[sprel]30 New Sounds

DodgehDodgeh Join Date: 2003-08-31 Member: 20428Members
edited February 2004 in NS Customization
<div class="IPBDescription">Or about that^</div> I noticed many sound packs are marine dominated so i tried to make my own with some nice scary alien noises. "Devour swallow i've had on my computer for ages, downloaded from these forums so thanks whoever made it; and if u do not want me to release it just say.

Theres about 30 new sounds some V different to the originals. I haven't fully tested the pack yet, so any probs please post here.

Feedback wanted! no flamin pls


<a href='http://ns.fatmilk.net/files/spack.zip' target='_blank'>http://ns.fatmilk.net/files/spack.zip</a>
Enjoy

Comments

  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    hmm very nice pack. will go and try it out ingame. dodgyman_00 gj
  • inveigleinveigle Join Date: 2004-01-07 Member: 25117Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter
    edited February 2004
    The bad:

    Most of these sounds are way too short or end abruptly which sound odd in-game.
    Chargekill, primal scream, role6_idle1, & stomp in particular.

    Spithit1 interferes with the marine player wound sounds as when a marine get hit with gorge spit you now hear two separate screams which make it sound like there are two people when there really is only one.

    The 1st two wound sounds are muffled, as is the role4_idle1 sound.

    Egg_idle is great but there is way too much static, remove the static and it's sublime.

    The good:

    Your digesting sound is amazing, couldn't be better. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Please take this reply as constructive criticism and not a flame, it is meant to assist you in making better higher quality sounds in the future. You have a good ear for what would sound good in-game; your sounds just need some fine-tuning.
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    Your link has died just to let you know.
  • DodgehDodgeh Join Date: 2003-08-31 Member: 20428Members
    Thanks for the comments. So chargekill.wav ends abruptly, because it seems fine when i play it on WMP and sound record. How can I stop it ending abruptly? Role 6 idle does sound abrupt i'll correct that. Ah yes and stomp!! Basically i was trying to make the files as short as possible, so i made them too short.

    Do you meaan the first 2 marine wound sounds as muffled? Il remove the spit sound, i thought it sounded good but if it doesnt work in game...

    Il try and tweak and re upload.

    Also, how did you like the regen sound and the player fall? I thought those two were a bit special <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    i think the sound pack is very good, the mg-1 is very very good, pls read you pms!
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    Here's some friendly advice:

    1. Try to keep the formats the same so nothing stands out. For most short battle sounds, I recommend the default 16 bit 22hz format. You can use Sound Recorder or GoldWave for this.

    2. Try using an app like GoldWave or CoolEdit to filter static, hiss, and hum. If you overdo the bass you'll get too much feedback. Try to standardize the RMS levels so nothing is too loud or too soft.

    3. To make sounds end less abruptly, try fading out a bit before the end.

    4. It's good you try to keep the file size small, but you don't have to overdo it...especially if your file is the same or smaller than the original default sound.

    5. Sounds will inevitably sound different on different systems, and whether you're listening on headphones or with regular speakers. For example, sounds that end abruptly will sound better on a machine with EAX or A3D enabled than if they're off. This is because the extra reverb and echo will make it seem like the sound is fading out (even if the source data isn't).

    That's about all I can think of. Send me a message if you have any specific questions <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DodgehDodgeh Join Date: 2003-08-31 Member: 20428Members
    I've updated the pack, includes all new gestate sound and fixed some sounds that finished too early.

    Cheers
  • inveigleinveigle Join Date: 2004-01-07 Member: 25117Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter
    edited February 2004
    A vast improvment over your initial release. Looking forward to your next contribution.
  • DodgehDodgeh Join Date: 2003-08-31 Member: 20428Members
    Heh thanks, just look for the thread named Arnold Schawrzenegger vox for some funny sounds.
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