Weather Effects In Ns?

MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
<div class="IPBDescription">Is it possible?</div> Is it possible to implement weather effects in NS, like the rain from de_aztec in CS 1.6?

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2004
    the short answer is yes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    <a href='http://nsworld.ns-central.co.uk/mappingguide/appendix1b.php' target='_blank'>http://nsworld.ns-central.co.uk/mappingguide/appendix1b.php</a>

    With the use of the particle system you are able to add rain/snow and much more. Only problem is that the density can't be high over a large area due to lagg issues. This is a bigger problem on NS then any other mod, since it is possible to build lot's of stuff in the maps.
    The server has to keep all this information stored and an heavy rain fall would make maters much worse for the server cpu and produce lagg.

    <span style='color:gray'>(or is the NS-PS client side? I'm assuming this since heavy rain can cause lagg on other mods)

    *KOUJI! go to sleep now! uhm ow yeah <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->*</span>
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Hmm, maybe I can find a work around, or only have rain come through the trees in some parts of my map...
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    A light rain probably wouldn't be too bad on the server. It would depend on how big your map it, how much area it would be raining in, having too many particles is what uses up server cpu cycles. I've never played de_aztec so I don't know what that's like but it might be possible to simulate it.
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    The particle system is client-side. Each map-specific particle system uses exactly one entity (for the env_particles_custom). Using large numbers of particles may cause poor performance, but that's to do with the player's cpu/graphics card, not network lag.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    edited February 2004
    <!--QuoteBegin-Shadowics+Feb 23 2004, 09:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadowics @ Feb 23 2004, 09:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A light rain probably wouldn't be too bad on the server. It would depend on how big your map it, how much area it would be raining in, having too many particles is what uses up server cpu cycles. I've never played de_aztec so I don't know what that's like but it might be possible to simulate it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The rain in de_aztec is quite taxing. It's fairly safe to say that a middle-high end system would have trouble keeping at 100fps, especially in the middle area. The fog on the ground is probably the largest resource hog.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    offtopic: It can actually run an impressive amount of particles without crashing, I managed to run 1 million "snow" particles at <1fps without crashes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    NS_Hydrosity makes good use of the particle system for rain. Not to mention it's creator is one sexy man.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Overdraw is the biggest culprit in FPS loss when it comes to particles. Precipitation particles, like rain, aren't as bad as systems like steam since the steam particles will overlap each other a lot more than the tiny raindrops.

    Your best bet is to limit these systems to smaller areas, like busted sunroofs, small areas visible through windows, or small courtyards. If you make a large outdoor area with rain you'll probably kill lower end systems.
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--QuoteBegin-Mouse+Feb 23 2004, 12:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mouse @ Feb 23 2004, 12:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not to mention it's creator is one sexy man. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    rofl. guess who ^^

    im not that fond of rain... i always turn it off in aztec but i guess you cant in ns <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Why.. would you need a weather effect? If you are talking about a weather effect in the .fgd or something.. well then forget it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> NS is played in space, no rain there. You can add it manually however I think, dunno.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    ns maps can be on planets tho <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    As a sound guy I want to say that a soft rain loop with a hint of lightning can go far into making the player <i>believe</i> that it's raining.

    Even if it's really not.
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