Shotguns=peashooters?

BobbybirdtreeBobbybirdtree Join Date: 2003-11-30 Member: 23787Members
edited February 2004 in NS General Discussion
<div class="IPBDescription">Right Up Thur</div> Shotguns are really starting to **** me off. Seems like someone who knows what they are doing can exploit that skulk hitbox perfectly and avoid taking dead on hit damage. The other thing i hate is that you can put like 4 shots into a being and have it charge you like it isn't affected. it sure would be nice if they got knocked back by a dead on close up shot kinda like what skulks do to you when they bite you. Just my piece. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

Comments

  • LastLast Join Date: 2003-10-06 Member: 21463Members
    Don't expect to be able to easily kill fades and onos with shotguns anymore, especially with the latest fade HP boost. Work in groups to defeat them instead, or get a hmg. As for skulks, yes there are hitbox problems, especially when shooting up close. You'll get lil sparks, not the green-blood sprites you usually get when shooting em, and you'll do no damage. In fact, there's a video out there somewhere that shows several HMG shotties shooting a wall spinning skulk, where it doesnt die for ten seconds. Another one shows a direct shotty shot at a lerk where it doesn't die.
  • NikonNikon Join Date: 2003-09-29 Member: 21313Members, Constellation
    i know its nice to vent some steam, but this bug has be discussed to death, and im sure when flay gets back from vacation, it will be on his to-do list. =]
    Also may want to try the beta discussion forum nextime, seeing as how this had to do with the beta
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    <!--QuoteBegin-[BFG]-|NiKoN|-+Feb 23 2004, 07:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([BFG]-|NiKoN|- @ Feb 23 2004, 07:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i know its nice to vent some steam, but this bug has be discussed to death, and im sure when flay gets back from vacation, it will be on his to-do list. =]
    Also may want to try the beta discussion forum nextime, seeing as how this had to do with the beta <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, we found out that the bug is steam based.

    Another k--; for steam.
  • NikonNikon Join Date: 2003-09-29 Member: 21313Members, Constellation
    <!--QuoteBegin-ThE HeRo+Feb 23 2004, 04:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Feb 23 2004, 04:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-[BFG+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([BFG)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-|NiKoN|-,Feb 23 2004, 07:07 PM] i know its nice to vent some steam, but this bug has be discussed to death, and im sure when flay gets back from vacation, it will be on his to-do list.  =]
    Also may want to try the beta discussion forum nextime, seeing as how this had to do with the beta <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually, we found out that the bug is steam based.

    Another k--; for steam. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    wait, WHAT?!?!? you mean steam has BUGS!!!!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    NEVAR!!!

    But seriously now.. Ehhmm.. a pushback effect for the shotgun would actually be pretty cool.. I would definately imagine getting hit with 00 Buckshot would throw you back.
  • uberbrokeuberbroke Join Date: 2002-11-01 Member: 2438Members
    <!--QuoteBegin-Last.+Feb 23 2004, 04:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Last. @ Feb 23 2004, 04:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't expect to be able to easily kill fades and onos with shotguns anymore, especially with the latest fade HP boost. Work in groups to defeat them instead, or get a hmg. As for skulks, yes there are hitbox problems, especially when shooting up close. You'll get lil sparks, not the green-blood sprites you usually get when shooting em, and you'll do no damage. In fact, there's a video out there somewhere that shows several HMG shotties shooting a wall spinning skulk, where it doesnt die for ten seconds. Another one shows a direct shotty shot at a lerk where it doesn't die. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Where? is it in the forums?

    The videos that is.
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    It was thrown around irc for a while, and I downloaded it again off some forum, but I forgot it now :|.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Steam based problem, just a netcode tweak those Valve guys did, and it messed up quite a bit....

    OMG Brig posted!
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    edited February 2004
    <!--QuoteBegin-RaVe+Feb 24 2004, 03:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Feb 24 2004, 03:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMG Brig posted! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, he has also posted 3 other times today <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    (i mean yesterday... damn timezones)
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-BrigadierWolf+Feb 24 2004, 05:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Feb 24 2004, 05:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NEVAR!!!

    But seriously now.. Ehhmm.. a pushback effect for the shotgun would actually be pretty cool.. I would definately imagine getting hit with 00 Buckshot would throw you back. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Brig,

    That's actually one of the best ideas I've seen for a while. Make those blimmin' Fades suffer knockback for being shot like the skulks have to when they bite the 'rines.

    You'd need to make knockback species dependant though, because otherwise Onos would be just fodder with their HEEEUGE hitbox.
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    Many people would argue that the shotgun is overpowered for only costing 10 res yet being able to kill all alien lifeforms effectively AND being able to kill structures effectively.

    Right now I think the shotgun is fine. Yes we've all encountered the sparks bugs to some varying degree, you just got to keep on truckin.
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    <!--QuoteBegin-Last.+Feb 23 2004, 06:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Last. @ Feb 23 2004, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't expect to be able to easily kill fades and onos with shotguns anymore, especially with the latest fade HP boost. Work in groups to defeat them instead, or get a hmg. As for skulks, yes there are hitbox problems, especially when shooting up close. You'll get lil sparks, not the green-blood sprites you usually get when shooting em, and you'll do no damage. In fact, there's a video out there somewhere that shows several HMG shotties shooting a wall spinning skulk, where it doesnt die for ten seconds. Another one shows a direct shotty shot at a lerk where it doesn't die. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I can tell you that the fade is still paper on lvl 1 shotties. Its not so much because of the lack of health or anything, but the lack of a reasonable swipe range. Swipe has ludicrous problems dealing with having to be almost dead center when attacking a 'rine in order to actually register a hit. Some people that have godlike aim can weild a fade like a friggin steam engine (the train type, not the game). However those of us with somewhat less than godlike aim would still like to feel even a little effective against some marine that unrealistically strafes like a ****. The way I visualize thins is that a fade should be about as effective as an HA with a SG(high) or HMG(mid). Onos = HA w/ HMG(high); Lerk = LA w/ HMG(low)/SG(mid); Skulk = LA w/ LMG/SG(low).

    In reality there's no real way to match the different types up. In Combat it takes all the extra available upgrades to make aliens seem effective. Classic still has 'rines winning on most maps most of the time (some maps are just plain bad balance wise... ayumi anyone?)

    Anyways... I kind of got off topic... generally I think the SG is fine as is with the exception that the sparks thing has to be dealt with and possibly slightly less damage actually to make it more on par with fades given their accuracy issues.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-[BFG]-|NiKoN|-+Feb 24 2004, 12:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([BFG]-|NiKoN|- @ Feb 24 2004, 12:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i know its nice to vent some steam, but this bug has be discussed to death, and im sure when flay gets back from vacation, it will be on his to-do list. =]
    Also may want to try the beta discussion forum nextime, seeing as how this had to do with the beta <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Give this man a cigar.

    It's known, it'll be looked into, and please use the appropriate forum.

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.