Co_mrpink

MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
<div class="IPBDescription">temporary name</div> <img src='http://ourworld.cs.com/MrWhite403/co_mrpink1.jpg' border='0' alt='user posted image' /> <img src='http://ourworld.cs.com/MrWhite403/co_mrpink2.jpg' border='0' alt='user posted image' /> <img src='http://ourworld.cs.com/MrWhite403/co_mrpink3.jpg' border='0' alt='user posted image' /> <img src='http://ourworld.cs.com/MrWhite403/co_mrpink4.jpg' border='0' alt='user posted image' />

The map consists of 4 rooms: The hive room and the warehouse-like room that are shown in the screens. The other 2 rooms are marine start and phase gate room, which I didn't show because I plan on totally re-doing. The marine spawn room will be just a basic room with comm chair/armory and 2 phase gates which phase to the two phase gates in the phase gate room.

To do list:
rotate comm chair 90 deg
fix texture alignments
make a readyroom
fix ladders
fix elevators
find something to break up the alien hive area
make marine start smaller
make phase gate room much smaller
fix armory/phase gate bugs
infest the hive area
tweak lighting

Comments

  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><img src='http://ourworld.cs.com/MrWhite403/co_mrpink2.jpg' border='0' alt='user posted image' /><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    No more "deagle factory" for you!
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Just friendly suggestions. Those rooms are huge, IMO too big. the textures are repeditive and don't look right on the ladder sides.

    And man that's a lot of boxes!!!!

    not a flame, just putting it out there 4 ya.
  • FreddehFreddeh Join Date: 2003-07-29 Member: 18520Members, Constellation
    <!--QuoteBegin-Mantrid+Feb 18 2004, 08:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Feb 18 2004, 08:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No more "deagle factory" for you! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol i was thinking the same thing...
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Fun maps will never get a good response here. Like Kouji San, I never flame but I will tell you straight off the bat that that map needs help. Keep working on it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    ~ DarkATi
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    It's a good idea on a cargo hold or something

    A little consturctive critisism:<ul><li>It's a little to big/high. </li><li>The walls and ceilings (architecture) need more detail.</li><li>Ligthing is a little bland needs more contrast <span style='color:gray'>(never mind saw to do list)</span>.</li><li>Texture alignment/resizing needs work</li></ul>
    Questions:
    How do those elevators work? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    What is that thing arround the Hive?

    <span style='color:gray'>DarkATi:
    lol and true \o/</span>
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-DarkATi+Feb 19 2004, 07:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 19 2004, 07:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fun maps will never get a good response here. Like Kouji San, I never flame but I will tell you straight off the bat that that map needs help. Keep working on it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    ~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Fun maps do not get a doo response, but every once in a blue moon they have good ideas.

    I agree with everything else that everyone has said, nothing to add. I think that the glass box idea would go down well in any serious map, because it protects the hive very very well, it would be interesting to see something like this put into a ns_ map. I don't think it would work well enough in co_.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Yeah, what they said. I won't comment on the overwhelming negative, but positively the hive defending idea is definitely a good one.
  • ChantyChanty Join Date: 2002-11-16 Member: 8950Members
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    This was pretty much a throw together compile, I'm likely going to shrink it down overall, add some rafters on the cieling, and add quite a bit to the hive room.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Whoa.. ugly. But I bet it plays good.
  • LuukasLuukas Join Date: 2004-01-03 Member: 25009Members
    edited February 2004
    I just felt like <a href='http://www.penny-arcade.com/view.php3?date=2000-12-20&res=l' target='_blank'>posting this link</a> right now <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    I'm curious though, what are the r_speeds in the storage area? Might I suggest using a larger texture for the walls to reduce tiling?
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