Sniper arena

coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
<div class="IPBDescription">Wishful thinking</div>I've never actually played Rocket Arena, but my understanding is that it's a 1v1 match with select weapons, etc.  So I was thinking about Counterstrike, and AWP-only maps... and the movie "Enemy At The Gates," which focuses on a battle of snipers in Stalingrad during WW2.

I really don't know if it could ever work... but the thing that was great about the movie was that it was *all* about maneuvering, and not about shooting.  Each sniper had to choose his position and attempt to out*think* the other.

How to make it a game?  Set it up like Rocket Arena - 1v1 sniper battles, perhaps set in a bombed-out cityscape - two 4-story buildings facing each other across an ash-covered square, or perhaps jumbled piles of rubble and wreckage - some burning, etc - stuff like that.

Obviously, two snipers waiting for each other to make the first move would be unbearably dull.  So give the sniper an additional objective - there are A.I. grunts approaching his building, intent on taking him out, and he has to shoot them down as well.  But every time he fires, his muzzle flash gives away his position to the enemy sniper.

I'd say give each sniper his rifle (you could have a selection of several - each with different zoom power, penetration, etc.) and a sidearm to defend himself against any grunts that actually make it *in* the building (or perhaps if they reach the building, he simply loses).  In "Enemy At The Gates," at one point they put up a helmet on a stick to fool the enemy sniper - perhaps similar diversions could be used in this game.  If so, I'd suggest delaying kill announcements by ~15 seconds (so the sniper doesn't know for a short while if he killed the opponent, or simply hit a helmet.

Well, it's a thought.  If it didn't get h4x3d to all hell, I think it could be a pretty interesting arena (no pun intended) for snipers to perfect and demonstrate their skills.  Because frankly, an accomplished sniper, even in a game like CS, isn't a "#####" - he's a marksman, and a damn good one.

ps~ Please don't take this idea for your own.



<!--EDIT|coil|Oct. 13 2002,14:29-->

Comments

  • SkriftSkrift Join Date: 2002-09-25 Member: 1329Members
    Actually... Rocket Arena can be 1 vs. 1, or/and team vs. team (even on the same server). And you don´t select any weapons. But what a great ideat that is!
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    that may possibly be the best idea for an arena gave I have ever heard. I'm there

    (btw, I dont get the pun)
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    That's pretty cool idea, liked how you added the grunts coming into them to force each sniper to decide when to shoot/look for the other sniper.
    Since Fam isn't making <b>HyperPuck</b> anymore... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • GingerGinger Join Date: 2002-08-01 Member: 1043Members
    yes ememy at the gates r0x0rz... i love it at the end where he shots himm in the eye <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    You know, that might actually be pretty cool.  I've always kind of been interested in games that promoted smart play (especially in terms of stealth) as well as good reflexes and aim.  One of my favorite mods in that regard was "Assassins" for Q2 or Unreal Tournament -- everyone was assigned to kill someone else, but nobody knew who was out to hunt them down, until they were hit by their hunter.  To discourage random killing, there was a frag penalty for killing someone who wasn't either your target or assigned to kill you.  The psychological possibilities in that are absolutely endless.

    Now, to be honest, I've never enjoyed being able to be killed in one hit by someone that I don't even see.  This is probably the first thing that makes me kind of uneasy about a mod concept like this.  But if sniping means being smart as opposed to just crouching at the end of a bridge and clicking on anyone who walks through the door, that could open up so many levels of depth.  I can think of so many things that would be cool in a game like this.  Like maybe picking up a rock and throwing it so the enemy hears it and thinks you're there, or using a mirror to search for your opponent(if only there was a game engine that could do realistic reflections :/).  I might be interested in seeing what I can do, if I can get the frikkin SDK to compile on my computer...
  • VoberVober Join Date: 2002-03-27 Member: 356Members
    <!--QuoteBegin--coil+Oct. 13 2002,13:19--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (coil @ Oct. 13 2002,13:19)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--> Because frankly, an accomplished sniper, <b>even in a game like CS, isn't a "#####" - he's a marksman,</b> and a damn good one.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Im just saying.... I have never seen a newbie who *cant* awp. The game takes on a more skillfull tone when playing with no awps. One or two per team is not two bad since they are easy to take out(since must really suck..), but in some games it is my awp ##### team vs. their awp ##### team, and I try to use a m4a1...

    Good idea tho, sorry bout the rant 8-)
  • SkriftSkrift Join Date: 2002-09-25 Member: 1329Members
    <!--QuoteBegin--RhoadsToNowhere+Oct. 13 2002,14:45--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (RhoadsToNowhere @ Oct. 13 2002,14:45)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->everyone was assigned to kill someone else, but nobody knew who was out to hunt them down, until they were hit by their hunter.  To discourage random killing, there was a frag penalty for killing someone who wasn't either your target or assigned to kill you.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Wasn´t there a mode <b>exactly</b> like that in Tribes 2? Or was it Tribes 1? <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
    /me has a bad memory
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Ooh, I like the mirror idea.  It's essentially just HL's flashlight code, frankly... play with the size/intensity of the beam.

    Other ideas:  a successful kill could be replayed for all people on the server... start at the victim, pan to the location of the victor, then zoom across the battlefield to his location.  Spin back around to face the victim, and then do a Max Payne-style slow-motion replay of the shot.
    --one bonus of this is that the victim gets to see where he was shot from - call it a learning experience.  It would hopefully reduce the complaints of unseen kills.

