My questions and concerns about ns. for pts.

SonnyG007SonnyG007 Join Date: 2002-08-07 Member: 1092Members
<div class="IPBDescription">I think they havn't been answered.</div>Hi, I have a some questions and concerns about NS. Hope they don't sound too noobish.


1. How is the combat like. Is it like CS where the outcome of the battle is determined within the first half second. Or is it more like TFC, where combat is more relaxed and stratagy. Like in CS if you find someone with there back to you then your 98% going kill him but in TFC there's still a very good chance you could turn around and fight, or retreat and call for reinforcements. So is there going to be any use for a "I need backup!" command in NS. Because if it's like CS then by the time the commander could order backup the marine will either be dead or he would have already killed the alien.

2.Voting system. If there a crappy commander and you want to get rid of him how is the voting? Will it be a vgui menu like sven-coop or console command like CS. I think it should be a vgui popup because alot of people have no idea what a console is. I remember CS games where everyone knows a guy is cheating but getting everyone to type "kick llama" in the console is next to impossible.

3. Balancing issue. Is the game set up so the winner keeps winning and the loser keeps losing. Like say if the aliens somehow get all 3 hives. Is there any chance of the marines getting a foothold and winning the map? Or vice-versa? It's more suspenseful if the game could turn around at any moment. Like it isn't over until the fat lady sings. It wouldn't be fun if the winner of the game is deterimined in the first 5 minutes and the other 25 min is just cat and mouse with no chance for the losing team to come back.

4. Does the map change after every round or is it on a time limit? Server decides?

Thats about it for now. I thought up of some more but I can't remember them now. When they come back to me I'll post them. Thanks in advance.

Comments

  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    1. Heh, 100% pure teamwork. A good way of putting it is, if one team camps, the other team gets resources, the camping team dies.

    2. There's a pop-up menu binded to mouse 2, made so perfect, you'll never have to learn any console commands, eva. And it's designed very purty, not some crappy boxes over each other.

    3. The whole thing restart when a round is over.

    4. When the round is over, the map changes.

    I'm not a pt, but I'm pretty sure I've got it.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    1. Widely varied.  If you are unlucky enough to be a skulk that rounds a corner to meet an upgraded marine with a shotgun/HMG, and he has reasonably good aim and reflexes, you probably won't last a full second.  On the other hand, if you are a higher level alien or an upgraded marine, you can take more of a beating.  There is plenty of strategic fighting on both sides in NS, I assure you.

    2. Not sure yet how this will work out.  I have yet to see it in action during playtests.

    3. Games can turn at any point.  It can be tough for a losing team to come back - very tough sometimes - but it's almost always <i>possible</i>.  There have been many instances where I was suprised by the outcome.

    4. Server variable.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    actually those are the least noob-like questions I have ever heard on these forums <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    1.  NS isn't a realism mod.  All the player models have only 1 hitbox.  However the outcome of a battle is probably determined by where the battle takes place.  If the marines round a corner and find aliens waiting for them, they are going to get chopped to peices (aliens have devastating melee attacks).  However if the marines know that the aliens are coming, they can set up (tripmines, sentires and such) and also retreat to get in position so they won't get chewed right at the outset.  So I guess if you're an alien and you come up someone from behind, he's dead.  If you're a marine and come up on an alien from behind, it all depends on the level of the alien and marine's gun/armor.

    2.  I assume voting is done from popup menu.

    3.  I'm not PT obviously... but read the "Tales from the frontlines" thread, there are quite alot of stories.  E.G. the marines had barely any RPs, and facing a huge amount of aliens they still won... or where the aliens literally only had 1 builder left, and he managed to win the game by building a hive etc.

    4.  Rounds are pretty long so I think the map changes after it, but I'm not sure.

    EDIT: AAARGH beaten to it
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    1. Combat varies depending on the encounter.  A skulk ambushing a pair of marines may kill them both before they even get a shot off, but a duel between a pair of HA marines and a level4 could go on for 30 seconds or more.

    2. I believe the vote option is included in the heavily-used popup menu.

    3. I've seen aliens win after losing all their hives, and I've seen marines win even after the aliens have gotten 3 hives online.  It's infrequent, though.  Basically, there's a level playing field, but with steep dropoffs at the edges.  While a battle usually takes about a half-hour to be played out in its entirety, once one team clearly has the upper hand there's sort of a "slippery slope" to their victory.

