Beating The Food Principle
DC_Darkling
Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
<div class="IPBDescription">EEK.. rines..with the FOOD..nooo</div> More comms tried since I started making the topic, and alot of comms already did.
I see a common agreement. Its near impossible to beat. So lets put up a few pointers how to beat the FOOD principle.
WHAT is the key factor of the food principle? Nr1? The insane res @ start only being used to medspam and ammospam to keep the rines alive who claim RTs. nr2 are the RTs claimed.
So THATS what we need to get ppl. Now comes the icky part. A good FOOD team travels in groups. The lone skulk gets shot, the lone RT aswell. OCs are no problem, medspam is allways there.
So start traveling in groups ppl, start using those mics and teamsay. The best way to beat a group of rines is in a groep of kharaa. Don't worry, if you all die nothing lost. A good FOOD comm won't risk attacking the hive. If the bet does not pay of the FOOD start is dead. Yes.. the dreaded t word. TEAMWORK.
Remember, rine guns are longrange. Guards are posted @ long range. So use walls, ceilings, run, jump.. All together and in irregular patterns. Any rne taken out is a win, he has to get back. Also traveling in groups makes you take out rine RTs FAST. Sure they take out your RTs fast 2 so don't bother building. just go past there RTs, make them waste res on building and mespam. Keep your res secure for later RTs.
In big teams one should go to base. Go bite the IP but be damn sure you got the eye on the CC, run for cover like hell wehn the comm pops out. He placed the CC to far for you to make it so just RUN AND COVER. If the comm times wrong and you get to repeat that CC WILL go down. Now he has 3 options:
Send rines to fix it, fix it himself, die.
We will hope for option 2 ppl. Do NOT attack the CC. place yourself around it but out of sight. Wait. Eventually SOMEONE has to go build it, unless they relocated. We will wait for that someone. If its the comm its jackpot. lets hope he thoughed you left.
Oh no.. but we only noticed the FOOD strat when it started and its to late.
they can't elec them all @ once. Hit a RT with the entire group and keep this up. go past all RTs. Remember, even on elec.... BITE. Do NOT pull back. Sure, we all have to pull back but time this. If its in red jsut keep biting. It can only hit one of you @ a time. So if 5 are biting the last one will live to take it down. Thats perfect.
Spawncamp in there base, force either a relocate or a turtle. We know they have res and we want them to waste it faster then we do. If one goes onos be damn sure he stays out rine start (beacon) and does not encounter to much rines. That onos is your antistructure onos. it would not live HMG JP rines so don't bother.
If the RTs are hit long enought or get to well defended hit the base. ALL go for the big stuff. First is the armory. same basics, if we all go someone has to be able to finish it off. THAT will help. armories take long to upgrade. next is the armslab, no mroe upgrades. that helps.
keep this up. exept maybe 1 or 2 skulks who recon and do lone assaults to distract (or the opposite, movig while the others distract) you should all move in groups. Move in one, hit in one. Rines use teamplay, its the basic of FOOD. Yu do it aswell.
Just remember, it takes just one skulk out of a group of 5 (or less) to make it and hit them where it hurts.
I see a common agreement. Its near impossible to beat. So lets put up a few pointers how to beat the FOOD principle.
WHAT is the key factor of the food principle? Nr1? The insane res @ start only being used to medspam and ammospam to keep the rines alive who claim RTs. nr2 are the RTs claimed.
So THATS what we need to get ppl. Now comes the icky part. A good FOOD team travels in groups. The lone skulk gets shot, the lone RT aswell. OCs are no problem, medspam is allways there.
So start traveling in groups ppl, start using those mics and teamsay. The best way to beat a group of rines is in a groep of kharaa. Don't worry, if you all die nothing lost. A good FOOD comm won't risk attacking the hive. If the bet does not pay of the FOOD start is dead. Yes.. the dreaded t word. TEAMWORK.
Remember, rine guns are longrange. Guards are posted @ long range. So use walls, ceilings, run, jump.. All together and in irregular patterns. Any rne taken out is a win, he has to get back. Also traveling in groups makes you take out rine RTs FAST. Sure they take out your RTs fast 2 so don't bother building. just go past there RTs, make them waste res on building and mespam. Keep your res secure for later RTs.
In big teams one should go to base. Go bite the IP but be damn sure you got the eye on the CC, run for cover like hell wehn the comm pops out. He placed the CC to far for you to make it so just RUN AND COVER. If the comm times wrong and you get to repeat that CC WILL go down. Now he has 3 options:
Send rines to fix it, fix it himself, die.
We will hope for option 2 ppl. Do NOT attack the CC. place yourself around it but out of sight. Wait. Eventually SOMEONE has to go build it, unless they relocated. We will wait for that someone. If its the comm its jackpot. lets hope he thoughed you left.
Oh no.. but we only noticed the FOOD strat when it started and its to late.
they can't elec them all @ once. Hit a RT with the entire group and keep this up. go past all RTs. Remember, even on elec.... BITE. Do NOT pull back. Sure, we all have to pull back but time this. If its in red jsut keep biting. It can only hit one of you @ a time. So if 5 are biting the last one will live to take it down. Thats perfect.
Spawncamp in there base, force either a relocate or a turtle. We know they have res and we want them to waste it faster then we do. If one goes onos be damn sure he stays out rine start (beacon) and does not encounter to much rines. That onos is your antistructure onos. it would not live HMG JP rines so don't bother.
If the RTs are hit long enought or get to well defended hit the base. ALL go for the big stuff. First is the armory. same basics, if we all go someone has to be able to finish it off. THAT will help. armories take long to upgrade. next is the armslab, no mroe upgrades. that helps.
keep this up. exept maybe 1 or 2 skulks who recon and do lone assaults to distract (or the opposite, movig while the others distract) you should all move in groups. Move in one, hit in one. Rines use teamplay, its the basic of FOOD. Yu do it aswell.
Just remember, it takes just one skulk out of a group of 5 (or less) to make it and hit them where it hurts.
Comments
This is where I stopped reading because if you all die at once....one dreaded trhing will bring your hive doom....
THE SPAWN QUEUE!