The Heavy Phalanx

TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
edited February 2004 in Frontiersmen Strategy
<div class="IPBDescription">Formations in NS!</div> Basically, I came up with this experimental "formation" to use with heavies that makes it nearly impossible for them to die (I've only seen a team of skilled Oni crack this one). However, it requires excellent coordination (the minimap greatly facilitates this maneuver), and will probably be difficult to explain to pubbers; I actually made my spray a diagram of this formation so the thick-skulled can understand it. The S stands for shotgunner, the H for HMG'er, and the G for GL'er. Of course, they should all have welders (except maybe the shotgunners and one of the HMG'ers, if you're short of cash). The GL guy should have his welder out unless he's working on a buildings or bouncing some nades around a corner (which shouldn't happen since I only use this in entry situations where he won't have time to make "tactical" use of his GL). As you can see from the diagram, he has good welding coverage for all of his teammates. In the event of an ambush, the shotgunners should move to the front and back of the formations, the HMG'ers to the sides and the GL'er in the middle, still welding. For small corridors, on shotgunner should go in front, followed by the GL'er (in case any buildings block the way) and then the HMG'ers and other shotgunner bring up the rear. As I said before, this is mainly for entering very hostile territory and shouldn't be used unless the alien team has been using guerilla tactics for the better part of a game.

I'm pretty much a junior tactician, but the few commands I've had have almost always ended in victory. I might post some more of my formations if you like this one.
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Comments

  • SkulkerHunterSkulkerHunter Join Date: 2003-08-27 Member: 20295Members
    And what happens when a silenced focus fade comes up behind the GLer? He looks very vunerable to me.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Obviously it won't work with n00bs. And if you're making a rush into enemy controlled areas with heavies, you're probably going to have motion. The GL'er welds but also watches the large map motion. If he's doing that, the rest of the team can swing around and the silenced Fade gets a nasty surprise. Any good Marine player keeps his eyes behind him 25% of the time anyways.
  • kiwikiwi Join Date: 2003-09-13 Member: 20803Members
    formations... i dont see those lasting too long in either pubs or scrims. as soon as the first fade shows up the heavys are gonna start straffing around like mad bunnies
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    Meh, I've come to the conclusion that formations are useless in NS. Other then the obvious: spread the **** out so a single skulk can't chew you down and stay away from vents, trying to setup a formation is gonna just cause more confusion and slow down your movement, not to mention completely useless because you can't exactly dodge skulks in formation <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Best formation:



    Send your rines over to point A. Keep them spread out. Strafe and jump as required.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    <!--QuoteBegin-Last.+Feb 18 2004, 06:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Last. @ Feb 18 2004, 06:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Meh, I've come to the conclusion that formations are useless in NS. Other then the obvious: spread the **** out so a single skulk can't chew you down and stay away from vents, trying to setup a formation is gonna just cause more confusion and slow down your movement, not to mention completely useless because you can't exactly dodge skulks in formation <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yep, really only useful formation is stay spread apart. Idiot marines bunch up and a skulk can easily kill them all because everyone that would have killed the skulk just unloaded their clip into some nubcaeks back. Which is also a reason why friendly fire is the dumbest thing to have on your server. Completely tips the balance to the aliens side. They are melee class, marines are long range. Alien gets close, marines naturally try to kill the skulk, cutting down their teamates. And i don't want ot hear any bs about players that are good not shooting eachother. This doesn't happen on pubs. Period.

    I do like the original posters idea about a phalanx, too bad theres like slim to no chance of getting anyone to use it in a pub.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    edited February 2004
    best formation to take down fades:

    -----------------<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
    fade--------------------<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->(shotty)
    -----------------<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

    ignore the stripes



    it works very well for me. Fade comes LMG shoots. Fade is near-->Shotty shoots. if not dead LMGs bring him down while he tries to flee.

    move in this triangle with shotty in the middle back! works very fine fore my lads and me
  • r3dsk4r3r3dsk4r3 Join Date: 2003-05-13 Member: 16257Members
    i agree with formations being useless in NS. if i see an onos coming, screw formation, i'm getting out of the way.

    what does work, in my opinion, is bound and cover, especially when you get closer to the hive areas.

    for those of you who don't know what bound and cover is, its when one person covers an area, a vent or hallway perhaps, and the rest of the team advances. then the last person makes his way past the area, keeping his eye on it.

    this works well because its hard to get flanked, and if something jumps down from the ceiling when you enter a room, someone will be there to shoot it. if done correctly nothing will suprise you, and if it does you will have someone to shoot it.


    with 4 people it would go something like this:

    a = point
    b = 2nd,left
    c = 3rd, right
    d = flank

    b,c,d stop at the doorway, a runs in with b trailing behind. the second that b realizes that a is safe (i.e. nothing drops from ceiling etc) he turns to his left (or right depending on room) and checks the 'dead zone'. c will be following b in the same manner, but will turn the opposite direction. once everyone is inside d will walk backwards into the room and rejoin the group.

    this sounds like a long procedure, but it should only take ~3 seconds to do. its not that hard, but its a life-saver.

    this is sort of what ct/hrt teams do, but in a different order. this really works, so i don't want to hear any silenced fade with a bazooka ****.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>I disagree with the idea that formations are useless. Fluid formations such as the four man squad, three, and even the two man team are highly efficient when they each cover each other (READ: AS OPPOSED TO USING THEIR TEAMMATE AS UNWITTING BAIT)

    Squad tactics save time and stress for all the people in that squad. As long as everyone does his job, your only vulnerabilities will be a larger squad of enemies, or a higher lifeform. That's why it's important for people to read threads like this and actually THINK about where they look and who they cover and who they choose to move out of base with. It's the difference between people with a professional mindset and random runaround pubbers.</span>
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    *throws bricks at everybody*


    SWAT formations (4 man) work best


    *hands r3dsk4r3 a GIANT cookie* Your idea is taken RIGHT from the SWAT manual! ANd it fudging WORKS too!
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Well, you aren't taking into account the diffirence in maps...or the fact that not all players LISTEN. I mean, how would you go about getting everyone to form this way? really...I know you said something about pubs but yeah still...not to mention if they have things like ocs, and more then 1 hive upgrades! onos with stomp and leaping skulks could easily, easily break this line...
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