the main reason why there arn't many minigames in RR's is because of the entity counts needed to do so. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin-Hybridclaw+Feb 22 2004, 04:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hybridclaw @ Feb 22 2004, 04:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what kind of minigames? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Uh, Air Hockey with a func_pushable and func_friction?
But the problem is, anything you have running in the RR is just going to slow down the server without really adding anything to your map, and people might join a server just to play around in the RR rather than play the map it's self.
instead of putting it in the ready room make a room in the map like a rec hall thats a double rez so everyone wants to control it and put the air hockey table in the middle so who ever controls it get distracted <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
I'd advise against it. You don't really want something in your RR that will distract too many players from joining the game (which, after all, is the point). I'd expect it'd get annoying for some players after a while if they want to go in and play, but there are too many people messing about in the RR to have a decent game.
quazilinJoin Date: 2002-11-25Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
<!--QuoteBegin-Insane+Feb 23 2004, 12:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Feb 23 2004, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd advise against it. You don't really want something in your RR that will distract too many players from joining the game (which, after all, is the point). I'd expect it'd get annoying for some players after a while if they want to go in and play, but there are too many people messing about in the RR to have a decent game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Agreed.
lol, 2 rooms with a dres next to em. in the middle is an airhockey table. players play with it and the winner can access the dres <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Insane+Feb 23 2004, 10:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Feb 23 2004, 10:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd advise against it. You don't really want something in your RR that will distract too many players from joining the game (which, after all, is the point). I'd expect it'd get annoying for some players after a while if they want to go in and play, but there are too many people messing about in the RR to have a decent game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I was about to say that. Most of the people would stay in the RR to play the game.
<!--QuoteBegin-MeanMrMustard+Feb 23 2004, 08:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MeanMrMustard @ Feb 23 2004, 08:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I suggest adding a 3d snes inside the rr, with a selection of games, for all players.
When you hit a button (preferably red), a virtual snes controller comes out of your monitor and says your name and hello.
If you win 3 games, you can then access hover-boards, which are in a vent in the ready room. With these, you can use Rocket Launchers.
Ok, I think Ive expressed my opinion on minigames. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think it's safe to say that this idea is so tremendous that it deserves a game of its own. <i>"Dream Snes Decathalon Hover-McRocket"</i> sounds like a suitable title.
<!--QuoteBegin-Tequila+Feb 23 2004, 11:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Feb 23 2004, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MeanMrMustard+Feb 23 2004, 08:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MeanMrMustard @ Feb 23 2004, 08:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I suggest adding a 3d snes inside the rr, with a selection of games, for all players.
When you hit a button (preferably red), a virtual snes controller comes out of your monitor and says your name and hello.
If you win 3 games, you can then access hover-boards, which are in a vent in the ready room. With these, you can use Rocket Launchers.
Ok, I think Ive expressed my opinion on minigames. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I think it's safe to say that this idea is so tremendous that it deserves a game of its own. <i>"Dream Snes Decathalon Hover-McRocket"</i> sounds like a suitable title. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I love Dream SNES Decathalon Hover McRocket! Let's just play one quick game of Dream SNES Decathalon Hover McRocket, please? Come on, you know you love Dream SNES Decathalon Hover McRocket. Don't lie.
I would make an airhockey game in the rr, BUT, it would be in a secret room. Like you go somewere in the rr, press something and a door or something opens for a couple of seconds.
<!--QuoteBegin-DarkATi+Feb 23 2004, 12:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 23 2004, 12:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Feb 23 2004, 11:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Feb 23 2004, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MeanMrMustard+Feb 23 2004, 08:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MeanMrMustard @ Feb 23 2004, 08:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I suggest adding a 3d snes inside the rr, with a selection of games, for all players.
When you hit a button (preferably red), a virtual snes controller comes out of your monitor and says your name and hello.
If you win 3 games, you can then access hover-boards, which are in a vent in the ready room. With these, you can use Rocket Launchers.
Ok, I think Ive expressed my opinion on minigames. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I think it's safe to say that this idea is so tremendous that it deserves a game of its own. <i>"Dream Snes Decathalon Hover-McRocket"</i> sounds like a suitable title. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I love Dream SNES Decathalon Hover McRocket! Let's just play one quick game of Dream SNES Decathalon Hover McRocket, please? Come on, you know you love Dream SNES Decathalon Hover McRocket. Don't lie.
I love Dream SNES Decathalon Hover McRocket!!!
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It's a universal thing, guy. Everybody loves it.
Instead of readyroom minigames, I propose having the floor of your entire ready room open up every one to two minutes and dump everyone idling there into a random team pit. That'll teach people to take up server space and not play!
<!--QuoteBegin-BobTheJanitor+Feb 23 2004, 01:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Feb 23 2004, 01:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Instead of readyroom minigames, I propose having the floor of your entire ready room open up every one to two minutes and dump everyone idling there into a random team pit. That'll teach people to take up server space and not play! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well, they're just as useless in-game as they are in the RR. I propose a similar concept, but instead of a Random Team pit, there is a Celine Dion pit, with her hits wailing on loop. Oh, and 256x256 .bmps of her in chic poses.