    The great thing is that by just focusing on sniping, you can add much more detail - bullet ricochets, accurate penetration, muzzle flashes, all sorts of goodies.
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    the kill replay is an excellent idea, this is going great. It would be need to have an assasins mode of play too
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Sounds like dod sniper-only maps to me. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • XHydraliskXHydralisk Join Date: 2002-07-14 Member: 945Members
    <!--QuoteBegin--Fam+Oct. 13 2002,15:30--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Fam @ Oct. 13 2002,15:30)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Sounds like dod sniper-only maps to me. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I was JUST about to say that
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I like it, but certain aspects could be difficult to produce

    About the mirror, one could just have a square that has part of the face on it for others and perhaps a camera style device for the one using it.  Also, there should be a way to shoot and destroy the mirror.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    You know, the AI bots wouldn't have to be AI... Bear with me.

    2 teams, 1 sniper a team. The rest of the team has weak submachineguns, basicly making them a scout force/fodder.
    10 points for killing a sniper.
    1 point for killing a "mook".

    The sniper is randomly selected, and plays till he dies, when a new guy is rotated in.

    Respawning would be every 30 seconds, ish.
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    <!--QuoteBegin--Vober+Oct. 13 2002,14:47--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Vober @ Oct. 13 2002,14:47)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Im just saying.... I have never seen a newbie who *cant* awp.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    *I* Can't AWP. I don't like speed sniping. I'd like an FPS where you can hide well enough to line up your shot instead of shooting, ducking for cover, then shooting again.
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    yeah, I think it would be really great if there were large outdoor grassy maps, and if the player wore a ghilli suit. So you could hide in the grass and not be seen, even if someone looked in that direction.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    So, is someone actually going to make this mod? And if so, for what engine? Personally I'd pick UT2003.

    As for the kill replay, that should only be for the person that was killed, because other players might be lining up their shot and about to fire, then the replay cuts in.

    But if this is going to be made, consider my name put down on the 'I want to help make this' list
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    At first, I kind of rolled my eyes, but the more I think about it, the more I like this idea.  First of all, most online snipe fest are a running-around variety, not the kind where you find a nice little nook and REALLY get to snipe.  I liked Delta Force, partially because you could find a nice nest and pick people off from afar.  And I wouldn't mind being the "cannon fodder" when it's no my turn...just set my health really, really low, and the sniper's health somewhat high.  Two snipers, 10 or so grunts.  The amazing, panning, zooming, slow-motion replay would make it all worth my while.  And it will eventually be my turn, especially if my teammates suck.

    So, yeah, I like this idea.  I have nothing to contribute (unless, of course, you want moral support), but I would love to see it implemented.

    If there's anything I COULD do to help, of course, I would...

    -Ryan!


    "Speech was given to man to disguise his thoughts."
    -- Charles-Maurice de Tallyrand
  • loofboteloofbote Join Date: 2002-07-15 Member: 948Members
    all the delta force games are fun especially for sniping. Youd just go around the map where no one could see you (behind big hills at edge of map) bring your ghillie suit and/or extra ammo the crawl into a nice spot and just pick people off from across the map (very fun, hard to snipe at first cause they see you running to spot so you gotta take like 10 minutes getting to a nice spot unseen by where there are lots of enemies)
  • DramavianDramavian Join Date: 2002-09-29 Member: 1377Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    I really like the idea of this sniping arena...tell me if its put under works <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    (after all..on games like Soldat and Counter-Strike..the only weapon i'm good at are the sniper rifles, lol <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->)
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Sounds good although I dont like the way people are selected randomly to be snipers. How about the grunts can attack either side (or can only attack one side but that side is random and the grunts are all on one team) and if they actually kill a sniper they take his place (and of course if the sniper kills the other snipe then a grunt _is_ randomly chosen).

    Maybe there should be certain scripted events on maps, i.e. you can shoot a rafter in the ruins the enemy is in and a section of the roof will collapse or you can shoot an area in your base which will create a good distraction for the enemy... or something.
    That way its about knowing the terrain and not only moving to the best places but also reducing the places the enemy can move too as well.

    Good idea for a mod though.
  • MoebiusMoebius Join Date: 2002-08-01 Member: 1045Members, Constellation
    I snipe in AHl sometimes.. and I try to play like that, fire, move somewhere else, wait a few seconds for a target, then fire again,  problem is people complain alot about camping and stuff and also it is kind of hard since there really isn't any sniper places since its not that kind of game.  Whenever I snipe I think of enemy at the gates though, when I played DOD I did things the same way,  it's just fun to emulate things like that.  This really does look like a good game if it would happen.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin--Moebius+Oct. 14 2002,09:56--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Moebius @ Oct. 14 2002,09:56)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I snipe in AHl sometimes..<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Sniping doesn't seem to work in AHL though...
  • Evil_Sonic_Death_MonkeyEvil_Sonic_Death_Monkey Join Date: 2002-08-09 Member: 1125Members
    This idea sounds really cool, but if u wanna play something like that outdoors, u know what game? Ghost Recon. that game is almost totally stealth and sniping, so just play that. but this mod would b really cool. i'm just waiting to c who will program it...
  • JopsJops Join Date: 2002-09-13 Member: 1312Members
    The first time I saw enemy at the gates I got the EXACT same idea,(except the grunt part) I just never took it seriously, you can also add objective things like- assasinate the VIP in CS, just work it around a bit so instead make it Assasinate the general or commander or something.
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