Comment On A Layout?
Confused
Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
<div class="IPBDescription">of course you will</div> well, here is the lay out.
<img src='http://www.maps.confusionville.net/maps/ns_richmond/map.jpg' border='0' alt='user posted image' />
notes:
The colors represent different area styles, yellow is cargo/ industrial. blue control rooms, green living quarters, red as utility areas.
I am hoping to use a large amount of custom textures on the red and green areas. The red and yellow areas will be lower than the green and blue areas. The green and blue areas will be higher than the red and yellow ones. The other thing to note is that area with a pink line have force fields which are toggled on and off by stopping the generator, I haven’t decided if this will be a button weldable or a result of the hive being built. I’m thinking a switch and the hive being built right now.
The hives are in cargo transfer, kitchen, and generator. The marine start is in shipping control. Currently there may be rts in each start location, lounge, lab, the claw, cargo bay(?), AP control, and bunk or bath.
I hope this isn’t to complex a key…
Ok, so here is the question, do we like the general lay out in three areas: hive locations, rt placement, and concept(the colors man)?
or if you hate it I would love suggestions( keep in mind I have started the yellow sections already but the rest of the map is still an amorphous blob in my mind)
<img src='http://www.maps.confusionville.net/maps/ns_richmond/map.jpg' border='0' alt='user posted image' />
notes:
The colors represent different area styles, yellow is cargo/ industrial. blue control rooms, green living quarters, red as utility areas.
I am hoping to use a large amount of custom textures on the red and green areas. The red and yellow areas will be lower than the green and blue areas. The green and blue areas will be higher than the red and yellow ones. The other thing to note is that area with a pink line have force fields which are toggled on and off by stopping the generator, I haven’t decided if this will be a button weldable or a result of the hive being built. I’m thinking a switch and the hive being built right now.
The hives are in cargo transfer, kitchen, and generator. The marine start is in shipping control. Currently there may be rts in each start location, lounge, lab, the claw, cargo bay(?), AP control, and bunk or bath.
I hope this isn’t to complex a key…
Ok, so here is the question, do we like the general lay out in three areas: hive locations, rt placement, and concept(the colors man)?
or if you hate it I would love suggestions( keep in mind I have started the yellow sections already but the rest of the map is still an amorphous blob in my mind)
Comments
Cargo X
Generator X
Vent X
Most cliche names in NS. Please find something else <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://www.confusionville.net/1st2.jpg' border='0' alt='user posted image' />
but tehy are a decent place to start... i guess.
but yeah, im hoping that the world models thread gets some real nice stuff and i can go for a system shock 2 kinda of feel in the green area, and yellow ones are the panel texture set fronm ns2.wad right now and teh blue im thinking i might go fro a nice white theme, though they will prolly have to wait untill iget a dencent texture set for the other 2 areas first.