And Bob, what exactly is that juice on your signature? Just what kind of janitor <i>are</i> you?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well, they're just as useless in-game as they are in the RR. I propose a similar concept, but instead of a Random Team pit, there is a Celine Dion pit, with her hits wailing on loop. Oh, and 256x256 .bmps of her in chic poses.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This is quite clearly the answer to ready room idlers. They'll leave the game faster than a skulk eats bacon.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And Bob, what exactly is that juice on your signature? Just what kind of janitor are you? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
SOMEONE has to clean up after all you people gushing at one another over your mapping creations. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Ready room games=bad idea. If you'll make a whole disco with a bar as the readyroom (like done in cydonia) or something stupid like that people will stay in the ready room instead of playing. A ready room should be a room including your architecture, joining portals and perhaps a cool effect (like inaccessible details).
air hockey? the idea sounds fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but why not creating a map out of this? just little idea:
each team has to "push" a special item in a certain area, so additional resnodes will appear. each resnode is accesable from 2 sides. pushing the enemy item out of the area will close the way to the node for the enemies. think about it, change this idea or take it further.
hey guys . I tried to make a soccer field.. or hockey ,whatever .. but func_pushable doesnt work... it's not falling to the ground either.. ( when i place it couple'o'units in the air .. ) kinda strange... help ? Cagey?
if you must put mini games in, a way that you could do so without causing people to not join is to put a timelimit that starts when the game starts so that people can only play, say, 30 sec after the game starts. There will always be a few people who will want to join the game, so the game will start quickly and then people will have to join! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Or we could have a big red button in the center of the map that makes the floor slide open in the RR and makes everyone join random team. That way if the people decide theres not enough players they can hit the button and boom! new players <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
You can have jumping puzzles, everyone loves jumping puzzles...
Infact, have some jumping puzzles to get to the team you want (you fall, you go to randome team), and have the Mario Brothers theme play in the background.
Comments
Uh, Air Hockey with a func_pushable and func_friction?
But the problem is, anything you have running in the RR is just going to slow down the server without really adding anything to your map, and people might join a server just to play around in the RR rather than play the map it's self.
Agreed.
When you hit a button (preferably red), a virtual snes controller comes out of your monitor and says your name and hello.
If you win 3 games, you can then access hover-boards, which are in a vent in the ready room. With these, you can use Rocket Launchers.
Ok, I think Ive expressed my opinion on minigames.
I was about to say that. Most of the people would stay in the RR to play the game.
When you hit a button (preferably red), a virtual snes controller comes out of your monitor and says your name and hello.
If you win 3 games, you can then access hover-boards, which are in a vent in the ready room. With these, you can use Rocket Launchers.
Ok, I think Ive expressed my opinion on minigames. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think it's safe to say that this idea is so tremendous that it deserves a game of its own. <i>"Dream Snes Decathalon Hover-McRocket"</i> sounds like a suitable title.
When you hit a button (preferably red), a virtual snes controller comes out of your monitor and says your name and hello.
If you win 3 games, you can then access hover-boards, which are in a vent in the ready room. With these, you can use Rocket Launchers.
Ok, I think Ive expressed my opinion on minigames. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I think it's safe to say that this idea is so tremendous that it deserves a game of its own. <i>"Dream Snes Decathalon Hover-McRocket"</i> sounds like a suitable title. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I love Dream SNES Decathalon Hover McRocket! Let's just play one quick game of Dream SNES Decathalon Hover McRocket, please? Come on, you know you love Dream SNES Decathalon Hover McRocket. Don't lie.
I love Dream SNES Decathalon Hover McRocket!!!
~ DarkATi
When you hit a button (preferably red), a virtual snes controller comes out of your monitor and says your name and hello.
If you win 3 games, you can then access hover-boards, which are in a vent in the ready room. With these, you can use Rocket Launchers.
Ok, I think Ive expressed my opinion on minigames. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I think it's safe to say that this idea is so tremendous that it deserves a game of its own. <i>"Dream Snes Decathalon Hover-McRocket"</i> sounds like a suitable title. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I love Dream SNES Decathalon Hover McRocket! Let's just play one quick game of Dream SNES Decathalon Hover McRocket, please? Come on, you know you love Dream SNES Decathalon Hover McRocket. Don't lie.
I love Dream SNES Decathalon Hover McRocket!!!
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's a universal thing, guy. Everybody loves it.
Well, they're just as useless in-game as they are in the RR. I propose a similar concept, but instead of a Random Team pit, there is a Celine Dion pit, with her hits wailing on loop. Oh, and 256x256 .bmps of her in chic poses.
And Bob, what exactly is that juice on your signature? Just what kind of janitor <i>are</i> you?
if you make a minigame to RR, then the players won't join teams :/
This is quite clearly the answer to ready room idlers. They'll leave the game faster than a skulk eats bacon.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
And Bob, what exactly is that juice on your signature? Just what kind of janitor are you? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
SOMEONE has to clean up after all you people gushing at one another over your mapping creations. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
but why not creating a map out of this? just little idea:
each team has to "push" a special item in a certain area, so additional resnodes will appear. each resnode is accesable from 2 sides. pushing the enemy item out of the area will close the way to the node for the enemies. think about it, change this idea or take it further.
Infact, have some jumping puzzles to get to the team you want (you fall, you go to randome team), and have the Mario Brothers theme play in the background.