Tournament Maps
PainUser
Join Date: 2003-10-31 Member: 22150Members
This goes out to all mappers
Has anyone considered making a set of tournament maps that are extreemely balanced for match play? The current maps impose large scale problems because they cannot be used for both public and match play. It would be great if someone could get started on making some symmetrical maps that are perfect for competitive play. I also think Flayra would be very open to accepting a set of tourny maps seeing as the leagues wont use several maps out there right now namely Bast, Metal, Agora.
Modifying some of the current maps to increase balance would also be much appreciated if anyone could get started on it. Several hive locations are very imbalanced.
Anyone who is actually interested in starting this project, please pm me on irc in #Exigent or mail me at taypar@comcast.net, I could give you a detailed list of problems with current maps, and ideas for tournament maps.
Has anyone considered making a set of tournament maps that are extreemely balanced for match play? The current maps impose large scale problems because they cannot be used for both public and match play. It would be great if someone could get started on making some symmetrical maps that are perfect for competitive play. I also think Flayra would be very open to accepting a set of tourny maps seeing as the leagues wont use several maps out there right now namely Bast, Metal, Agora.
Modifying some of the current maps to increase balance would also be much appreciated if anyone could get started on it. Several hive locations are very imbalanced.
Anyone who is actually interested in starting this project, please pm me on irc in #Exigent or mail me at taypar@comcast.net, I could give you a detailed list of problems with current maps, and ideas for tournament maps.
Comments
Their supost to vary giving the maps and gamers somthing more interesting, fun and special to play with. Basically variety.
It'd be like saying lets have marines v Marines. ok at first, but youd start to find it gets boring after a while.
Well thats what i think.
Imbalanced hive are their to give maps strategy. Aliens having to defend hives more than others. Making sure they keep an eye on Certain hives just in case.
Same with Marines really.
Reminds me of co_core, the ugliest rr in the history? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
The map is very fun though, the only thing i miss is a vent-system to give the skulks a better chance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
exactly.
and he missed one thing:
maybe for games like cs or dod or whatever this might work. you know, in ns there are two teams. thats nothing new so far. but did anyone realized that this two teams ARE COMPLETELY DIFFERENT IN GAMEPLAY?
SO HOW THE HELL SHOULD A SIMETRIC MAP SOLVE THIS PROBLEM???
^^
The maps which are in the ns install at the moment have been playtested over and over again to look for flaws, bugs and balance. With the help from feedback comming from the comminity ns has something special to it. The development team is asking the community members what should be different/improved resulting in a better mod.
Also each map has a different gameplay the way the mapper intended it to have and also depends on the teamplay of the teams. Teamplay is most important part of ns and even more for the marine team.
It is true that some maps are benefitial to the marine team or alien team. I think it all depends on the backstory of the map and is not a problem at all...
There is more to ns mapping then just making a map, one has to keep RTS, FPS and RPG in mind when designing the layout of the map. Importent ns map features are lighting, atmosphere, sounds and cinematic elements. This is what sets it apart from any other map making for other games/mods at the moment...
<span style='color:gray'>Hmm lot's of text but so true <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></span>