[release] Co_rats_b3
DarkATi
Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">Tested; Runs. Very fun map.</div> Co_Rats:
Storyline: You're rats; OUT TO SAVE TEH W0RLDz0rz!
Comments: This is far more balanced than B1 and B2 (Which I privately tested with my clan and did not release here on purpose.) Now that it has evolved to B3 I feel like I should do a public beta test on it, so if you have a server, stick it up and let me know so I can get some feedback OR if you want to play it, go to the IP in my signature and ask anyone with a <zD>LCpl tag if they will change the map to rats_b3 after the current round if finished, I'm sure they'll be happy to do so. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Download: <a href='http://mappers.riseofpower.net/co_rats_b3.zip' target='_blank'>http://mappers.riseofpower.net/co_rats_b3.zip</a>
Pictures:
<img src='http://mappers.riseofpower.net/co_rats_b30000.jpg' border='0' alt='user posted image' />
<img src='http://mappers.riseofpower.net/co_rats_b30001.jpg' border='0' alt='user posted image' />
<img src='http://mappers.riseofpower.net/co_rats_b30004.jpg' border='0' alt='user posted image' />
<img src='http://mappers.riseofpower.net/co_rats_b30005.jpg' border='0' alt='user posted image' />
<img src='http://mappers.riseofpower.net/co_rats_b30008.jpg' border='0' alt='user posted image' />
~ DarkATi
Storyline: You're rats; OUT TO SAVE TEH W0RLDz0rz!
Comments: This is far more balanced than B1 and B2 (Which I privately tested with my clan and did not release here on purpose.) Now that it has evolved to B3 I feel like I should do a public beta test on it, so if you have a server, stick it up and let me know so I can get some feedback OR if you want to play it, go to the IP in my signature and ask anyone with a <zD>LCpl tag if they will change the map to rats_b3 after the current round if finished, I'm sure they'll be happy to do so. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Download: <a href='http://mappers.riseofpower.net/co_rats_b3.zip' target='_blank'>http://mappers.riseofpower.net/co_rats_b3.zip</a>
Pictures:
<img src='http://mappers.riseofpower.net/co_rats_b30000.jpg' border='0' alt='user posted image' />
<img src='http://mappers.riseofpower.net/co_rats_b30001.jpg' border='0' alt='user posted image' />
<img src='http://mappers.riseofpower.net/co_rats_b30004.jpg' border='0' alt='user posted image' />
<img src='http://mappers.riseofpower.net/co_rats_b30005.jpg' border='0' alt='user posted image' />
<img src='http://mappers.riseofpower.net/co_rats_b30008.jpg' border='0' alt='user posted image' />
~ DarkATi
Comments
Also, keep the glowing panels closer to the wall. It looks bad when you can stick your head halfway through it.
BTW: How did you get those weapon and building models in?
Also, keep the glowing panels closer to the wall. It looks bad when you can stick your head halfway through it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
...some places, this is a beta, I'm looking for critiques yes but that couldn't be anymore vague... where? Again, how would you change the marine spawn? What's wrong with it specifically? However, I shall move the panels closer to the wall, thank you.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the marine spawn looks weird<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
... O_o ... [sarcasm] thank you for that in-depth evaluation, sir. [/sarcasm]
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You can't see jack squat in the underground route, and sure marines can weld it to make it bright, but aliens don't have a welder, nor do they have a flashlight. Pretty damn stupid, plus it benefits people with jacked gamma. For the two games we played, the aliens just camped around in the underground area with focus because the marines couldn't see ****, they'd leave, aliens attack the CC, then pull back and camp.
BTW: How did you get those weapon and building models in?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well, I've never had anyone complain about it being too dark down there... perhaps everyone I know that's given feedback so far has their brightness really high, I don't know... I'll look into it and if I get anymore complaints I'll consider brightening it a bit.
Also, I simply used HL Model Viewer which has a "scale" feature. Very fun indeed. Only problem is the hitboxes are messed up, so I had to add clip brushes around the models to simulate them being solid. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
~ DarkATi
Kill-A-Ton AddON: Why there's <b>co_rats.rar</b> & <b>rats_models.zip</b> added in the /models/co_rats root?
Kill-A-Ton AddON: Why there's <b>co_rats.rar</b> & <b>rats_models.zip</b> added in the /models/co_rats root? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Eh? Wow, I guess I put random RARs and Zips in the models folder... oopsies. O_o <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
~ DarkATi
TSA: Cleaning made FUN!!
TSA: Cleaning made FUN!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
O_o
~ DarkATi
[edit] maybe you should make the ms sitting on top of a long run of power cables <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> something that fits the rats theme.
I hear complaints of the opposite... some people say it's too alien friendly with passages below the floor and with the aliens mobility advantage. (I don't know how many times I never check the ceiling and a skulk comes crashing down on me from above.) All in all, you just have to play several games on it, one game doesn't do it justice but play a few and you'll see its pretty durn balanced and alot of fun. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
EDIT: w00t w00t, 1,009th Post. (Missed my 1,000th I guess, lol.)
~ DarkATi
edit: also, some areas are way too dark, like the pathway under the floor
<span style='color:gray'>*ignore me I just love it when my fav mod looks even better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> 9800XT helps but detail textures even more...*</span>
Overal the map is very nicely done. I really feel small in it so good job on that. however:
- Maybe make more infestation, solid entities @ 255 I mean.
- Wall deformations in the hive?
- More detail in the MS
Remember people for a beta this is mighty fine!!!
but this one is nice too
Maybe I am having trouble stepping out of my work, I don't know but how are they ugly/unattractive? That MS looks far better than the box I had in b1, lol.
~ DarkATi
- Lightswitch weld impales user. [FIXED]
- Annoying noise (too loud) in MS [Lowered to 4 from 10]
- Panels moved closer to walls in MS.
- Various cracks, null textures, CSG splits. [FIXED]
- Added more detail and atmosphere to the Alien Hive.
~ DarkATi
I haven't tried it yet, but awesome concept and looks very cool and funneh :>
I've been a huge fan of rats maps since the original half life DM rats maps, which I ran on my old Action Half-Life server and everyone had a blast... :>
I hope you fixed the cracks in the hive
I dont think i played a single game on the map without saying something about them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I hope you fixed the cracks in the hive
I dont think i played a single game on the map without saying something about them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
They aren't detremental(sp?) to gameplay so some may still be there, I just fixed what I found quickly. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
~ DarkATi
Just name it co_mice man!
~ DarkATi