More spirit happiness!

InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<div class="IPBDescription">Give me a cewkie!</div>Heh, I've been running around spirit as a Skulk recently and I took some screens!  Yay!  Here they are!  There's six of them, so please be patient until I have posted them all.

Comments

  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    I love the general lighting theme in this map, but some places things just look too dark...  I'm just talking about the first pic really. Looks good though. Have a cookie
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    ooooOoOoOoooo
    pretty. me likes.

    Belg
  • SpooK1SpooK1 Join Date: 2002-10-10 Member: 1469Members
    its just soo bootifull.... me cries
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i like the lighting but it seems a bit squareish. Try not using Crates, it looks typa CS (J/K). Nice.
  • RadiocageRadiocage Join Date: 2002-09-30 Member: 1381Members
    Yay for you.

    All are purdy but that first one is too dark. Maybe it is an essential gameplay area that needs to be dark...who knows but you <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Good work.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Radiocage+Oct. 12 2002,15:36--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Radiocage @ Oct. 12 2002,15:36)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Yay for you.

    All are purdy but that first one is too dark. Maybe it is an essential gameplay area that needs to be dark...who knows but you <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Good work.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Hmm..  I personally don't think it <b>is</b> too dark.  I can make out all of the details, so there should be nothing wrong with that I think.

    Thanks for all your comments, guys!
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    The lighting is cool, but i think you overused the textures with that yellow/black stripe =)
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    Below >>>>>> The Gray textures with the black and yellow hazard stripes. The texture should be aligned so you can only see one thick streak. It looks a bit dodgy how it is now{the wall texture). Overall it wipes the floor with my map. Also add some light brushes/textures above those circular light spots you got on the floor. Also I am having trouble with light spots, they wont work for me.
    <img src="http://www.natural-selection.org/iB_html/uploads/post-4-93641-ns_spirit0011.jpg" border="0">
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Angel+Oct. 12 2002,16:08--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Angel @ Oct. 12 2002,16:08)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Below >>>>>> The Gray textures with the black and yellow hazard stripes. The texture should be aligned so you can only see one thick streak. It looks a bit dodgy how it is now{the wall texture). Overall it wipes the floor with my map. Also add some light brushes/textures above those circular light spots you got on the floor. Also I am having trouble with light spots, they wont work for me.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Thanks for the heads-up.  That was merely an oversight on my part.  Silly me  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    As for the light sources, they are there, look straight ahead in that that shot and you will see them.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    That floor texture needs to be scaled down significantly; it feels like I'm about 6 inches tall right now.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    i don't think the crates make it look to CS-ish.. more like, they remind me of Unreal, when you're first getting out of jail on GT Rikers. but it really does look great. i especially like the last two pics. the corridor is great, and the very last pic reminds me of Unreal more than anything. excellent lighting. just awesome.

    Belg
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    umm the cs thing was a joke, because that´s exactly the box layout most of the cs maps use....... Three boxes in a pyramid a bit rotated =)
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Lookin fine. You've got an old, worn-out factory look going.

    That sunken floor bit around the node with the yellow lights looks good. That roof texture in the third and fourth pics looks pretty ugly, maybe you could scale it down a tad, replace it, or break it up with some channels into the roof with lights and cables inside.

    --Scythe--
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I love your room architecture. I can imagine furious bullet-filled firefights in those things.
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