Ns_abyss layout
Legionnaired
Join Date: 2002-04-30 Member: 552Members, Constellation
<div class="IPBDescription">I figured i should get this cleared</div>Before I go further into my map.
Anyway, dark blue= Marine spawn, green= Hive, red spots = nozzles.
Also, if there were one hallway you think should be available to be closed off via welder, which one should it be?
And also, my r_speeds seem to go through the roof in all areas of my map, but when I cordon off each area, they drop to normal levels....
How do I stop the damned VIS from redering half the level, when the player can only see 1 room?
Anyway, dark blue= Marine spawn, green= Hive, red spots = nozzles.
Also, if there were one hallway you think should be available to be closed off via welder, which one should it be?
And also, my r_speeds seem to go through the roof in all areas of my map, but when I cordon off each area, they drop to normal levels....
How do I stop the damned VIS from redering half the level, when the player can only see 1 room?
Comments
What about another node over tehre, with a few more rooms?
Only if i don't hit limits first.
Looks kinda small but i suppose thats just me...wait till there are ingame shots <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->.
<!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo--> <!--emo&::onos::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt='::onos::'><!--endemo-->
Looks kinda small but i suppose thats just me...wait till there are ingame shots <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->.
<!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo--> <!--emo&::onos::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt='::onos::'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
<span style='color:red'><b><span style='font-size:17pt;line-height:100%'>PWN!</span></b></span>
<a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=6231" target="_blank">http://www.natural-selection.org/cgi-bin....;t=6231</a>
The marines start of with no resource node.
Could end up being a tad bit hard <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
But if you wish it, I can easily put one of them in, and I'll stick one in a new room in the left side of the map, and it should be s3hxs4y.