The Heavy Phalanx
TommyVercetti
Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Formations in NS!</div> Basically, I came up with this experimental "formation" to use with heavies that makes it nearly impossible for them to die (I've only seen a team of skilled Oni crack this one). However, it requires excellent coordination (the minimap greatly facilitates this maneuver), and will probably be difficult to explain to pubbers; I actually made my spray a diagram of this formation so the thick-skulled can understand it. The S stands for shotgunner, the H for HMG'er, and the G for GL'er. Of course, they should all have welders (except maybe the shotgunners and one of the HMG'ers, if you're short of cash). The GL guy should have his welder out unless he's working on a buildings or bouncing some nades around a corner (which shouldn't happen since I only use this in entry situations where he won't have time to make "tactical" use of his GL). As you can see from the diagram, he has good welding coverage for all of his teammates. In the event of an ambush, the shotgunners should move to the front and back of the formations, the HMG'ers to the sides and the GL'er in the middle, still welding. For small corridors, on shotgunner should go in front, followed by the GL'er (in case any buildings block the way) and then the HMG'ers and other shotgunner bring up the rear. As I said before, this is mainly for entering very hostile territory and shouldn't be used unless the alien team has been using guerilla tactics for the better part of a game.
I'm pretty much a junior tactician, but the few commands I've had have almost always ended in victory. I might post some more of my formations if you like this one.
I'm pretty much a junior tactician, but the few commands I've had have almost always ended in victory. I might post some more of my formations if you like this one.
Comments
Send your rines over to point A. Keep them spread out. Strafe and jump as required.
Yep, really only useful formation is stay spread apart. Idiot marines bunch up and a skulk can easily kill them all because everyone that would have killed the skulk just unloaded their clip into some nubcaeks back. Which is also a reason why friendly fire is the dumbest thing to have on your server. Completely tips the balance to the aliens side. They are melee class, marines are long range. Alien gets close, marines naturally try to kill the skulk, cutting down their teamates. And i don't want ot hear any bs about players that are good not shooting eachother. This doesn't happen on pubs. Period.
I do like the original posters idea about a phalanx, too bad theres like slim to no chance of getting anyone to use it in a pub.
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fade--------------------<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->(shotty)
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ignore the stripes
it works very well for me. Fade comes LMG shoots. Fade is near-->Shotty shoots. if not dead LMGs bring him down while he tries to flee.
move in this triangle with shotty in the middle back! works very fine fore my lads and me
what does work, in my opinion, is bound and cover, especially when you get closer to the hive areas.
for those of you who don't know what bound and cover is, its when one person covers an area, a vent or hallway perhaps, and the rest of the team advances. then the last person makes his way past the area, keeping his eye on it.
this works well because its hard to get flanked, and if something jumps down from the ceiling when you enter a room, someone will be there to shoot it. if done correctly nothing will suprise you, and if it does you will have someone to shoot it.
with 4 people it would go something like this:
a = point
b = 2nd,left
c = 3rd, right
d = flank
b,c,d stop at the doorway, a runs in with b trailing behind. the second that b realizes that a is safe (i.e. nothing drops from ceiling etc) he turns to his left (or right depending on room) and checks the 'dead zone'. c will be following b in the same manner, but will turn the opposite direction. once everyone is inside d will walk backwards into the room and rejoin the group.
this sounds like a long procedure, but it should only take ~3 seconds to do. its not that hard, but its a life-saver.
this is sort of what ct/hrt teams do, but in a different order. this really works, so i don't want to hear any silenced fade with a bazooka ****.
Squad tactics save time and stress for all the people in that squad. As long as everyone does his job, your only vulnerabilities will be a larger squad of enemies, or a higher lifeform. That's why it's important for people to read threads like this and actually THINK about where they look and who they cover and who they choose to move out of base with. It's the difference between people with a professional mindset and random runaround pubbers.</span>
SWAT formations (4 man) work best
*hands r3dsk4r3 a GIANT cookie* Your idea is taken RIGHT from the SWAT manual! ANd it fudging WORKS too!