Ns Lerk

Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
<div class="IPBDescription">how</div> i have got pretty...really good as lerk in co maps,but when it comes to NS maps,i tend to only have sc or mc, or dc and mc near the beginning

on co you have get alot of upgrades,making the lerk pretty good,but on ns,i seem to be either using focus and adren,or regen and adren,

i would just like to hear strats people use as lerks on ns(please only consider having 2 hives,by third hive its pretty much over anyways)

ive got used to using focus cause i enjoy the strong attack,and i tend to get out of control if i bite to fast,but has anyone had any luck using cloaking?and if you used cloak would it be better to get silence considering you wont be flying to the enemy as much,since youll be cloaked,waiting for them to pass,then move in,spore,and bite

or is it best to always get adren as a lerk,so your always able to keep flying well in and out of combat

Comments

  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    If you're stuck with 1 hive , take celerity instead of adren , you will fly much faster.

    I don't think silence is a viable lerk upgrade... it used to be (with the spikes) but now it's next to useless in NS classic since gliding is silent , and suprise attacks with focus generally kill the targetted marine , and you have to instantly fly away regardless of the result.

    Else , always adren. Umbra is vital , you need adren to shoot umbra , bite marines , and escape (needs more flapping than normal flight) ; at 3 hive there is no choice whatsoever , as primal scream uses half your stamina bar.

    I'd say best lerk fighters take focus , but I prefer SoF (better at 3 hives with primal scream) , this upgrade helps picking your fights and survive longer (much needed in ressource deprived games) ; cloaking seems the least useful upgrade for a lerk , better stay in range of a sensory chamber to hit marines by surprise. Walking lerks have no kinetic energy to escape faster so they're vulnerable. But hiding on high place near sensory chambers may work in wide , open rooms (like Cargo on Nancy , or Viaduct on Nothing)
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    I'd say the most effective lerks are the ones who are careful and spore n run. They arent gonna lead in kills but they are gonna strip marine armor and then the rines are easy to down quick, whether you have focus or a teammate does.
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    i just got done playing a ns game,and tried using carapace,it was nice to have the extra armour,seems i didnt die once they started shooting me,but then theres the flight back to hive,what do you guys get with dc,mc(i know adren)
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    It depends on what your gonna do. if your gonna get to a spot as a lerk, where you just wanna camp in a strange vent inbetween two reen bases, youll prob need regen, if you just gonna do hit and runs. get cara. I usualy get cara cause you can east alot more damage.. so now all you do is fly in, bite a couple fly out back to hive. with the new flight system it should take less than 15 second to reach back to your hive. maybe 30 if you realy far away.

    silence is only good now if you gonna use regen. and hide in vents and stuff to heal.
    in 2.0 i used to get cloaking, silence, and regen. and I would just hover cloaked in some room. then gas em and cloak again, was fun.

    adren is good, celirity if you know how to fly realy good. but if you get celirity plan on biting more than gassing, and gassing is one of the main realy good weapons of alians
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    yeah,on the Simulatrix.com server i convinced my team to go mc and sc on NS_Agora,and i would got my score to about 27-1,i would spore there base,and when someone came i would fly into flight control and cloak,when they came walking out,i would just shoot spore at the grund,and attack them
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Celerity lerks are very powerful when used with some teamwork.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    When i gestate into lerk it's yssually early game. That's when they seem to be the most useful anyways...When atk, I try and fly <i>past</i> my enemy, leaving a trail of gas, then once behind him using bite while hes turned around, lerk is hard to hit if you know how to move around.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    See, IMO, this is one of the bad things about CO. People play combat as a lerk, then play NS, and wonder why marines put the smack down on them. Lerks are meant to be support aliens, and annoyances to marines only. You aren't supposed to be a flying skulk. If you treat it like one, you are going to get a nasty surprise when you lose that 30 res you just spent. If you are at one hive, and have either Defense or Movements, get regen or adrenaline. Regen allows you to stay out in the field slowly gassing, and adrenaline lets you stay out there shorter periods but gas alot. If you have SC first, DONT GO LERK. You are wasting your res.
  • pyrepyre Join Date: 2002-11-02 Member: 3864Members
    <!--QuoteBegin-Norml E. High+Feb 25 2004, 05:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Norml E. High @ Feb 25 2004, 05:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you have SC first, DONT GO LERK. You are wasting your res. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, I disagree. With SC first as a lerk, you can really make a pain of yourself with spores and SoF. You can almost be guarenteed not to lose your lerk (since you can see marines coming) and you can target areas of large conentrations of marines to really make your spores count.

