Hey, is i possible for me to look at the pre 1.0 change logs? Or is there any site dedicated to NS pre 1.0. I think it would be quite interesting to see some of the original designs and such from 'old' ns.
Theres a few old screenshots floating around somewhere, my suggestion would be too look back at the forums, they are probably the biggest record of ns history.
Thanks for that! But, i also want change logs, the oens we never got to see. I think it would give us a better understanding of how NS truely developed.
Oh and btw check some of these out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<a href='http://www.3dactionplanet.com/asp/image.asp?/features/firstlooks/naturalselection/1.jpg' target='_blank'>http://www.3dactionplanet.com/asp/image.as...selection/1.jpg</a> (love this one ^^, what are they doing? Building a nuke???)
<a href='http://www.3dactionplanet.com/asp/image.asp?/features/firstlooks/naturalselection/5.jpg' target='_blank'>http://www.3dactionplanet.com/asp/image.as...selection/5.jpg</a> (And of course, the 1st screenie i ever saw <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
<!--QuoteBegin-Go|iath+Feb 23 2004, 03:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Go|iath @ Feb 23 2004, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I did, but it seems pre 1.0 was a complete secret. They didn't even tell us the names of the lifeforms. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That's probably because they hadn't thought of them yet.
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
<!--QuoteBegin-Go|iath+Feb 23 2004, 08:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Go|iath @ Feb 23 2004, 08:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.3dactionplanet.com/asp/image.asp?/features/firstlooks/naturalselection/1.jpg' target='_blank'>http://www.3dactionplanet.com/asp/image.as...selection/1.jpg</a> (love this one ^^, what are they doing? Building a nuke???) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That was a placeholder for the Prototype Lab. (:
How about releasing a really old version of NS (pre 1.0 that still had the Nuke in it) just for the people around now to have a go on it and see what it was like before it went public.
Original design for NS, dropped some blablabla <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yes! That is very nice, but i was more looking for a development stage While that was nice to read, i was looking for a ermm NSTR1 (was it called?) to 1.0 changelog. I was hoping maybe a beta tester, or a dev would have them hidden away somewhere.
In a somewhat surprising move, the Natural Selection team has announced today that they are removing the aliens from their upcoming "humans vs. aliens" mod, Natural Selection.
"We've decided to drop the aliens and focus more on the realistic, squad-based tactics of the marines. People want realism. No one wants aliens. Just look at how many people are playing Counter-strike. Now look at how many people are playing Aliens vs. Predator. Honestly, I don't know what we were thinking."
"This is a team decision, and everyone on the team feels like it's the right thing to do. They were really delaying the release date, and frankly, they're a huge pain in the ****. I think I speak for the community when I say, I never want to see another xenoform, slime-mound or hive-thingie ever again." But what will fans think of this?
"I think they'll understand. Most people didn't want to play aliens anyways, they complained that the marines were going to be too powerful with their rifles and phase gates, so I don't think anyone will really mind. By the way, have you seen the recent numbers for Day of Defeat?" News update: April Fool's! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Gun sounds and screams are heard through trebly radio when teammate isn’t close by Extensive particle effects (smoke, fog, fire, cold breath) Extensive taunts, breathing and hissing for aliens Slight jingling of bullets when marines walk, background breathing</b> Different material types that make different sounds when walking (or scuttling) on them <b>Simulate background ambient noises programmatically Extensive hand gestures for marines</b> "Jungle" feel for aliens with "bogs", mist and mossy growth. They change the environment with their presence. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Where are these <b>BOLDED</b> things now? <!--emo&:0--><img src='http://www.natural-selection.org/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
In a somewhat surprising move, the Natural Selection team has announced today that they are removing the aliens from their upcoming "humans vs. aliens" mod, Natural Selection.
"We've decided to drop the aliens and focus more on the realistic, squad-based tactics of the marines. People want realism. No one wants aliens. Just look at how many people are playing Counter-strike. Now look at how many people are playing Aliens vs. Predator. Honestly, I don't know what we were thinking."
