Methods...

Angel_KillAngel_Kill Join Date: 2002-10-04 Member: 1423Members
<div class="IPBDescription">....growth.....</div>What's a good method of making piles of floor growth, without causing errors...?

Comments

  • humb1edhumb1ed Join Date: 2002-10-06 Member: 1446Members
    Its the same as making cliffs, or realistic ground. Vertex manipulation is basically the only way to do it. Use lots of triangles (pyramids in 3d) that fit up next to each other but have differing lengths between vertices going away from the center.
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    basically the mod that uses this method the most i find is dod so go and get it if u havent already and run around a few of the maps on there and take a look at the rubble and piles of rocks and stuff.
    It will help you understand a bit and u get to play a great game <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Tour of Duty and Dod are the best ones that use this kind of terrain go get em =)
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    OK< start by making a 32x 32x 16 square in your map. Cut it at a 45-Degree angle so you have 2 triangles.

    Now, here's the fun part.

    Select this, and copy it into a column, then copy the columns into rows until it fills the area you want to fill with organic-shaped goodness.

    Then, turn on vertex mode and start pulling points around.

    After around 30 minutes, you'll find it quite convienient.
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    Or u could do it Legionaire's way. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Watch your plane counts when doing that sort of 'terrain'. (add -chart to your HLCSG.exe)

    Personally, for all the alien growth in Hera and the Training map, I've just used spikes. Make a 5 sided spike, flatten it out a bit, then drag the points around so it spreads out nicely, and you're done. To make it more complex, put another spike in and move it somewhere else.

    Whilst not the most advanced method (or neatest) for doing alien infestation, it's certainly the quickest whilst still giving good results. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
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