Non human vs alien maps

AngelAngel Join Date: 2002-07-09 Member: 902Members
<div class="IPBDescription">Human vs human, alien vs alien,nuff said</div>Well I know that it is very unlikely for Human Vs Human and Alien Vs Alien maps to be included in NS before v2 (or Beta 2 if you wish to call it that). I was wondering if anyone on the team or playtesters could give me a "kick start" and tell me what will be the minimum requirements for these, wether a space ship will have 2 commander rooms on Human vs human? Or 1 spaceship covered in aliens with 6 hives? Just I hope someone like Flayra could give me some "basic outlines" to go on.

Comments

  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    I believe you would need to have just different models, but i believe that the entities are all there for the making of the map...

    BUt  yeah, this would make a LOT of possibilities open up for layouts, i think we've seen just about every possible geometric design for a map.
  • LazarusLazarus Join Date: 2002-01-28 Member: 122Members, Constellation, Reinforced - Gold
    Hmm, 5 hives online, lvl7 available, 7 different attacks for each lvl.  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> j/k
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    3 hives a team there, son.

    OOOOH! But you could make only 3 hive rooms and... people fight over building the second one...

    Bad idea.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    the ns team ™ has stated that this will most likely happen in a latter release...personally i don't really think it would be as fun, cause then it's just dm <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Flayra has hinted that gamplay modes for Human vs Human and Alien vs Alien are likely to be quite different from NS version 1.  However I don't think even he's got down to planning these kinf of details just yet.
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    Ok guys, cheers for the input, I will try to get in contact with flayra about this, I would really like to do a Marine / Alien only map. Pity tho, hope its good enuff for v2! hope it comes soon enuff too!
  • XHydraliskXHydralisk Join Date: 2002-07-14 Member: 945Members
    why must there only be 2 teams?

    can't there be more?

    There could be like 2v1 with the lone team having a major advantage.  I'd like to see some maps that aren't just Good vs Evil.  

    Maybe there can be alliance changes during the map?  Like two marine teams fight over a device that controls aliens, and then they'll have the aliens fight for them.

    Or like mentioned above, aliens fight each other over hives while a marine team tries to just kill them all off?

    These scenarios might take some planning to do correctly, but would surely be fun to play if done right.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    a) Neither marines nor aliens are supposed to be 'good' or 'bad'. Check Jeffs brain for further details.

    b) 3+ faction maps would most likely fail because of a simple problem: The HL engine. Creating a map for possibly three alien teams... Oh my.
  • XHydraliskXHydralisk Join Date: 2002-07-14 Member: 945Members
    <!--QuoteBegin--Nemesis Zero+Oct. 11 2002,15:18--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Nemesis Zero @ Oct. 11 2002,15:18)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->b) 3+ faction maps would most likely fail because of a simple problem: The HL engine. Creating a map for possibly three alien teams... Oh my.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->a) Neither marines nor aliens are supposed to be 'good' or 'bad'. Check Jeffs brain for further details.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    I didn't mean Good and Bad as in CT and TR like in CS.  But if you're on a team, you know definately who your enemy is.  I'm suggesting something that would make you hesitate if you really want to go all out and destroy a team first, or let them do some damage to the other team.

    I don't know about the limits of the HL engine, but 3 teams can't be that hard.  In the original HL, there are aliens fighting gruts fighting you fighting aliens etc.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    The general consensus among Devs and PTs who have discussed it is that an alien vs. alien map ought to have 5 hive locations.  Also, keep in mind that an AvA map has no commander - and can therefore have level-over-level design!

    MvM maps, I'd suggest two start areas and two-three expansion areas.  Imagine you're making a starcraft map.
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    If I wasnt male I might have hugged you. *snigger*. People who know about the 3maps I have already got lined up know this:

    1st Map - ns_vivid (Human Vs Alien)
    2nd Map - ns_thoron (Human Vs Human)
    3rd Map - ns_hive (Alien Vs Alien)

    Generally vivid has as storyline on my website. thoron continues that storyline but with the government wanting the ship to investigate these aliens on Earth, the ship isn't having it and decide to abdondon ship while attempting to synchronize thoron and gamma radiation to kill the marines sent by the government. Hive is set as the ship has been in orbit around a Planets moon and Aliens have gathered all over it, the aliens battle it out, one species against the other to see who will own the ship.
    A fourth map may be added to the imagination series, this is just a basic idea.

    This is the main reason I love coils post <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    That´s gonna be cool if it gets implemented coil <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    Jsut curious on expansion areas. I may interpret it wrongly, so I question you with caution.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Well, marine vs. marine maps are tricky... theoretically, marines can expand *anywhere* - all major structures can be built anywhere (except the Infantry Portal, which must be within range of a Command Console).  The most frequent locations for marine expansions on current playtest maps are (a) Hive rooms, (b) rooms with two resource nodes, and © rooms with very limited access.  Examples of the latter two are the Holoroom (2 nodes) and Reception (3 entrances - two weldable - and one vent) on Hera.

    In building a marine vs. marine map, I'd probably suggest one double-node near the center of the map as a tempting but difficult-to-defend forward base, and two single-node expansions at more remote locations (think a diamond configuration).  It may be that MvM code will include randomized start locations for a little more variety, so you would have to include 4 starting locations... we don't know, because it hasn't been addressed yet.

    Personally, I'd hold off on the MvM map for the time being; feel free to start the AvA when you finish ns_vivid, though.  Although it may be some time before V2 is ready for release, anyway!
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    I always imagined Alien vs Alien / Marine vs Marine to be mere DMs. Think about it, it would satisfy -every- player out there. Either u play with em big boys and use teamwork playin original NS, or u (when tired of those teamwork-maps) just log onto a server with alien vs alien. Pure DM, mappers can then create and infested map, and maybe code would allow for simple fragfest.

    Marine vs Marine = the place u train for teamwork. Each side has its mission, set by commander (hit button, go here, turn generator on, find alien speciment sample, bring to spawn = win) and u can have endless problems in the map that makes the marine team performin mission to work as a team (four player access doors, broken elevators needing one marine to drag his fellow comrades up via ropes etc etc). Would add an new dimension, a some sort of "practice" for the real thing..

    Only one prob I can foresee, and that is DM peeps wanting to come play NS and then ruins the community with whining etc.. But the idea is, atleast in my head, too good to be overlooked.
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