I'm Back Baby

HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
<div class="IPBDescription">and if you don't know me then :P</div> Hey guys, a lot of you wont remember me cause I was around in the early stages of ns...but for those who do <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ...hey guys... I lost my original nick (HanzGruber) cause I have a new email and none of the moderators seem to be contactable by their email addys <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

For those that don't remember me - I have released a couple of wads since the beginning of ns, started work on various ns maps but couldn't commit any time to them cause of work etc..then I lost the net for 2003...BUT NOW I'M BACK BABY!

Anyways - I figured that I might show some of my older works from my map ns_odlers and also a screeny of some of the textures in my latest compilation of custom textures (mostly mine but some royalty free images from net)..

without further ado...or just a little ado..
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Comments

  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    ns_odlers: first floor...mens wear
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    ns_odlers: don't know if I like this style
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    ns_odlers: what's home on a space station without a automatic fold down bed..
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    ns_odlers: dammit, all 3 cubicles are being used...I gotta pee!
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    ns_odlers: opening of the readyroom..where everyone spawns...you are pushed down that chute...and no, it's not set in the desert..
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    ns_odlers: now the blue wire connects to the...
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Some shots look nice, but it's kinda empty, and I don't see any really dark places or skulk sneaking areas. The lightning is a bit boring but it's ok, I suggest a bit more darkness. Also more detail.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    ns_odlers: another spaceport..
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    edited February 2004
    jezpuh, yeah I know...most of these parts of the map were made before you could actually play ns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    the ceiling height has changed etc...I just couldn't find the last bsp I made..so these are from old compiles...I just wanted to refresh the oldies minds <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->


    the last 2 shots are from the new version...that's the marine spawn..eventually there will be a drop ship in there and two hallways to the left and right..plus one vent in the ceiling...

    the other thing is of course - these maps are so much darker on my monitor..and I have a dark monitor - so I tend to brighten up the gamma a bit...so they're actually darker than they look <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    Welcome back Hanz! Glad to see you're back in business.
    Don't know how much lurking you've done around here but take a quick look throught the screenshots thread. There's some really great stuff being put out lately.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    Yeah I had a look through..some of it is amazing...thought it was customary to have r_speeds on but not all have..hard to tell which are gonna be playable..

    they are looking really nice though...it's a shame more people don't use custom texs tho..would be good to get away from that similar feel that some ns maps have...

    I'm actually gonna have to scrap odlers cause the initial concept has been done now by other mappers and I don't want any accusations of copying blah blah blah...but I've got a couple of gems in the works <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I'll probably put up some shots in the sshots thread later this week..

    (btw good to see a familiar face..or name...or...well, you know what I mean)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    That's some nice architecture <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Only as JezPuh said, lighting is a bit boring... Not only should you use more shadow but maybe more light variation since you only seem to use bright light yelowish, red or blue maybe and make them in contrast with the overall lighting... Still I love the architecture. Hope to see more soon

    <span style='color:purple'>But what does my eye spot, it that a standart half-life sky... Your probably going to change it but I just had to say it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></span>
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Hans! I loved you in that one with the Nakatomi Plaza!

    The map looks alright, some nice ideas let down by bland lighting and excessively spacious, incoherent architecture. Beef it up, eurotrash!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Hanz i remember playing this before NS and thinking what a good idea that "dropship effect" was and how it looks so much like a star trek movie.

    Now I'm feeling the idea won't work, there isn't enough detail and the lighting is too bright. You probably know that already though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    edited February 2004
    Thanks for all the posts guys - I wasn't reaaally looking for a critique cause I know I am not gonna continue this map but I appreciate the thoughts anyways..I know what not to do in the new one I'm working on...

    Thursday - don't be so sure that the drop ship idea wont work...it hasn't been tried properly yet...one of my early early map concepts which was scrapped when the new mapping method was implemented (ie the texture to hide brushes for the commander) was called ns_crash..it featured a busted up hanger with a marine dropship that had crumbled on impact...worked quite well because the door to that room only opened from the inside...so once the marines had left the crash site they were locked out...the com chair was in the next room (like a docking station)...

