Co_dust

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Comments

  • StGeorgeStGeorge Join Date: 2004-02-08 Member: 26258Awaiting Authorization
    CS maps are simple so that ppl can run them w/o any problems on a 486 with a Dorito of RAM.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    It's all about chateau and havana.
  • DarkDogDarkDog Join Date: 2003-12-16 Member: 24444Members
    Look its not that hard,If you want CS textures that is,I could do it in 20 Mins maybe less,All i would have to do is rip all the CS ent's out and replace them with NS ones,If you want it done i suggest you IM me on Aim (ChocolateLab88) Or email me doggiedogworld88@yahoo.com
    No i wont convert it and post it here as i dont want valve on me for it >_>
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    there's a big issue not being addressed here. Many of us want to get AWAY from CS. imagine that. so while we try our best to keep from CS like the plague you throw it back in our faces. please, no more.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    I've been CS free for 2 months, I don't want to go back to it or anything related to it. Why can't you make a CO map with the same flow and gameplay as dust but with the style of NS?
  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Belgarion+Feb 20 2004, 05:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Feb 20 2004, 05:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there's a big issue not being addressed here. Many of us want to get AWAY from CS. imagine that. so while we try our best to keep from CS like the plague you throw it back in our faces. please, no more. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah I agree. The idea of two different mods, CS and NS, is to be different. If you want to play CS in NS, go on the suggestions and ideas forums and post your idea for "Natural-Selection : Counter-Strike", maybe you might get some feedback. Kind of a catchy name tho, NS:CS.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    why allt he poeple think about converting maps all the time? whats the problem? its a completely different mod!!! deal with it! if you like the gameplay of these crappy cs maps then only take bits of the layout and create a ns map out of it... and maybe you will realize that at the end it would look quite nice.
    exept from that "standart" co layouts are much more complex like the cs layouts. and co mapsshould be even more close, tight, whatever. dont just copy things because it may be faster to get aresult. it is lame, it is boring, it is uninspired and IT IS NO AFFORT!!!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Don't forget "not allowed" if the mapper of the level didn't give permission to copy paste <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ParaseticLifeFormParaseticLifeForm Join Date: 2003-07-23 Member: 18384Members
    How about dod_avalanche
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    read this:

    J.U.S.T L.E.A.V.E I.T ! ! !

    do all the stupid people need stuff from other mods to feel well in the new mod? if custom weaponary from cs dod whatever wouldnt be enough!

    if anybody want t do it: do it. but ts simply stupid, just right for people that want t read their name anywhere but this poeple cant be called "mappers" because they kiss all the mapping spirit goodbye and just copy others people work.

    guys, please tell whats your brain good for if it doenst creates ideas itself? what are your hands good for if they cant make this ideas real? what would this mod good for if EVERYBODY would just "port" stuff from another mod?

    seriously: think about this great "ideas" ("crap" in my eyes) and then... think about it again. think about it till you reach the point where you have to admit, that this idea sucks. now you are on the right path. and suddenly ideas should grow in your brains...
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    If there are people that want a map converted from cs to ns, why the fuss. If you don't like it simply avoid playing the map or reading the thread.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--QuoteBegin-TRaead+Feb 19 2004, 04:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TRaead @ Feb 19 2004, 04:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> MAN!! I thought I was the only one who had the co_de_dust idea. I´m making it right now. The textures look nice in my opinion and I´ve made some xtra space. for exemple there is a door near underpass that I´ve made a radar station. and I´ve made some skulk tunnels.
    Dust was my favorite CS map so I thought... <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    something productive is comming out of this thread <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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