    This idea is mostly accomplished by the resource system - if your team has no nodes, you'll have few resources and won't be able to afford heavy weapons or high-level evolutions.  The reason behind this is to prevent stalemates.  Back when teams got resources for kills, a team backed into a corner could still hold out because of the RPs gained from killing enemy attackers.  Now, if they have no nodes, they have no points - simple as that, and it keeps games from lasting longer than they should.

    4. This is a server variable; the default time on one map is an hour.  Games are never ended prematurely by a map change, though.  What happens is that the game plays itself out; when the game ends and the players return to the readyroom, the server checks to see if the timer's expired.  If it has, they play a new map.  If not, they play the same map again.  On average, you'll get 2 games per map; it works out very well.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--me&Greedo386--><span id='ME'><center>Greedo386 thinks all of them started typing their replies at the same time</center></span><!--e-me-->
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    that would make coil the slowest typer, or the slowest thinker? well anyway, nice questions, not nooblike, whatever you do DON'T ASK ABOOT THE RELEASE DATE!! (funny canadian spellings ;D)
    -Khaim/Kai

    P.S. if the aboot bit bothers you post or pm me, or just change it if your an admin.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Actually, it means my answer was the most in-depth.  It also means that my internet died while I was typing (my network card's a bit ######), necessitating a restart.  Upon re-examining the thread, I decided my answer was different enough from Relic's, the only other "official" answer there, to warrant posting nonetheless.

    Damn I've got a big mouth. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    /me looks at his post

    /me looks at coil's post

    /me looks at Khaim's...  <b>OH WAIT, YOU DIDN'T ANSWER HIS QUESTIONS DID YOU?</b>
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin--coil+Oct. 09 2002,20:23--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (coil @ Oct. 09 2002,20:23)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Upon re-examining the thread, I decided my answer was different enough from Relic's, the only other "official" answer there, to warrant posting nonetheless.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Oh, so I'm not good enough huh???

    # OF POSTS SHOULDN'T MATTER!!!


    HELP, <b>I'M BEING OPPRESSED</b>
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    You're not a pt and or dev...

    lmao
  • Crim0nKingCrim0nKing Join Date: 2002-02-18 Member: 225Members
    <!--QuoteBegin--JediYoshi+Oct. 09 2002,20:30--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (JediYoshi @ Oct. 09 2002,20:30)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->You're not a pt and or dev...

    lmao<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    And yet, his answers were still better than yours...
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin--Crim$0nKing+Oct. 09 2002,20:38--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Crim$0nKing @ Oct. 09 2002,20:38)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->And yet, his answers were still better than yours...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Yes, I admit I'm not a pt/dev.. DRR... and yes his replies were better.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    yoshi I didn't ansewer the questions because they had been already answered by 2 PTs and various other people, I had no other info to add on that note. mmm k? (your post sounded kinda offensive yoshi but I didn't think you meant it that way so I tried not to flame.)
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    I've been in a number of games where my team was getting pounded into the ground, but because the other team hadn't defended their base well enough before they left, we could get in there and eliminate most if not all of their base before they even knew it was gone.

    I'd put NS right in between TFC and CS personaly.  There are times when you can kill someone who isnt paying attention practically any time and there are firefights that last well into minutes.

    One minute may not seem like much, but it deffinatly is when you've got things trying to destroy you on the other end attacking for that full minute.

    I think I even remember a few fights that may have lasted as long as 15 strait minutes ...
    <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
  • MessenjahMessenjah Join Date: 2002-10-04 Member: 1428Members
    Ok, when I say this, I say it with only good intentions.

    "2. Not sure yet how this will work out.  I have yet to see it in action during playtests."

    Im sorry, but when a developer says that he doesnt know the answer to something as important and potentially abused as this, I get worried.

