Volumetric Flamethrower
remi
remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<div class="IPBDescription">Visual Effects...</div> Does anyone know what has been tried? or any ideas for how to amke it look good without using too many sprites?
I'm not sure if this should be in customization or general discussion, but I chose here, because it's not really customization, and it IS a discussion.
I personally think that one of those movie-like explosions with a high alpha level would look good... I'll try to find pictures. If the transparency is too much though, it would look bad...
This would make it look real nice in vents I think, but it wouldn't look so good if you're not shooting it into a vent... *thinks*
I don't see how it would be possible to make it without using a bunch of sprites, merely due to it being in 3d.
I'm not sure if this should be in customization or general discussion, but I chose here, because it's not really customization, and it IS a discussion.
I personally think that one of those movie-like explosions with a high alpha level would look good... I'll try to find pictures. If the transparency is too much though, it would look bad...
This would make it look real nice in vents I think, but it wouldn't look so good if you're not shooting it into a vent... *thinks*
I don't see how it would be possible to make it without using a bunch of sprites, merely due to it being in 3d.
This discussion has been closed.
Comments
then you would have evryone downloading anther big patch like today when steam messed up evrything and then we woulded be able to play agin cause steam IS a UBER freky Os for Hl
[EDIT] its NOT in the artwork forums but it is in general discussion here is the link...its locked and i the stuff your looking for is on page 2..or 1, i dont know just check it.
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=64563&st=0' target='_blank'>Flamethrower Bits</a>
Version 2
Large flame sprites, long, less sprites
a flamethrower will completely unbalance the game, but it would be so much fun to use <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
This has been beaten to death already. Yes, a reasonably good-looking effect could be produced with the HL engine. However, it cannot <b>behave</b> volumetrically without creating massive lag, nasty client-side FPS hits, or both. In fact, <b>no one</b> has made a game with a truly volumetric flamethrower - and I'm not just talking about HL mods.
how would u do ammo for it???
and then it would be really homo in NS_maps but even worse with ppl in CO maps
there should honestly be no confusion there. the "ammo" just represents the amount of combustable liquid (whatever it would be) that's in the 'thrower.
narf, people still make these topics because it's still absent from NS. it may be impossible to get it exactly as they want, but I believe if we continue to demand it we should see some form of flamethrower.
No, you won't. You simply won't. Flayra has said many times that <b>only</b> a volumetric flamethrower will make it into NS. It has been decided, through <b>many</b> forum debates, that a volumetric flamethrower is practically impossible. It can therefore be deduced that a volumetric flamethrower will <b>never</b> make it into NS. Give it up.
Besides, this thread belongs in S&I, anyway.
just my 2 cents.
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=64563&st=0' target='_blank'>Flamethrower Bits</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Page 2 has a picture of a non volumetric one from some other mod.
<img src='http://www.unknownworlds.com/forums/uploads//post-1-1078263304.jpg' border='0' alt='user posted image' />
That looks like colored smoke, not flames.
Page 3 has Talesin's Post about a flamethrower in NS:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually, a system for the tracking of volumetric flame was worked out, and wouldn't be too much of a CPU load... the problem was getting the resulting flame to LOOK GOOD. Which that one.. honestly... doesn't. Looks like a colored smoke launcher.
There *was* another modder in showing off his FT (which was NOT volumetric) with a very pretty flame effect... but it would have been too 'heavy' on low-end video cards. He was designing around a GF3 or 4 and above, IIRC.
At the moment, the pseudocode for the FT volumetric dispersal tracking is there. It needs to be converted into an actual formulaic equation using the facilities HL has present. After that, a GOOD fire effect has to be found and worked to follow the form path correctly.
The last one is the largest stopping point, as sprites look fugly unless you have a BUNCH of them, which increases graphic and server load, and other methods don't really look much better thanks to the lack of PS2.0. :b <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
--
And you guys missed the point of my discussion. It wasn't to discuss balance or if it'll ever get in the game. It was to discuss what techinique could be used to make it look good.
And I'm not exactly just talking about NS, but just in general. How could one make a flamethrower that looks awesome, and not just shoot colored smoke?
<img src='http://www.secretarmies.com/images/flame.jpg' border='0' alt='user posted image' />
These are what I was talking about in my first post:
<img src='http://www.gulfcoasttechnology.org/images/explosion.jpg' border='0' alt='user posted image' />
<img src='http://jodorowski.free.fr/paysage/explosion.jpg' border='0' alt='user posted image' />
Halo has a nice one:
<img src='http://halo.ogresnet.com/screenshots/albums/Gameshots/Flame_Thrower.sized.jpeg' border='0' alt='user posted image' />
That bubbly explosion thing is what I'm talking about... If it was made to be something like that, it could look cool.
I remember someone who made a fire bilebomb, and TBH, it looked more like a flamethrower.
But then the problem is actually letting it render all the flames. We know what happens when we get lots of sprites on our screens.
No, you won't. You simply won't. Flayra has said many times that <b>only</b> a volumetric flamethrower will make it into NS. It has been decided, through <b>many</b> forum debates, that a volumetric flamethrower is practically impossible. It can therefore be deduced that a volumetric flamethrower will <b>never</b> make it into NS. Give it up.
Besides, this thread belongs in S&I, anyway. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Maybe you will read this the second time it's posted?
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thats a Nuke <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Who cares! Get cable and a gaming PC!
Seriously though, this has been beaten to death. I doubt we'll see a FT in NS.
At least...not in this engine. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
The angle of death?
OH NOES! TEH PYTHAGORAS ATTACK! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It wasn't to discuss balance or if it'll ever get in the game. <b>It was to discuss what techinique could be used to make it look good.</b><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ok, imagine we were making our own game, with no engine limits. Now, that said... We want to make it as low lag as possible, not because people's computers suck, but because we want to save the processing power for more important things, and save the server to communicate more important things then the location of sprites...
Now.... Discuss, and <i>stop telling me it will never be in NS</i>. I don't care about that.
edit: Fixing italics
P.S. Daxx, I realize that that is a nuke; but it's got that bubbly explosion look I was talking about.
Who cares! Get cable and a gaming PC!
Seriously though, this has been beaten to death. I doubt we'll see a FT in NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I tihnk they were referring to server load...
Apart from that, this topic has been beaten to death and back. Please run a search before posting.
<span style='color:red'>***Locked.***</span>