"This is a team decision, and everyone on the team feels like it's the right thing to do. They were really delaying the release date, and frankly, they're a huge pain in the ****. I think I speak for the community when I say, I never want to see another xenoform, slime-mound or hive-thingie ever again." But what will fans think of this?
"I think they'll understand. Most people didn't want to play aliens anyways, they complained that the marines were going to be too powerful with their rifles and phase gates, so I don't think anyone will really mind. By the way, have you seen the recent numbers for Day of Defeat?" News update: April Fool's! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I didn't know they've done that 2002... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> lol check the date <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
as for the original NS concept -- interesting read, sounds more like NS combat than traditional NS, which is odd because NS combat only just came out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-Maveric+Feb 23 2004, 09:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Feb 23 2004, 09:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Gun sounds and screams are heard through trebly radio when teammate isn’t close by Extensive particle effects (smoke, fog, fire, cold breath) Extensive taunts, breathing and hissing for aliens Slight jingling of bullets when marines walk, background breathing</b> Different material types that make different sounds when walking (or scuttling) on them <b>Simulate background ambient noises programmatically Extensive hand gestures for marines</b> "Jungle" feel for aliens with "bogs", mist and mossy growth. They change the environment with their presence. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Where are these <b>BOLDED</b> things now? <!--emo&:0--><img src='http://www.natural-selection.org/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Extensive particle effects (smoke, fog, fire, cold breath)
This is still there, one of the major features. Those steam looking things you find in maps? Ya, particle system.
Extensive taunts, breathing and hissing for aliens
Uhm... chuckle? The need healing sound is there.
Slight jingling of bullets when marines walk, background breathing Simulate background ambient noises programmatically Extensive hand gestures for marines Gun sounds and screams are heard through trebly radio when teammate isn’t close by
Some of those taken out probably because Flayra wanted to keep the game PG13. Hell, I probably wouldn't be playing NS if there were background screams or other scary stuff :X>
got you all beat. I have an NS "gameplay" video dated november 7th 2001. It demonstrates the in game menu, as seen through the eyes of an alien, which was at this point, gordon freemen with the bee gun. The command interface, and the command chair, which was a large tower with a ladder, and a console at the top. It also has in game particle editing which i thought looked kind of cool.
If RR.org ever gets back up, I downloaded a screensaver from there yonks ago, it scrolls through a bunch of pre-1.0 screenshots. It's <b>insane</b> how big the GL used to be!
In a somewhat surprising move, the Natural Selection team has announced today that they are removing the aliens from their upcoming "humans vs. aliens" mod, Natural Selection. "We've decided to drop the aliens and focus more on the realistic, squad-based tactics of the marines. People want realism. No one wants aliens. Just look at how many people are playing Counter-strike. Now look at how many people are playing Aliens vs. Predator. Honestly, I don't know what we were thinking."
"This is a team decision, and everyone on the team feels like it's the right thing to do. They were really delaying the release date, and frankly, they're a huge pain in the ****. I think I speak for the community when I say, I never want to see another xenoform, slime-mound or hive-thingie ever again."
Ok, I just browsed around my HD and found a small folder where i used to collect all kinds of ns related stuff i found on the forums before 1.0 was released. To my knowledge there were only 4 Changelogs released to the public . (Release Candidate 8 , 9 , 9A and 10) I collected all those and wrapped them together in a small html file. In addition to that i copied the stuff that was released immediately after the NDA ( non-disclosure agency) was lifted and the PTs were able to say whatever they want. <i> ( If someone still knows who wrote that down, i would be pleased to give the author credit)</i>
You can find all that stuff here : <a href='http://home.arcor.de/leveldesigner/nostalgia.html' target='_blank'>http://home.arcor.de/leveldesigner/nostalgia.html</a> Notice there have been made some last-minute final changes which havn't been publically announced. Maybe a PT would be nice enough to search the PT forum to find all the other RC Changelogs.