    Im sure it's not an issue but at this point it is important to try to poke as many holes as we can, in my opinion.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Well, we dont kick people out like Relic <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> but yes, it works...trust me! heh heh *evil grin*
  • SonnyG007SonnyG007 Join Date: 2002-08-07 Member: 1092Members
    Thanks alot. You people pretty much answered all my concerns. Now to continue the waiting game...
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Messenjah+Oct. 09 2002,22:18--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Messenjah @ Oct. 09 2002,22:18)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Im sorry, but when a developer says that he doesnt know the answer to something as important and potentially abused as this, I get worried.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Relic is a mapper, not a coder.  It's not his responsibility to know the ins and outs of the Commander kick system... that's Flayra's arena.  And it works fine, trust me.
  • MessenjahMessenjah Join Date: 2002-10-04 Member: 1428Members
    But he is playtesting, correct?

    Really not trying to be an ###. Just want to get my point across.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    The code works, drop it.



    <!--EDIT|Flayra|Oct. 10 2002,12:07-->
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    Exactly <i>how</i> does the code work though? When "kicked" out of the commander chair, is the ex-commander removed from the game (admin_vote_kick)? Or is he just placed outside the command center. If the second choice, is he allowed to just get back in or is there a flag/blacklist saying he's banned from commanding?
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    WTHK?
    Just drop it. I think the people currently PLAYING the game care even more than you.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    The commander is dropped from the CC and cannot join for the remainder of the game.
  • Mr_Radical_EdMr_Radical_Ed Join Date: 2002-09-05 Member: 1285Members
    I would just like to ask within this post has the playtesting included a full 16+, 24+, or even 32 player server? I'm sorry if this has been asked before, but I remember one of DoD's major flaws within a few version of the mod was the inability to be stable with the 32 player servers.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Yes, yes, and no. 32-players will probably not be a recommended configuration due to gameplay constraints.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Messenjah+Oct. 09 2002,22:18--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Messenjah @ Oct. 09 2002,22:18)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Im sorry, but when a developer says that he doesnt know the answer to something as important and potentially abused as this, I get worried.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Well, seeing as its been a closed Beta Test, aside from deliberatly testing the commander kick option, I doubt it's been used.  I doubt very much they recuited members of [myg0t] specificly to test out their kick code  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    And with 70+ (I belive) playtesters, it's entirly conceviable Mr. Relic wasn't present during any of those test times.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Yes, yes, and no. 32-players will probably not be a recommended configuration due to gameplay constraints.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    I don't think I've ever played a game in any HL mod, or any game period that went well with 32 players.  Most scenarios/maps are two small to accomodate that many people comfortably, and as a result most games just degenerate into deathmatch chaos, a style of play I truly despise.  Even you CS kiddies have to admit that the game gets even more pointless with more that 10 players per side.

    From what I've seen of NS, and any HL mod I've ever played, and ideal server limit is usually 16 players.  Gives you enough personel to mount both an effective defense and offense, if its required by the mod.  Tho I have heard it mentioned that NS servers should be run in odd numbers, with the extra player slot going to the marines, to balance the fact that the commander isn't actually out there killing the aliens.
  • ZawathZawath Join Date: 2002-07-28 Member: 1020Members
    Dod works just fine with 32 players. Those omaha maps and some others are so big that it doesn`t get too crowdy
  • Mr_Radical_EdMr_Radical_Ed Join Date: 2002-09-05 Member: 1285Members
    Yes most DoD maps runs very nice with 32 players.Even TFC plays well on some big maps, but coming back to NS. I have never played a map on Gloom that played well with more than 14 players so I assume NS runs along the same lines.

    <i>goes back to watching the alien anthology</i>
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Jeez.  I didn't know that was going to cause such a stir.  I was just saying that I didn't know the particulars of the voting system because I hadn't seen it used yet.  Yes, I'm a playtester too, but I haven't been in attendance enough to happen to see this yet.  I also haven't played the commander position for a long, long time.  Just because I say I haven't seen it, don't mistake that to mean that it isn't there or isn't working properly.  I just haven't looked for it.

    So settle down.  There's a voting system, and I trust that it works.  You should too.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Greedo386+Oct. 09 2002,20:00--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Greedo386 @ Oct. 09 2002,20:00)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--me&Necro---><span id='ME'><center>Greedo386 thinks all of them started typing their replies at the same time</center></span><!--e-me--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    rofl
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