manage to rush down that buildling second hive, chances are, you will turn the tide of the war big time.
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