If there is someone interested in reading all the Frontline Stories (all kinds of suspense and action packed stories, written by such famous PTs such as Humbaba, Fam or Coil <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) I still have them. (I think I'll just put them up in a minute, or tomorrow)
<!--QuoteBegin-MaudDib+Feb 24 2004, 06:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MaudDib @ Feb 24 2004, 06:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> got you all beat. I have an NS "gameplay" video dated november 7th 2001. It demonstrates the in game menu, as seen through the eyes of an alien, which was at this point, gordon freemen with the bee gun. The command interface, and the command chair, which was a large tower with a ladder, and a console at the top. It also has in game particle editing which i thought looked kind of cool. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> saw that video months ago. the particle slider bar editor made particle editing look easy
I also like that Opforce grunt as a marine. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=5239' target='_blank'>They didn't?</a>
(read <a href='http://www.natural-selection.org/news_archive.html' target='_blank'>archived news</a> here)
Oh and btw check some of these out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<a href='http://www.planethalflife.com/image.asp?src=/features/articles/naturalselection/ns10.jpg' target='_blank'>http://www.planethalflife.com/image.asp?sr...ection/ns10.jpg</a>
<a href='http://www.planethalflife.com/image.asp?src=/features/articles/naturalselection/ns5.jpg' target='_blank'>http://www.planethalflife.com/image.asp?sr...lection/ns5.jpg</a>
<a href='http://www.3dactionplanet.com/asp/image.asp?/features/firstlooks/naturalselection/1.jpg' target='_blank'>http://www.3dactionplanet.com/asp/image.as...selection/1.jpg</a>
(love this one ^^, what are they doing? Building a nuke???)
<a href='http://www.3dactionplanet.com/asp/image.asp?/features/firstlooks/naturalselection/5.jpg' target='_blank'>http://www.3dactionplanet.com/asp/image.as...selection/5.jpg</a>
(And of course, the 1st screenie i ever saw <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
That's probably because they hadn't thought of them yet.
<a href='http://overmind.org/strathl/Humans%20vs.%20Aliens.htm' target='_blank'>http://overmind.org/strathl/Humans%20vs.%20Aliens.htm</a>
Original design for NS, dropped some blablabla
<a href='http://overmind.org/strathl/Humans%20vs.%20Aliens.htm' target='_blank'>http://overmind.org/strathl/Humans%20vs.%20Aliens.htm</a>
Original design for NS, dropped some blablabla <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
at the bottom of the page,
"violators will be violated"
...not commenting further. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
(love this one ^^, what are they doing? Building a nuke???) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That was a placeholder for the Prototype Lab. (:
What map was this in?
Uh-oh! :p
<a href='http://overmind.org/strathl/Humans%20vs.%20Aliens.htm' target='_blank'>http://overmind.org/strathl/Humans%20vs.%20Aliens.htm</a>
Original design for NS, dropped some blablabla <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes! That is very nice, but i was more looking for a development stage While that was nice to read, i was looking for a ermm NSTR1 (was it called?) to 1.0 changelog. I was hoping maybe a beta tester, or a dev would have them hidden away somewhere.
In a somewhat surprising move, the Natural Selection team has announced today that they are removing the aliens from their upcoming "humans vs. aliens" mod, Natural Selection.
"We've decided to drop the aliens and focus more on the realistic, squad-based tactics of the marines. People want realism. No one wants aliens. Just look at how many people are playing Counter-strike. Now look at how many people are playing Aliens vs. Predator. Honestly, I don't know what we were thinking."
"This is a team decision, and everyone on the team feels like it's the right thing to do. They were really delaying the release date, and frankly, they're a huge pain in the ****. I think I speak for the community when I say, I never want to see another xenoform, slime-mound or hive-thingie ever again."
But what will fans think of this?
"I think they'll understand. Most people didn't want to play aliens anyways, they complained that the marines were going to be too powerful with their rifles and phase gates, so I don't think anyone will really mind. By the way, have you seen the recent numbers for Day of Defeat?"
News update: April Fool's! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I didn't know they've done that 2002...
What map was this in? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I believe thats eclipse??? In the corridor near CC hive.
Extensive particle effects (smoke, fog, fire, cold breath)
Extensive taunts, breathing and hissing for aliens
Slight jingling of bullets when marines walk, background breathing</b>
Different material types that make different sounds when walking (or scuttling) on them
<b>Simulate background ambient noises programmatically
Extensive hand gestures for marines</b>
"Jungle" feel for aliens with "bogs", mist and mossy growth. They change the environment with their presence.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Where are these <b>BOLDED</b> things now? <!--emo&:0--><img src='http://www.natural-selection.org/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
In a somewhat surprising move, the Natural Selection team has announced today that they are removing the aliens from their upcoming "humans vs. aliens" mod, Natural Selection.
