Co_prometheus

SiliconSilicon Join Date: 2003-02-18 Member: 13683Members
edited March 2004 in Mapping Forum
<div class="IPBDescription">...released</div> <b>Update:</b> Beta 2 Released.
<b>Changelog:</b>
* Ladders added to elevator shafts.
* More onos friendly doorways and hallways (widened for larger amount of players and onos).
* Fixed some issues with vents and added one.
* Balance changes.
* Increased speed of elevators and made it so elevators do damage to player when blocked.
* Added a few new textures.
* WAD file Built into the BSP file for easier distribution through sv_downloadurl.
* Misc. Tweaks.
* Added Secret room. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

<a href='http://silicon.wack.us/download/pafiledb.php?action=download&id=9' target='_blank'> [Download Beta 2] </a> - <a href='http://ns.bbs.us/?id=prometheus' target='_blank'> [Official Webpage for co_prometheus] </a>

The Story:
The USS Prometheus; a deep space research/exploratory vessel has lost contact with earth; the Trans-System Authority is sent to investigate why the USS Prometheus has failed to send status reports back to earth; therein lies their problem... the Kharaa have invaded and killed the crew of the ship...

The Map:
CO_Prometheus is a five level/deck map designed specifically for the Natural-Selection Half-Life mod in Combat mode.

<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/bridge01.jpg' border='0' alt='user posted image' />
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/cqarm01.jpg' border='0' alt='user posted image' />
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/messhall01.jpg' border='0' alt='user posted image' />
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/sickbay01.jpg' border='0' alt='user posted image' />
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/eng01.jpg' border='0' alt='user posted image' />
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/cargo01.jpg' border='0' alt='user posted image' />
last but not least...
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/rr01.jpg' border='0' alt='user posted image' />

Comments

  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Why is there a lerk hologram in the sick bay? Poor injured marines have a lerk haunting them 24/7.

    Looks pretty good, the architecture is pretty bla though.
  • SiliconSilicon Join Date: 2003-02-18 Member: 13683Members
    edited February 2004
    <!--QuoteBegin-Hi!+Feb 23 2004, 07:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hi! @ Feb 23 2004, 07:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why is there a lerk hologram in the sick bay? Poor injured marines have a lerk haunting them 24/7. 

    Looks pretty good, the architecture is pretty bla though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ehhe it was planned to be a research lab also but i'll remove it next beta ;p
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    I'd say that you've got a good theme going on there, but the architecture is a little... simple.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    i'd say it's a good start, but it needs a lot of work. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
    as they said the architecture is kinda "bleh", but you've also got a ton of completely white lights hanging from the ceiling illuminating everything.
    i love to use colors, so i try and get some colored lighting in all my rooms/corridors. don't get me wrong, white has it's place and is usually my dominant color, but this is rediculous. remove most of the white lights and start over... sorry if that seems harsh. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I like the simple architecture. If you keep the map as a great clean feeling I think its a keeper. Feels a bit sloppy in some places but its getting there.

    Keep up the good work! (Better than I can do)
  • SiliconSilicon Join Date: 2003-02-18 Member: 13683Members
    yeah, well I appreciate you guys not totally hating/flaming on my first map on the HL engine ;p
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--QuoteBegin-Silicon+Feb 23 2004, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Silicon @ Feb 23 2004, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Hi!+Feb 23 2004, 07:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hi! @ Feb 23 2004, 07:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why is there a lerk hologram in the sick bay? Poor injured marines have a lerk haunting them 24/7. 

    Looks pretty good, the architecture is pretty bla though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ehhe it was planned to be a research lab also but i'll remove it next beta ;p<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    or you could change it to a gorge hologram <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    who wouldn't want to see a happy gorge staring at them? <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SiliconSilicon Join Date: 2003-02-18 Member: 13683Members
    edited March 2004
    Thanks for all the kind comments...

    Beta 2 Released...
    <a href='http://silicon.wack.us/download/pafiledb.php?action=download&id=9' target='_blank'> [Download Beta 2] </a>
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