Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited March 2004
You mean something like an underwater station?
Since you can't view from outside a func_water brush into one and have the water effect you have to simulate it.<ul><li>The light blue is the func_water so you can see the water surface through the top window (textured in NULL top side in the water texture you want)</li><li>The dark blue is a func_illusionary (content volumetric light and texture in NULL) if you want players able to swim outside the station. lose this one if you don't want that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--></li><li>The red lines are a 1 grid thick func_illusionary (additive) with a texture gradient (in the color of the water) on the side which is seen from inside the station. All the other sides are textured in NULL</li></ul>Hope the flash drawing helps <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
could be a nice map only problem is that the marine weapons can't fire underwater so keep that in mind <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Any projectile weapons can't fire underwater, that includes gorge spit and fade acid rockets. Also marines can't build underwater in any way. There's also the problem that large func_waters will cause tons of lag because they will be rendered completely for everyone on the map. Not to mention people drowning.
I don't use hammer I can't help you there - try my other suggestion, make a func_seethrough (sounds like you just have NS specific entities or something) and rename it to a func_water.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited March 2004
Hmm I think I know what the problem is <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
If your making a entity using the entity tool... Then the only "func_" entity you'll is the <i>func_resource</i>.
All the other "func_ entities" are brush based...
To make a <i>func_water</i> or <i>func_illusionary</i> just make a brush using the brush tool then turn it into a brush based antity (CTRL+T). After that just select the entity you wan't it to be...
[edit] nevermind <b>ShenTraX</b> already answered it, I just replied on your PM <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <i>whoopsi</i>
Comments
Since you can't view from outside a func_water brush into one and have the water effect you have to simulate it.<ul><li>The light blue is the func_water so you can see the water surface through the top window (textured in NULL top side in the water texture you want)</li><li>The dark blue is a func_illusionary (content volumetric light and texture in NULL) if you want players able to swim outside the station. lose this one if you don't want that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--></li><li>The red lines are a 1 grid thick func_illusionary (additive) with a texture gradient (in the color of the water) on the side which is seen from inside the station. All the other sides are textured in NULL</li></ul>Hope the flash drawing helps <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Edit: I can't find func_water or func_illusionary in any of the entities.
I can't find func_water or func_illusionary anywhere
They are standard HL entities, not NS specific entities.
Or else just make a func_wall or something and rename it to a func_water.
I have some like func_playerstart or func_resource but I don't seem to have the basic ones
one is a point entity (the light bulb button)
and brush entity (the cube button)
once you create a brush, right-click on it and choose 'tie to entity'
right-click on it again and choose properties, you will see all other entities.
If your making a entity using the entity tool... Then the only "func_" entity you'll is the <i>func_resource</i>.
All the other "func_ entities" are brush based...
To make a <i>func_water</i> or <i>func_illusionary</i> just make a brush using the brush tool then turn it into a brush based antity (CTRL+T). After that just select the entity you wan't it to be...
[edit]
nevermind <b>ShenTraX</b> already answered it, I just replied on your PM <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <i>whoopsi</i>