[mrel] Headcrab

Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
<div class="IPBDescription">rrrrrrrorr</div> Hey dudes, made this last week for myself, but since everyone is starting to convert HL stuff, I thought you might like this

From all aliens I have ever seen in a game, these are probably my most favourite <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
These little fckers scared the hell out of me very time in HL hehe

I converted the original headcrab model for skulk
I also made some parts high poly, tho it's not very noticable (the top of the crab and the front legs), fixed a very small texture error (there was a black line on the head) and I got rid of the rather useless ...T.mdl

I have a small problem tho, the death anims don't work, dunno why, they're compiled, but don't play ingame

<img src='http://users.pandora.be/dark-soul/headcrabs.jpg' border='0' alt='user posted image' />

<a href='http://users.pandora.be/dark-soul/headcrab.zip' target='_blank'>kill me freeman</a>

<span style='color:red'><b>WARNING</b></span>: Headcrabs are small, so I doubled their size for this conversion, but still, they're not very big
I suggest you backup your standard model cuz this one might make NS harder <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

These are fun to play with tho, with their little cute legs moving at superspeed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

ENJOY !

p.s. NSA mirror pls tnx <3
«1

Comments

  • Azrael2709Azrael2709 Join Date: 2003-05-27 Member: 16760Members
    woot! Now we need freeman as heavy armor. an onos model (maybe the big mother guy with the pod underneath) and a fade (the weird alien that shoots lightning)
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
    Oh, I smell hl-pack <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SWAT_PointmanSWAT_Pointman Join Date: 2003-10-05 Member: 21458Members
    edited February 2004
    Make them bigger! GJ! Heres a better headcrab <a href='http://dynamic4.gamespy.com/~aow/model_vault.php?game=sven&section=monsters&type=headcrab' target='_blank'>http://dynamic4.gamespy.com/~aow/model_vau...s&type=headcrab</a>
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    edited February 2004
    take the higpoly version i have it on my harddisk
  • SWAT_PointmanSWAT_Pointman Join Date: 2003-10-05 Member: 21458Members
    This SD gonome would make a good fade <a href='http://dynamic4.gamespy.com/~aow/model_vault.php?game=sven&section=monsters&type=gonome' target='_blank'>http://dynamic4.gamespy.com/~aow/model_vau...ers&type=gonome</a>
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    edited February 2004
    /UPDATED with 2 sounds <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->, forgot to add those <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    <span style='color:red'>***NUKED***</span>
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
    How could anyone have that texture?
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    from a ... ermm screenshot? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Azrael2709+Feb 22 2004, 07:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Azrael2709 @ Feb 22 2004, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> woot! Now we need freeman as heavy armor. an onos model (maybe the big mother guy with the pod underneath) and a fade (the weird alien that shoots lightning) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=63673&st=0&#entry941009' target='_blank'>My suggestions</a>
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    it's no use to take those 2 "higher poly" models you posted, since the skins of those are even smaller then the original one <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    lol. looks fun. too bad im not that much into hl ;<
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Fixed Sounds With Right Settings and stuff , extrat to nsp\sound\player
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    <!--QuoteBegin-Aka'lamanaia+Feb 22 2004, 02:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Feb 22 2004, 02:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Fixed Sounds With Right Settings and stuff , extrat to nsp\sound\player<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thanks Aka'lamanaia, I've added them to <a href='http://users.pandora.be/dark-soul/headcrab.zip' target='_blank'>my zip</a>
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin-Dark Soul+Feb 22 2004, 01:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Feb 22 2004, 01:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> from a ... ermm screenshot? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Try leak. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Dark Soul, don't even think about it. Next time you'll get a lot more than edited.
  • BeefybongBeefybong Join Date: 2003-10-05 Member: 21453Members
    <!--QuoteBegin-SWAT Pointman+Feb 22 2004, 01:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SWAT Pointman @ Feb 22 2004, 01:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This SD gonome would make a good fade <a href='http://dynamic4.gamespy.com/~aow/model_vault.php?game=sven§ion=monsters&type=gonome' target='_blank'>http://dynamic4.gamespy.com/~aow/model_vau...ers&type=gonome</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    YUS YUS, gonome fade = win. It would have to have its HL run/slash animations though, they rawk.
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
    Will the hl2 models even be a .mdl file? Maybe.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • BeefybongBeefybong Join Date: 2003-10-05 Member: 21453Members
    <!--QuoteBegin-g0opy+Feb 22 2004, 03:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (g0opy @ Feb 22 2004, 03:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Will the hl2 models even be a .mdl file? Maybe.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    More sounds!Bite.wav goes to nsp\sound\weapons folder, the other one same as the ones i attached on page 1. <a href='http://www10.brinkster.com/villem/Headcrab.zip' target='_blank'>http://www10.brinkster.com/villem/Headcrab.zip</a>
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    the texture files will be tga files ^_^
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> oopsy daisy, ya gotta rename role_die1.wav to role3_die1.wav ..
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    If you guys want the creme of the crop in HL models. you could always try looking through the HIT forums(the guys who made the Hi Def pack for SvenCoop)

    <a href='http://hl-improvement.com/forums/index.php' target='_blank'>http://hl-improvement.com/forums/index.php</a>
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    edited February 2004
    <!--QuoteBegin-coil+Feb 22 2004, 03:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Feb 22 2004, 03:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dark Soul, don't even think about it.  Next time you'll get a lot more than edited. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    sorry coil, i thought if it was for personal use it was ok, sorry won't happen again <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    /EDIT: Updated again with Aka'lamanaia new sounds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    edited February 2004
    Are ya gona fix the animations?the headcrab looks like its on crack when its moving..
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    Cool, the headcrab colour scheme seems to fit really well into NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I'm actually going to use this.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    <!--QuoteBegin-Aka'lamanaia+Feb 23 2004, 06:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Feb 23 2004, 06:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Are ya gona fix the animations?the headcrab looks like its on crack when its moving.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that's bacause it has small legs
    if a skulk does one step, a headcrab has to take like 6 to get as far as the skulk
    if i slow the steps down, it looks like he's slipping over the ground all the time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Hehehehehe because of these headcrabs my probabilities of hitting stuff has raised atleast by half, because i can hit headcrabs more easily and stuff(at beggining with these replcements i got owned..). smaller models increase aim training by alot..All we need is Either Zombie or Slave for Fade and Increased Scale Houndeye or Use the Unused Panther Model(was used in Sven Coop Map btw)
  • EndEnd Join Date: 2003-11-11 Member: 22566Members, Constellation, Reinforced - Shadow
    <a href='http://dynamic4.gamespy.com/~aow/model_vault.php?game=sven&section=monsters&type=headcrab' target='_blank'>heyy the Snapbug </a>
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    Surprise, a little extra for you guys <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Inspired by those Doom3 spiders and also by Mr. Headcrabs avatar:

    <a href='http://users.pandora.be/dark-soul/marineheadcrab.zip' target='_blank'><img src='http://users.pandora.be/dark-soul/marineheadcrab.jpg' border='0' alt='user posted image' /></a>
    <span style='font-size:7pt;line-height:100%'>(click pic to download)</span>

    Haven't checked ingame since steam is down, but i'm sure it works just fine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Enjoy !
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