    There is nothing more annoying than an early lerk who knows when you're coming.
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    Definitely. If you have SC first that means you won't have effective fades an no onoses until hive 2, so you need SOMETHING to tide you over. Just because focus is there doesn't mean you have to take it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    What I mean though, is if you are using SC first, you should not be directly attacking marines, as in biting them.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Norml E. High+Feb 25 2004, 12:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Norml E. High @ Feb 25 2004, 12:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> See, IMO, this is one of the bad things about CO. People play combat as a lerk, then play NS, and wonder why marines put the smack down on them. Lerks are meant to be support aliens, and annoyances to marines only. You aren't supposed to be a flying skulk. If you treat it like one, you are going to get a nasty surprise when you lose that 30 res you just spent. If you are at one hive, and have either Defense or Movements, get regen or adrenaline. Regen allows you to stay out in the field slowly gassing, and adrenaline lets you stay out there shorter periods but gas alot. If you have SC first, DONT GO LERK. You are wasting your res. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is a bad analysis.


    Because the lerk is support now and no longer a spam unit, it's wiser to either get celerity or carapace.


    Generally spokes will not do the killing for you. Your team will have to rush in and kill with bite attacks.

    For this reason a lerk that is more effective at using their bites are much more useful.

    A lerk with celerity is extreamlly quick and can land in the bites to finish off marines.

    A lerk with carpace is good like a celerity lerk as it's tough to kill, but being faster is more important IMO as a lerk.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    lerks are realy the only thing that can ruin a reens bad day. Not only do spores strip armor, and cost medpacks. When the onos or fade charges in, and the reens try and kill it. your umbra makes thier shots useless and all die.....
    lerks own, but not bythemselves. usualy
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    this was a old old thread,but anyways

    does anyone know how to bind keys so it does an attack? like q for spores and e or umbra?can you add multiple commands to a key? like select weapon 2;fire;select weapon one

    or am i stuck with shooting spore+umbra via selecting them at them,fly in,and kill...which works
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    you could script. IE,
    weapion 2;+attack;wait;wait;-attack;qickswitch
    something like that. that way it switches back to the old weapon
  • EggsEggs Join Date: 2004-03-02 Member: 27069Members
    As I have played the lerk for quite some time, I have learned that the lerk is best for harassing large groups of marines, and killing one to two lone marines securing a node, knifing one of your own rts, or just exploring. The lerk is a very powerful hit-and-run alien. However, he is not much for staying in an area for any period of descently long period of time. A good lerk, early in the game, in a small game, can win the game for the aliens. <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    i scripted a key to spore and go back to bite,but it takes to long for spore to be ready after you switch,you have to have so many waits in the command,so your locked into whatever direction your going when you push they key

    scripts are bad for you
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Lerks can be quite a pain in regular NS, but here's what I get anyway.

    Celerity
    Regen/Carapace
    Focus/SoF

    If you see, I always have Celerity on my list. That's because extra speed = much harder to kill lerk. As opposed to Adren lerks which die quickly without Umbra.

    But....if it's a CO map, you can get all 3 of those....

    Either way, it's up to your playstyle. You can go hit and run (Celerity/Regen) or frontline hive defense (Carapace/Adren)

    Quite honstly....from time to time, I get Silence for my lerk. It definitely helps when marines don't have Motion Tracking yet. When they do however, you're as slow as a vanilla lerk, and don't have anymore benefits from silence.
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    yeah,silence is nice,but i rather have my adren,cause to often i die from not having that extra energy to do the quick flapping to accelerate quickly away

    silence works real good on Co maps,i dont get focus,just primal
    primal,fly into a group of has,shoot umbra down,and just bite away,people tend not to look at there feet when they cant hear dmg
  • R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
    I love the lerk and for me, is my favorite part of the alien team. You can fly ANYWHERE you want and you get a decent melee attack and a o.k. ranged attack. But mostly I just love flying above all else in games, not just NS, gaming in general.
  • DementedDemented Join Date: 2003-07-30 Member: 18573Members
    Losing 30 res can be a painful experience...

    Lerks are primarily support units. IMO celerity isn't of much use in regular NS since bite is effective only when taking on marines travelling in ones or twos. Umbra is a big, big help in any given situation, not only to the lerk but to the other aliens he is meant to support.

    And spores are godly.
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