Co_prometheus
Silicon
Join Date: 2003-02-18 Member: 13683Members
<div class="IPBDescription">...released</div> <b>Update:</b> Beta 2 Released.
<b>Changelog:</b>
* Ladders added to elevator shafts.
* More onos friendly doorways and hallways (widened for larger amount of players and onos).
* Fixed some issues with vents and added one.
* Balance changes.
* Increased speed of elevators and made it so elevators do damage to player when blocked.
* Added a few new textures.
* WAD file Built into the BSP file for easier distribution through sv_downloadurl.
* Misc. Tweaks.
* Added Secret room. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<a href='http://silicon.wack.us/download/pafiledb.php?action=download&id=9' target='_blank'> [Download Beta 2] </a> - <a href='http://ns.bbs.us/?id=prometheus' target='_blank'> [Official Webpage for co_prometheus] </a>
The Story:
The USS Prometheus; a deep space research/exploratory vessel has lost contact with earth; the Trans-System Authority is sent to investigate why the USS Prometheus has failed to send status reports back to earth; therein lies their problem... the Kharaa have invaded and killed the crew of the ship...
The Map:
CO_Prometheus is a five level/deck map designed specifically for the Natural-Selection Half-Life mod in Combat mode.
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/bridge01.jpg' border='0' alt='user posted image' />
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/cqarm01.jpg' border='0' alt='user posted image' />
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/messhall01.jpg' border='0' alt='user posted image' />
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/sickbay01.jpg' border='0' alt='user posted image' />
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/eng01.jpg' border='0' alt='user posted image' />
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/cargo01.jpg' border='0' alt='user posted image' />
last but not least...
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/rr01.jpg' border='0' alt='user posted image' />
<b>Changelog:</b>
* Ladders added to elevator shafts.
* More onos friendly doorways and hallways (widened for larger amount of players and onos).
* Fixed some issues with vents and added one.
* Balance changes.
* Increased speed of elevators and made it so elevators do damage to player when blocked.
* Added a few new textures.
* WAD file Built into the BSP file for easier distribution through sv_downloadurl.
* Misc. Tweaks.
* Added Secret room. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<a href='http://silicon.wack.us/download/pafiledb.php?action=download&id=9' target='_blank'> [Download Beta 2] </a> - <a href='http://ns.bbs.us/?id=prometheus' target='_blank'> [Official Webpage for co_prometheus] </a>
The Story:
The USS Prometheus; a deep space research/exploratory vessel has lost contact with earth; the Trans-System Authority is sent to investigate why the USS Prometheus has failed to send status reports back to earth; therein lies their problem... the Kharaa have invaded and killed the crew of the ship...
The Map:
CO_Prometheus is a five level/deck map designed specifically for the Natural-Selection Half-Life mod in Combat mode.
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/bridge01.jpg' border='0' alt='user posted image' />
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/cqarm01.jpg' border='0' alt='user posted image' />
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/messhall01.jpg' border='0' alt='user posted image' />
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/sickbay01.jpg' border='0' alt='user posted image' />
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/eng01.jpg' border='0' alt='user posted image' />
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/cargo01.jpg' border='0' alt='user posted image' />
last but not least...
<img src='http://www.digital-eden.net/hosted/nocilis/co_prometheus/rr01.jpg' border='0' alt='user posted image' />
Comments
Looks pretty good, the architecture is pretty bla though.
Looks pretty good, the architecture is pretty bla though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ehhe it was planned to be a research lab also but i'll remove it next beta ;p
as they said the architecture is kinda "bleh", but you've also got a ton of completely white lights hanging from the ceiling illuminating everything.
i love to use colors, so i try and get some colored lighting in all my rooms/corridors. don't get me wrong, white has it's place and is usually my dominant color, but this is rediculous. remove most of the white lights and start over... sorry if that seems harsh. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Keep up the good work! (Better than I can do)
Looks pretty good, the architecture is pretty bla though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ehhe it was planned to be a research lab also but i'll remove it next beta ;p<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
or you could change it to a gorge hologram <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
who wouldn't want to see a happy gorge staring at them? <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Beta 2 Released...
<a href='http://silicon.wack.us/download/pafiledb.php?action=download&id=9' target='_blank'> [Download Beta 2] </a>