How's The Stealthmod Coming?

OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
<div class="IPBDescription">Well, its been awhile...</div> You know. I just wanna be assured that its getting worked on, cuz I'm holding my breath for it.

Just a rough percentage or something would be nice. And a reposting of the Stealthmod site's URL.

Comments

  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    I don't think Doom planned on actually working on Stealthmod. It was really just a prototype for another game he has in mind to come later. Since I'm not <i>really</i> on the devteam though, I can't say for sure.

    Plus I don't know exactly how much I can tell you. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    Ah.



    Well.



    That kinda sucks.



    I want more servers and maps!

    But oh well.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Nah, he was gonna work on it.

    What ARE you doing with it DOOM?
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    It's a prototype for the HL2 mod, which I believe is called Espionage. Duff-Man is most likely right.


    #espionagemod =]
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    edited February 2004
    wow, to be honest i'm suprised anybody even still cares. :D

    Here's the situation w/ the prototype (i.e. Stealthmod):

    - We only want to put a lot of time into it if its something that we can release en masse, i.e. on PHL, big public release, that sorta thing. Not that we don't wub j00 guys, but if we're gonna spend a lot of time on this thing we want it to be of professional release quality, and we want to give it to as many people as possible.

    - Since we want to release it to as many people as possible, we only want to release something that is of a good professional level. Not crap.

    - The main hurdle right now is the fact that Stealthmod does not work on a dedicated server, this is an instant mark of doom for any mod.

    Thus, if I can't get Stealthmod to work on a dedicated server, there's no point in putting any work into it at all, because we won't release it.

    And so far I don't think I'll be able to get it to work w/o a at least partial re-write of the HL Rendering system.

    [edit]
    WTH? I didn't click Submit...

    Anyway, a more technical description of the problem is this:

    Right now, the way the Stealth system works is your transparency level is based off the lighting level of the area the player is in. However, on a dedicated server, the server does not calculate this information (as nothing is being rendered)! If only there were a simple "Calculate this dummy" option for HLDS, everything would be a world of wonder. But alas there is no setting (as far as I know anyway), and thus a re-write of the HL Renderer would be needed to make HLDS calculate the lighting level.. somehow...

    So if there's any experienced coders out there that would like to offer a suggestion or guidance to this problem, by all means please do. I'm just a n00b to the SDK and so I don't really have that well of an idea how to do something as complicated as what I need to do...
    [/edit]

    btw the website is <a href='http://www.espionagemod.com' target='_blank'>http://www.espionagemod.com</a> however its currently hosed (nothing there) because we didn't care to mantain the old site as we didn't think anybody would miss us. :P

    But yeah, #espionagemod on IRC is a good place to hang out if you wanna, and we also do have forums up on the above linked site if you care to stop by.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    ARGH doom doesnt wub m3 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    hey doom have you tried asking in the forums at <a href='http://articles.thewavelength.net/' target='_blank'>Wavelength</a> or <a href='http://collective.valve-erc.com/' target='_blank'>Valve erc Collective</a>? They're usually full of knowlegable people and the devs themselves sometimes even help out on the more serious stuff at Verc; that's the place they posted the actual code for the flashlight that can only be found in-engine usually =D
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    <!--QuoteBegin-Geminosity+Feb 23 2004, 11:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Feb 23 2004, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hey doom have you tried asking in the forums at <a href='http://articles.thewavelength.net/' target='_blank'>Wavelength</a> or <a href='http://collective.valve-erc.com/' target='_blank'>Valve erc Collective</a>? They're usually full of knowlegable people and the devs themselves sometimes even help out on the more serious stuff at Verc; that's the place they posted the actual code for the flashlight that can only be found in-engine usually =D <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    what she said! or he.. w/e gem is... lol
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Gem has the best soultion

    I have the 2nd best : Ask Max <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-Geminosity+Feb 23 2004, 04:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Feb 23 2004, 04:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hey doom have you tried asking in the forums at <a href='http://articles.thewavelength.net/' target='_blank'>Wavelength</a> or <a href='http://collective.valve-erc.com/' target='_blank'>Valve erc Collective</a>? They're usually full of knowlegable people and the devs themselves sometimes even help out on the more serious stuff at Verc; that's the place they posted the actual code for the flashlight that can only be found in-engine usually =D <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, I tried at both several months ago, plus I talked to 3 of the top HL coders I know, and if I recall correctly I may have even talked to someone at Valve (but I'm not sure on this one). The general consensus is, its impossible w/o a re-write of the renderer. :(

    The current stealth system is in fact based upon a very rough hack idea that someone brought up on VERC's Forums...
  • NikonNikon Join Date: 2003-09-29 Member: 21313Members, Constellation
    have you tryed asking the people to did the WarCraft AMX mod for CS? they had alot of custom transparency coding that was supported on a dedicated server. You maybe able to get some ideas from it?
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    WarCraft style cloaking is no problem. If I wanted to do movement based cloaking or whatnot, that'd be no problem whatsoever. Its getting a light level from a dedicated server that seems to be the problem. :(
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    Is there a way you can just access the lightmap data from the file and run simple ray casts for the flashlight?
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Holy crap, you know that is a really good idea! I'll look into it.
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