Map idea

greyfox5greyfox5 Join Date: 2002-02-14 Member: 217Members
Well...some ideas to throw around in any of your excelent maps..i cant map worth a ####, but oh well.

1.Resident Evil-The Movie type train, the docking platforms to, make it look cool, go a bit slow, and move every 2 minuites. Trams work very good NS, look at Pnumbra.

2.Dropships- Okok your going to say PSHAAAAAAA wont work!!! I have a few ideas how to make it work.
Insted of the entire ship taking off, make it on an elevator. The dropship will have doors that open and close, no windows. When someone hits the doors, they close, then the elevator starts. (the marines will think they will be taking off) Give it a little env_shake and some takeoff sounds for effect. When it hits the lower level, make the part of the roof close where they enter, and BAM, they all empty into a marine secondary base with a CC and spawn from there. The first level will be above the secondary base, and a big tunnel with the elevator with the dropship coming down on it. Make it look like a hanger, the hanger they empty into make it look dark, scratched, some crates tumbled over.

thats all i can think of right now.

Comments

  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    the only two problems I can think of are that first off, this gives the marines a delay that could be enough to allow the aliens to get to the marine base and end the game before it begins.  Also, what about those that join late?
  • greyfox5greyfox5 Join Date: 2002-02-14 Member: 217Members
    they will respawn on the second level like everyone else who dies...they will miss out on the dropship "leaving"
  • NecroNecro <insert non-birthday-related title here> Join Date: 2002-08-09 Member: 1118Members
    PSHAAAAAAA wont work!


    why? cause, their too small. maps are a WHOLE SPACE STATION, usually not a single ship.
  • greyfox5greyfox5 Join Date: 2002-02-14 Member: 217Members
    i ment as the dropship going from the "capital ship" to the main HUGE fighting area.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    I think arriving with dropship shouldn't be included because of what gwahir said: "this gives the marines a delay that could be enough to allow the aliens to get to the marine base and end the game before it begins." But on the other hand if we could get some rescue/survival missions on v2.0 the marines would have to wait for a pickup and hold their positions for say 10mins and after that *nifty spaceship effect here* and doors would open. Marines get in and they leave. But it would take about 45secs to leave so the aliens could still win if they could get a skulk inside thru a ventalation shaft before the take off. 8th passenger u know  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Taken from the Mapping Guidelines...

    "A typical configuration will have all ready room doors start open and with this name. The map can also have a door that seals off the marine start area (a dropship, or a ground extrance that an APC just drove through, etc.) from the rest of the map. This door can start closed and be named "gamestartedstatus" as well. When the game starts, the ready room doors will close and marine door will open, letting them into the main area. This allows the aliens some extra time to get situated and possibly to lay traps or build emplacements before the marines arrive."

    In short, a delay is OK if it doesn't allow the aliens to totally rape the marine base before they even show up.

    Greyfox=t3h win

    All else= <b><u><span style='color:red'><span style='font-size:17pt;line-height:100%'>PWNeD!</b></u></span></span>
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