Hlcsg and hlbsp

AngelAngel Join Date: 2002-07-09 Member: 902Members
<div class="IPBDescription">Lighting wont work with nstr version</div>I cant get my lighting to work properly with the NSTR2 using the provided nstr2 tools (hlbsp and hlcsg) it works fine with ZHLT 2.5.6  v16. Is it ok to use them or do i have to use the nstr2 ones?

Comments

  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    It's fine to use you're own tools I am sure.  But aren't the tools that come with NSTR2 ZHLT anyway?
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    there zhlt 2.5.5. v14, not the newest which is v16
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    There's no reason to use older compile tools for NS maps -- all the features that were included in the version in the NSTR are -still- in the ZHLT custom builds.
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    i jsut needed to know cuz every point entity i make using the nstr2 builds give a "hull 1, hull 2 and hull3" breach
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    I use Zoners tools and they work fine with the nstr, but theres a fix/ update for them you have to download if I remember..get it from VERC..
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Angel,

    1. have you got a lights.rad file (if you are referring to texture lights)
    2. If you are placing entities outside of the map that's a no-no
    3. This is really really really something for valve-erc...
    4. For the love of all things sacred, you are starting way too many threads...
    5. there is usually 5 points in any decent argument
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