Non human vs alien maps
Angel
Join Date: 2002-07-09 Member: 902Members
<div class="IPBDescription">Human vs human, alien vs alien,nuff said</div>Well I know that it is very unlikely for Human Vs Human and Alien Vs Alien maps to be included in NS before v2 (or Beta 2 if you wish to call it that). I was wondering if anyone on the team or playtesters could give me a "kick start" and tell me what will be the minimum requirements for these, wether a space ship will have 2 commander rooms on Human vs human? Or 1 spaceship covered in aliens with 6 hives? Just I hope someone like Flayra could give me some "basic outlines" to go on.
Comments
BUt yeah, this would make a LOT of possibilities open up for layouts, i think we've seen just about every possible geometric design for a map.
OOOOH! But you could make only 3 hive rooms and... people fight over building the second one...
Bad idea.
can't there be more?
There could be like 2v1 with the lone team having a major advantage. I'd like to see some maps that aren't just Good vs Evil.
Maybe there can be alliance changes during the map? Like two marine teams fight over a device that controls aliens, and then they'll have the aliens fight for them.
Or like mentioned above, aliens fight each other over hives while a marine team tries to just kill them all off?
These scenarios might take some planning to do correctly, but would surely be fun to play if done right.
b) 3+ faction maps would most likely fail because of a simple problem: The HL engine. Creating a map for possibly three alien teams... Oh my.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->a) Neither marines nor aliens are supposed to be 'good' or 'bad'. Check Jeffs brain for further details.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I didn't mean Good and Bad as in CT and TR like in CS. But if you're on a team, you know definately who your enemy is. I'm suggesting something that would make you hesitate if you really want to go all out and destroy a team first, or let them do some damage to the other team.
I don't know about the limits of the HL engine, but 3 teams can't be that hard. In the original HL, there are aliens fighting gruts fighting you fighting aliens etc.
MvM maps, I'd suggest two start areas and two-three expansion areas. Imagine you're making a starcraft map.
1st Map - ns_vivid (Human Vs Alien)
2nd Map - ns_thoron (Human Vs Human)
3rd Map - ns_hive (Alien Vs Alien)
Generally vivid has as storyline on my website. thoron continues that storyline but with the government wanting the ship to investigate these aliens on Earth, the ship isn't having it and decide to abdondon ship while attempting to synchronize thoron and gamma radiation to kill the marines sent by the government. Hive is set as the ship has been in orbit around a Planets moon and Aliens have gathered all over it, the aliens battle it out, one species against the other to see who will own the ship.
A fourth map may be added to the imagination series, this is just a basic idea.
This is the main reason I love coils post <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
In building a marine vs. marine map, I'd probably suggest one double-node near the center of the map as a tempting but difficult-to-defend forward base, and two single-node expansions at more remote locations (think a diamond configuration). It may be that MvM code will include randomized start locations for a little more variety, so you would have to include 4 starting locations... we don't know, because it hasn't been addressed yet.
Personally, I'd hold off on the MvM map for the time being; feel free to start the AvA when you finish ns_vivid, though. Although it may be some time before V2 is ready for release, anyway!
Marine vs Marine = the place u train for teamwork. Each side has its mission, set by commander (hit button, go here, turn generator on, find alien speciment sample, bring to spawn = win) and u can have endless problems in the map that makes the marine team performin mission to work as a team (four player access doors, broken elevators needing one marine to drag his fellow comrades up via ropes etc etc). Would add an new dimension, a some sort of "practice" for the real thing..
Only one prob I can foresee, and that is DM peeps wanting to come play NS and then ruins the community with whining etc.. But the idea is, atleast in my head, too good to be overlooked.