Tournament Maps

PainUserPainUser Join Date: 2003-10-31 Member: 22150Members
This goes out to all mappers

Has anyone considered making a set of tournament maps that are extreemely balanced for match play? The current maps impose large scale problems because they cannot be used for both public and match play. It would be great if someone could get started on making some symmetrical maps that are perfect for competitive play. I also think Flayra would be very open to accepting a set of tourny maps seeing as the leagues wont use several maps out there right now namely Bast, Metal, Agora.

Modifying some of the current maps to increase balance would also be much appreciated if anyone could get started on it. Several hive locations are very imbalanced.

Anyone who is actually interested in starting this project, please pm me on irc in #Exigent or mail me at taypar@comcast.net, I could give you a detailed list of problems with current maps, and ideas for tournament maps.

Comments

  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    One person's view of what makes a balanced map may not be another's. What exactly do you want... a four-way mirror'ed map (ns_4forts, yay :/ )...?
  • PashPash Join Date: 2003-06-22 Member: 17619Members
    The whole point is that the maps arent supost to be symmetrical.

    Their supost to vary giving the maps and gamers somthing more interesting, fun and special to play with. Basically variety.

    It'd be like saying lets have marines v Marines. ok at first, but youd start to find it gets boring after a while.
    Well thats what i think.

    Imbalanced hive are their to give maps strategy. Aliens having to defend hives more than others. Making sure they keep an eye on Certain hives just in case.
    Same with Marines really.
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    A good example of a 'symmetrical' map would be ns_veil. The two side hives are relatively equidistant from the marine spawn, and the center hive is easier to attack for marines. The nodes are spread evenly over the map, and the vent system is useful and sensible. Veil is a very balanced map, and is a hell of a lot more fun to play a match on than say, ns_nothing, which is terrible for competitive play.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    i think half of the new co maps suck! its like they didnt even take their time, especially the ready rooms, some are good, but some are HORRIBLE! so guys, if you make a ready room, please make sure the textures dont move!!!
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-BlackPlague+Feb 28 2004, 02:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPlague @ Feb 28 2004, 02:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think half of the new co maps suck! its like they didnt even take their time, especially the ready rooms, some are good, but some are HORRIBLE! so guys, if you make a ready room, please make sure the textures dont move!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Reminds me of co_core, the ugliest rr in the history? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    The map is very fun though, the only thing i miss is a vent-system to give the skulks a better chance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Plaguebearer+Feb 26 2004, 10:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Plaguebearer @ Feb 26 2004, 10:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One person's view of what makes a balanced map may not be another's. What exactly do you want... a four-way mirror'ed map (ns_4forts, yay :/ )...? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    exactly.

    and he missed one thing:
    maybe for games like cs or dod or whatever this might work. you know, in ns there are two teams. thats nothing new so far. but did anyone realized that this two teams ARE COMPLETELY DIFFERENT IN GAMEPLAY?

    SO HOW THE HELL SHOULD A SIMETRIC MAP SOLVE THIS PROBLEM???
  • am0kam0k Join Date: 2004-02-23 Member: 26829Members, Reinforced - Silver
    Right Grav my friend
    ^^
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2004
    I think this a personal thing of looking at a map, every map out there (serious ones) has strategic locations which benefit marines or aliens or even both teams just a matter of who gets to it first "the RTS part of ns".

    The maps which are in the ns install at the moment have been playtested over and over again to look for flaws, bugs and balance. With the help from feedback comming from the comminity ns has something special to it. The development team is asking the community members what should be different/improved resulting in a better mod.
    Also each map has a different gameplay the way the mapper intended it to have and also depends on the teamplay of the teams. Teamplay is most important part of ns and even more for the marine team.
    It is true that some maps are benefitial to the marine team or alien team. I think it all depends on the backstory of the map and is not a problem at all...

    There is more to ns mapping then just making a map, one has to keep RTS, FPS and RPG in mind when designing the layout of the map. Importent ns map features are lighting, atmosphere, sounds and cinematic elements. This is what sets it apart from any other map making for other games/mods at the moment...

    <span style='color:gray'>Hmm lot's of text but so true <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></span>
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