Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited February 2004
the short answer is yes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
With the use of the particle system you are able to add rain/snow and much more. Only problem is that the density can't be high over a large area due to lagg issues. This is a bigger problem on NS then any other mod, since it is possible to build lot's of stuff in the maps. The server has to keep all this information stored and an heavy rain fall would make maters much worse for the server cpu and produce lagg.
<span style='color:gray'>(or is the NS-PS client side? I'm assuming this since heavy rain can cause lagg on other mods)
*KOUJI! go to sleep now! uhm ow yeah <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->*</span>
A light rain probably wouldn't be too bad on the server. It would depend on how big your map it, how much area it would be raining in, having too many particles is what uses up server cpu cycles. I've never played de_aztec so I don't know what that's like but it might be possible to simulate it.
The particle system is client-side. Each map-specific particle system uses exactly one entity (for the env_particles_custom). Using large numbers of particles may cause poor performance, but that's to do with the player's cpu/graphics card, not network lag.
<!--QuoteBegin-Shadowics+Feb 23 2004, 09:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadowics @ Feb 23 2004, 09:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A light rain probably wouldn't be too bad on the server. It would depend on how big your map it, how much area it would be raining in, having too many particles is what uses up server cpu cycles. I've never played de_aztec so I don't know what that's like but it might be possible to simulate it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The rain in de_aztec is quite taxing. It's fairly safe to say that a middle-high end system would have trouble keeping at 100fps, especially in the middle area. The fog on the ground is probably the largest resource hog.
offtopic: It can actually run an impressive amount of particles without crashing, I managed to run 1 million "snow" particles at <1fps without crashes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
Overdraw is the biggest culprit in FPS loss when it comes to particles. Precipitation particles, like rain, aren't as bad as systems like steam since the steam particles will overlap each other a lot more than the tiny raindrops.
Your best bet is to limit these systems to smaller areas, like busted sunroofs, small areas visible through windows, or small courtyards. If you make a large outdoor area with rain you'll probably kill lower end systems.
<!--QuoteBegin-Mouse+Feb 23 2004, 12:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mouse @ Feb 23 2004, 12:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not to mention it's creator is one sexy man. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> rofl. guess who ^^
im not that fond of rain... i always turn it off in aztec but i guess you cant in ns <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Why.. would you need a weather effect? If you are talking about a weather effect in the .fgd or something.. well then forget it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> NS is played in space, no rain there. You can add it manually however I think, dunno.
ns maps can be on planets tho <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Comments
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With the use of the particle system you are able to add rain/snow and much more. Only problem is that the density can't be high over a large area due to lagg issues. This is a bigger problem on NS then any other mod, since it is possible to build lot's of stuff in the maps.
The server has to keep all this information stored and an heavy rain fall would make maters much worse for the server cpu and produce lagg.
<span style='color:gray'>(or is the NS-PS client side? I'm assuming this since heavy rain can cause lagg on other mods)
*KOUJI! go to sleep now! uhm ow yeah <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->*</span>
The rain in de_aztec is quite taxing. It's fairly safe to say that a middle-high end system would have trouble keeping at 100fps, especially in the middle area. The fog on the ground is probably the largest resource hog.
Your best bet is to limit these systems to smaller areas, like busted sunroofs, small areas visible through windows, or small courtyards. If you make a large outdoor area with rain you'll probably kill lower end systems.
rofl. guess who ^^
im not that fond of rain... i always turn it off in aztec but i guess you cant in ns <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Even if it's really not.