Starship Thinger

CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
<div class="IPBDescription">highpolylicious</div> <img src='http://home.earthlink.net/~ilink109/medium_class.jpg' border='0' alt='user posted image' />

dunno how many polies, but then again, it doesnt really matter. Im gonna use this baby in my new sig.
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Comments

  • Azrael2709Azrael2709 Join Date: 2003-05-27 Member: 16760Members
    Nice job on that. Looks well made. A few suggestions though would be to make the landing gear things more ski-like and not the current circle shape.
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    heh, those are actually the undercarriage boosters, its a fighter, so i figured it would need to move fast, so i put them on the sides and underbody. I decided not to add the landing gear beacaues they would be hidden, and i wasnt planning on using them.
  • SerpentineSerpentine Join Date: 2004-02-17 Member: 26649Members
    Just a question, but, what does this have to do with NS? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    nice one man real nice!
  • QuietstormQuietstorm Join Date: 2004-02-18 Member: 26670Members, Constellation
    Does it matter if it has anything to do with NS? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> You could slap that baby down in a map, would make a great addition I think, lol!

    But on the topic, it looks really cool!
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-Serpentine+Feb 23 2004, 09:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Serpentine @ Feb 23 2004, 09:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just a question, but, what does this have to do with NS? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i keep asking this and he still refuses to post in the artwork section <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Off-topic models will get more useful comments/criticism in a forum more directly related to modeling. Not everything in Artwork is NS-related, and no one complains there.
  • smite88smite88 Join Date: 2004-01-18 Member: 25457Members
    I always see people saying they would through it in a custom map somewhere and all i can say is thats nice and all unless ur gonna be able to fly around in the damn thing even though i respect his work they do have points "I" would classify it as art but thats just me. looks nice by the way
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    edited February 2004
    I've been a long time advocate of allowing people to post non-NS related models in this forum. I don't check the artwork forum much, since I imagine it's for concepts mostly. So, don't mean to hijack the thread, but I'll contribute something I'm sitting on.

    Here's is the outcome of my first foray into OpenGL programming(picture below). It's not possible to see all the features of the program from this picture, but it's able to zoom and rotate. It's ~800 lines of code, no lighting since I wanted colours and adding materials was just too much work.

    Jaeger should recognize this immediately, since he's a stravag. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Anyway, nice dropship. Looks like it should belong in Homeworld or something.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Vulture from Mechwarrior? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    <img src='http://www.vegatransports.com.au/ToyTown/Mech/Vulture.jpg' border='0' alt='user posted image' />

    <img src='http://www.yiya.de/games/mechwarrior/gifs/m3_vulture.gif' border='0' alt='user posted image' />
  • evilwallpaperevilwallpaper Join Date: 2004-01-30 Member: 25745Members, Constellation
    totally Mechwarrior, is it a open GL model viewer ?
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    No, it's just using the glut library and a bunch of calls to OpenGL functions. The premise is the same as poly by poly modelling, it just takes a VERY long time to do even simple things. It's a very primitive way of doing things, since you're working with coordinates only, but it's interesting to find out how these modelling programs work under the hood.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    Very nice droppy did u make it from refence pics of just make it up as u go

    abyhow i like mechs altogether so very nice jamil now if only we had something like that in Ns.............................../me. ponders about the Atlas From MW
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    drake can you make me a mech concept? i want to work on one but i got no ideas <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    Vulture... messy freebirth scum and their Inner Sphere designations. Only true mechwarriors and their sibkin may call that machine by it's real name: Mad Dog.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Nice ship thingy, Chet. Optimize the polycount for lowend machines and see what the mapping forums think. You could be looking at the marine spawn for a future official map.
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    now its in action!

    <img src='http://home.earthlink.net/~ilink109/explosion_alpha6.jpg' border='0' alt='user posted image' />

    whole scene is about 150,000 polies.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    uh............


    s.p.e.a.c.h.l.e.s.s.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    uuhhhhh what he siad
  • S-ockerS-ocker Join Date: 2004-02-08 Member: 26260Members
    omg <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> ...............
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    w00t! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
    Holy that r0x0r my b0x0rz
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    /smashes head on keyboard

    ah thats so smexy
  • Nubz_on_DubzNubz_on_Dubz Join Date: 2004-02-20 Member: 26742Members
    How the? What the ? holy ....dude how did u manage to pull that off, what do you do for a living? are u a graphic artist or sumthing?
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    wow man thats realy sweet, nice!!!!

    [offtopic]

    <---- woohoo 200 posts
    [/offtopic]
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    lol, no im not pro <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I used parrays for most of the debris of the explosion, and a lens flare on a fireeffect (sphere aparatus) to get the explosion effect.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    <!--QuoteBegin-CaptainPanaka+Feb 24 2004, 09:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Feb 24 2004, 09:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Vulture from Mechwarrior? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    <img src='http://www.vegatransports.com.au/ToyTown/Mech/Vulture.jpg' border='0' alt='user posted image' />

    <img src='http://www.yiya.de/games/mechwarrior/gifs/m3_vulture.gif' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Plz! It's a MADDOG!

    Not what those puny Inner Sphere freebirths call'em!
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
  • BarretBarret Join Date: 2003-10-29 Member: 22122Members
    w00t CHET RULES <3 your mine chet <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    anyways what you dont know is that i only like that scene because of the name "Starship Thinger"
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    <!--QuoteBegin-CaptainChet+Feb 28 2004, 04:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainChet @ Feb 28 2004, 04:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now its in action!

    <img src='http://home.earthlink.net/~ilink109/explosion_alpha6.jpg' border='0' alt='user posted image' />

    whole scene is about 150,000 polies. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    HOLY TESTICULAR CANCER IN THE BRAIN BATMAN <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • neko1neko1 Join Date: 2004-02-28 Member: 26950Members
    <!--QuoteBegin-CaptainChet+Feb 28 2004, 04:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainChet @ Feb 28 2004, 04:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now its in action!

    <img src='http://home.earthlink.net/~ilink109/explosion_alpha6.jpg' border='0' alt='user posted image' />

    whole scene is about 150,000 polies. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    THink you could make that bigger for a desktop?
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