The new all great scoreboard that makes people fraghunt, especially me (since 3.0 I've had an urge to push my tab-key every once in a while), saying they have killed all that much and say that they are the one worthy of getting a jp. Even worse when they send in a screenshot in the forums.
Please make it a server variable <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<!--QuoteBegin-Hybridclaw+Mar 4 2004, 02:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hybridclaw @ Mar 4 2004, 02:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Warfare+Mar 3 2004, 08:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Warfare @ Mar 3 2004, 08:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Hive 3 Abilities on the Fade and Onos (in my opinion, devour and charge should be switched over). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> NOO, i love devour!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Don't worry. It's not like we have in influence on the development <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Anyways,
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I dont like armory humpers. They get full ammo in 10 seconds, walk out use a clip and die. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Just because they "hump" the armory doesn't mean they're gonna die before reloading their first clip. I'm one of those that usually have to beg for more ammo for BOTH my guns, even though I filled them up before I left the base.
There truly is nothing worse than stacking of any kind. I always strive to join the team which isn't stacking, in the hope we might just play well and teach them a lesson <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> This plan isn't flawless though, it leads to shouting and I think in the long term I am likely to lose a lot of hair
I got another thing to add to my list - the excessive use of sprites.
I can't see damn when a waypopint is blocking my path. I know for a fact that it's two sprites on top of eachothers, as I once attempted to change the sprite, but ended up removing it instead, which left me with one of the sprites, making the waypoint quite clear and easy to see through.
The parasite, scent of fear and motion tracking is also annoying. Scent of Fear seems to disappear the moment you see the target, but I often see skulks wandre through the room, right before my eyes with a big old blue thing covering them.
It's not just to aim at the circle either, cause it's much larger than the skulk itself, and it's sort of tricky to aim at for some reason.
Comments
I hate them. If there is something I really hate, its crackwaseljumping.
Please make it a server variable <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
I love you too!
NOO, i love devour!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Don't worry. It's not like we have in influence on the development <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Anyways,
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I dont like armory humpers. They get full ammo in 10 seconds, walk out use a clip and die. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Just because they "hump" the armory doesn't mean they're gonna die before reloading their first clip.
I'm one of those that usually have to beg for more ammo for BOTH my guns, even though I filled them up before I left the base.
This plan isn't flawless though, it leads to shouting and I think in the long term I am likely to lose a lot of hair
FINALLY a reasonable person. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I can't see damn when a waypopint is blocking my path. I know for a fact that it's two sprites on top of eachothers, as I once attempted to change the sprite, but ended up removing it instead, which left me with one of the sprites, making the waypoint quite clear and easy to see through.
The parasite, scent of fear and motion tracking is also annoying. Scent of Fear seems to disappear the moment you see the target, but I often see skulks wandre through the room, right before my eyes with a big old blue thing covering them.
It's not just to aim at the circle either, cause it's much larger than the skulk itself, and it's sort of tricky to aim at for some reason.