"We've decided to drop the aliens and focus more on the realistic, squad-based tactics of the marines. People want realism. No one wants aliens. Just look at how many people are playing Counter-strike. Now look at how many people are playing Aliens vs. Predator. Honestly, I don't know what we were thinking."
"This is a team decision, and everyone on the team feels like it's the right thing to do. They were really delaying the release date, and frankly, they're a huge pain in the ****. I think I speak for the community when I say, I never want to see another xenoform, slime-mound or hive-thingie ever again."
But what will fans think of this?
"I think they'll understand. Most people didn't want to play aliens anyways, they complained that the marines were going to be too powerful with their rifles and phase gates, so I don't think anyone will really mind. By the way, have you seen the recent numbers for Day of Defeat?"
News update: April Fool's! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I didn't know they've done that 2002... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol check the date <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
as for the original NS concept -- interesting read, sounds more like NS combat than traditional NS, which is odd because NS combat only just came out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Extensive particle effects (smoke, fog, fire, cold breath)
Extensive taunts, breathing and hissing for aliens
Slight jingling of bullets when marines walk, background breathing</b>
Different material types that make different sounds when walking (or scuttling) on them
<b>Simulate background ambient noises programmatically
Extensive hand gestures for marines</b>
"Jungle" feel for aliens with "bogs", mist and mossy growth. They change the environment with their presence.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Where are these <b>BOLDED</b> things now? <!--emo&:0--><img src='http://www.natural-selection.org/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Extensive particle effects (smoke, fog, fire, cold breath)
This is still there, one of the major features. Those steam looking things you find in maps? Ya, particle system.
Extensive taunts, breathing and hissing for aliens
Uhm... chuckle? The need healing sound is there.
Slight jingling of bullets when marines walk, background breathing
Simulate background ambient noises programmatically
Extensive hand gestures for marines
Gun sounds and screams are heard through trebly radio when teammate isn’t close by
Some of those taken out probably because Flayra wanted to keep the game PG13. Hell, I probably wouldn't be playing NS if there were background screams or other scary stuff :X>
In a somewhat surprising move, the Natural Selection team has announced today that they are removing the aliens from their upcoming "humans vs. aliens" mod, Natural Selection.
"We've decided to drop the aliens and focus more on the realistic, squad-based tactics of the marines. People want realism. No one wants aliens. Just look at how many people are playing Counter-strike. Now look at how many people are playing Aliens vs. Predator. Honestly, I don't know what we were thinking."
"This is a team decision, and everyone on the team feels like it's the right thing to do. They were really delaying the release date, and frankly, they're a huge pain in the ****. I think I speak for the community when I say, I never want to see another xenoform, slime-mound or hive-thingie ever again."
But what will fans think of this?
To my knowledge there were only 4 Changelogs released to the public . (Release Candidate 8 , 9 , 9A and 10) I collected all those and wrapped them together in a small html file.
In addition to that i copied the stuff that was released immediately after the NDA ( non-disclosure agency) was lifted and the PTs were able to say whatever they want.
<i> ( If someone still knows who wrote that down, i would be pleased to give the author credit)</i>
You can find all that stuff here :
<a href='http://home.arcor.de/leveldesigner/nostalgia.html' target='_blank'>http://home.arcor.de/leveldesigner/nostalgia.html</a>
Notice there have been made some last-minute final changes which havn't been publically announced. Maybe a PT would be nice enough to search the PT forum to find all the other RC Changelogs.
If there is someone interested in reading all the Frontline Stories (all kinds of suspense and action packed stories, written by such famous PTs such as Humbaba, Fam or Coil <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) I still have them. (I think I'll just put them up in a minute, or tomorrow)
-Paladin
saw that video months ago. the particle slider bar editor made particle editing look easy
I also like that Opforce grunt as a marine. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Show us the video!