Map type ideas

SilarnSilarn Join Date: 2002-10-03 Member: 1413Members, Constellation
<div class="IPBDescription">More flavor for ns!</div>Sure. I don't have a problem with twisting mettalic corridors, I love what I've seen from NS's wonderful mapping community. But isn't the wonderful goodness of space stations and derelict ships getting too... Normal?

Here are some ideas for you mappers that you might like to think about after finishing your current projects! (Being that I have no mappings skills whatsoever. I can design maps, yes, but when it comes down to laying down polygons, I couldn't tell you how to make a cube. Though I'd defenitely like to in the future.) Anyway, others could post their ideas and thoughts here as well.

To get us started off:

Much like I imagine Jeff Paris' Six Days in Sanji, (where did it disappear to, anyway?) shiny glistening icy corridors are marked with numerous pipes and conduits. Fastened into the impossibly hard ice, they power the few doors, lights, and vents set around the station. Others run to the spewing jets of nanos set about the station where they were conveniently aiding miners. Aliens have taken up residence near three power generators giving off a steady suppy of heat. A command center is located at a southern hub. Numerous interconnected branches of the station spread out where precious minerals, many of which are strewn about and stored in vast crates, were being mined.

2:
A science station embedded into the solid rock of a giant meteoroid slowly rotates through the emptiness of space. It gathers data from the Supernova seen through the few scattered windows. At some of the deeper locations of the station, significant rock still remains visible under the recently-constructed sheets of metal. At the deepest point in the stations lies one of the hives. Another resides at a generator room. The third is built about the main nano storage facility upon the station. (or the data storage room, I dunno. Making this up off the top of my head. lol)The command center was quickly set up in the tiny docking bay of the space station. While easily guardable, there are still numerous entrances to the facility.

Think of the possibilities in these. In the ice planet, something could cause a conduit to collapse, conviniently revealing a natural fissure leading an alternate route to a location.

The nano storage facilities could be altered to allow new resources to be revealed or others to be shut off. (If that's possible in some way.)

I'm sure you can all think of other things... -Silarn

Comments

  • SilarnSilarn Join Date: 2002-10-03 Member: 1413Members, Constellation
    Hmm, well I didn't post this because of the topic in the general section... I didn't see that until later. (similar mindsets, huh?) But anyway, I'm trying to stick true to the inside-techology-dark-creepiness feeling, just in diffent types of places. Glad there are a /few/ maps trying to do this too, but post any relevant ideas anyway... o.O
    lol
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    IN your last "?", it IS possible to have door open and stuff, allowing access to nodes, but I don't think that it's possible to have a node conjure itself out of thin air.
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    Hmmm maps that are half technology and half natural rock, ever play jedi knight outcast, amazing lvl on there where there is loads of tunnels, might not be ice but hey its a mixture of both tech and rock .

    at the moment ns hasnt even been released so there is bound to be maps that are just pure tech, when ns is released mappers will think of more creative maps and different ideas.
    e.g. How about a crashed spaceship underwater and some compartments are filling up with water, some areas you could swim thru. Its not a complete cold tech lvl.
  • SilarnSilarn Join Date: 2002-10-03 Member: 1413Members, Constellation
    <!--QuoteBegin--[Janos]+Oct. 10 2002,18:54--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> ([Janos] @ Oct. 10 2002,18:54)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Hmmm maps that are half technology and half natural rock, ever play jedi knight outcast, amazing lvl on there where there is loads of tunnels, might not be ice but hey its a mixture of both tech and rock .<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I dont see what you're trying to get at with that...

    Anyway, I knew you couldn't make a node appear out of thin air.. I was thinking along the lines of a doorway, but the problem was with closing them off again.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Well, if you wanted to do a wld or something, that'd work to cut through the door...

    I think you could also find a way to have 2 buttons or something that one marine and the commander or 2 marines need to press at the same time... I'm not sure how to link up the entities, but i'm positive it could be done.
  • MoebiusMoebius Join Date: 2002-08-01 Member: 1045Members, Constellation
    Someone should make maps based on the alien ship in Sphere, with the marines base underwater and they have to go through airlocks, or any type of underwater base with leaking and stuff would be cool, and make sure to include areas to look outside and see strange outside sea stuff.

    Or a map based on the ship from Event Horizon.  I still think an underwater map would be really cool though.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    yes, that are all very good ideas... i like them... but its REALY hard to do it, because to make ice and rocks that look real you need much work..... but yes, make it!!! (i have enough skillz i think... but i could try it....)
  • SilarnSilarn Join Date: 2002-10-03 Member: 1413Members, Constellation
    lol
    Well, based on screenshots of the maps that I've seen... I'm pretty sure that the mappers for NS are good enough. You would still have to make some new textures though...
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I don't think the space station thing is being overdone at all.  I've never seen these types of maps in any other mod, and, hell, they all look fantastic.  This isn't to say that you shouldn't go out and do an original setting for your map, but just that you shouldn't be discouraged from doing a space station map if you really want to.

    Besides, of the 7 official maps, only 3 are actually space ships/stations (Bast, Nothing, and Nancy).  Hera and Eclipse are both planetside installations, Tanith is a high-orbit research station (ok, so it's technically in an orbit higher than any spacestation available to us in today's world), and Caged is..umm.. I don't know, but it could be anything.
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    They are great ideas, I would like to pull one off after I do ns_vivid. I'm sure KFS (KungFuSquirrel) might be interested, pity hes halfway through itv_kara
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    This is great. The more ideas we can think of the better. As long as we stick somewhat near ns standards. IE. no idea saying: "let's make a candyland map, YES it's a great idea!" <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    I'm rambing again. What i mean't to say was, i like theese ideas cause they get the brain going.
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