    Just general comments for everyone now, especially mappers...this may sound a bit judgemental but I'll shoot for it anyways - try to give a bit more purpose to your maps.. instead of just making weird looking room after weird looking room, try to make the map make sense in terms of real world circumstances...think to yourself, "ok, if this were a real ship/space station/docking station/science lab satelite/whatever, what would it have in it" - lend yourself to fiction in a fictious world... it will make the maps more interesting and also easier to navigate.. ken20banks and relic25 are the champions of that...ns_caged is a good example... these maps have memorable locations instead of just 3 hives, 1 marine start and a whole heap of rooms in between...
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    nice to see you again around here hanz!

    id say you must dload the ns2.wad and try it.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    Whatever you choose to make, I'd love to see a NS map with "real" beds and a bathroom like you have in your screenshots.

    Perfect relocation spot -- marines must sleep too, or they'll be all cranky and won't follow their orders ... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-tankefugl+Feb 23 2004, 01:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Feb 23 2004, 01:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whatever you choose to make, I'd love to see a NS map with "real" beds and a bathroom like you have in your screenshots.

    Perfect relocation spot -- marines must sleep too, or they'll be all cranky and won't follow their orders ... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Shameless plug, but co_nova has got you covered on that front. Beds, showers, linen trolleys, it's all here, baby.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Welcome back Hanz!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I still even remember your signature, lol. "If everything else fails, shoot the glass!" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Welcome back! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    OMG! HANZ SI TEH BACK!

    WB big guy, get back to mapping <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-HanzGrub3r+Feb 23 2004, 06:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HanzGrub3r @ Feb 23 2004, 06:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks for all the posts guys - I wasn't reaaally looking for a critique cause I know I am not gonna continue this map but I appreciate the thoughts anyways..I know what not to do in the new one I'm working on...

    Thursday - don't be so sure that the drop ship idea wont work...it hasn't been tried properly yet...one of my early early map concepts which was scrapped when the new mapping method was implemented (ie the texture to hide brushes for the commander) was called ns_crash..it featured a busted up hanger with a marine dropship that had crumbled on impact...worked quite well because the door to that room only opened from the inside...so once the marines had left the crash site they were locked out...the com chair was in the next room (like a docking station)...

    Just general comments for everyone now, especially mappers...this may sound a bit judgemental but I'll shoot for it anyways - try to give a bit more purpose to your maps.. instead of just making weird looking room after weird looking room, try to make the map make sense in terms of real world circumstances...think to yourself, "ok, if this were a real ship/space station/docking station/science lab satelite/whatever, what would it have in it" - lend yourself to fiction in a fictious world... it will make the maps more interesting and also easier to navigate.. ken20banks and relic25 are the champions of that...ns_caged is a good example... these maps have memorable locations instead of just 3 hives, 1 marine start and a whole heap of rooms in between... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I liked the dropship idea. The idea I didn't like is the length of time between the dropship and the CC. The idea of the small corridors and low rooms and sewer hives were probably not the best.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Tequila+Feb 23 2004, 07:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Feb 23 2004, 07:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-tankefugl+Feb 23 2004, 01:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Feb 23 2004, 01:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whatever you choose to make, I'd love to see a NS map with "real" beds and a bathroom like you have in your screenshots.

    Perfect relocation spot -- marines must sleep too, or they'll be all cranky and won't follow their orders ...  <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Shameless plug, but co_nova has got you covered on that front. Beds, showers, linen trolleys, it's all here, baby. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'll try relocating there the next CO game then <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    edited February 2004
    *me gets warm fuzzies from all the welcome backs*

    thanks guys


    Mendasp, hehehhee I had forgotten my signature and pics...I'll fix that up now...that even supercedes my desire to map <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    ok...this isn't spam...I'm trying to get my avatar and sig uploaded but the normal way of doing it wont work so I'm attaching them to messages.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    I don't remember you but I didn't join the community until after 1.04 was out. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> You seem well respected here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I can't wait to see what you create! Also: I agree those beds are teh pwn.

    Welcome back! (Even though I don't remember you, lol) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    ~ DarkATi
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