Rines Look At The Celling!

AkrashAkrash Join Date: 2004-01-07 Member: 25127Members
<div class="IPBDescription">why does nearly no rine do this?</div> I've seen rines and alien fight, BUT nearly nobody looks up to the celling, thats what skulks get res from, they hang in the celling and the riens die, they get up again, and when the rines realise that the aliens always are there, the aliens simply change place, so i wonder, HOW MANY RINES LOOK UP IN THE CELLING!

Comments

  • UnsongUnsong Join Date: 2003-09-10 Member: 20713Members
    watch some more experienced players play
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    Firstly, it's ceiling.

    Secondly, listen to him ^^. More experienced players will check the all around the place. If they have enough upgrades they might just run through and if they get bitten they can turn around and kill the skulk(s) quick enough. I like to do the latter <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • QuadieQuadie Join Date: 2003-01-05 Member: 11862Members
    I would say rather many do this so the aliens wont earn something on it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    I check corners and above doorways all the time as well as known camping spots.

    I've been accuses of wallhacking twice recently because I shot a skulk or 2 that was camping above a door. It's just trial and error I have been chewed by a skulk that camped there before so I always check it now :/
  • CookehCookeh Join Date: 2004-02-02 Member: 25965Members
    and note that looking behind you once in a while is not a luxery.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    That would be the beauty of motion tracking right there: when you are in a hurry or are overconfident, MT won't fail on you. You should have at least some idea that there's a skulk around, and where he might be hiding, so you can make good use of your attention span.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    actually when playing good marines i hang low on the wall near the floor of the door (about groin level <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> ). Good marines check above the door first every time, bad marines keep looking forward... best of both worlds. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • TacOneTacOne Join Date: 2002-11-05 Member: 7070Members
    As a skulk I learn where to hide.
    From that experience I learn where to look as a marine.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    hmm if i am skulk and i have cloaking (most of the time at combatmaps) i hang 1-2 meters above the ground cloaked. Some amrines will shoot at the ceiling which is very nasty if you are hanging there cloaked.

    as marine I always check the ceiling. most of the time I jump through the door while having a very quick check over the door. If i don´t see a skulk with this quick look--> <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::marine::--><img src='http://www.natural-selection.org/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> -->sometimes i win, sometimes i dont. depends on my upgrades and how much sleep i had last nite.

    jumping through the door works very good for me cause it seems faster ( not sure if it really is). plz dont flame me for bunnyhoping cause i don´t do this at every door!
  • SkulkerHunterSkulkerHunter Join Date: 2003-08-27 Member: 20295Members
    I nearly always look up when im a rine but have also noticed many do not when im skulking there fault.
  • CalldownCalldown Join Date: 2003-02-12 Member: 13478Members, Constellation
    Personally I just run through the doors - most skulks aren't quick enough to avoid me hearing them drop. Similarly, when I'm skulking, I stay on ground level with a slight angle to the doorway - not right beside the wall. Clearing distance is about the best skulk trick to practice and the easiest to get - hanging above doors slows you down 'cause air accel really doesn't work. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Easier to dodge from ground.

    -calldown
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    edited February 2004
    ive noticed this too, though if they've heard you it becomes less likable they will just walk on.

    but just camping outside a certain passage where many marines will come through, gets so many kills if they havent heard you yet .. even experienced players dont bother to look if they havent heard anything
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Under no circumstances are you to look at the ceiling/side of doors/dark corners. Failure to comply will result in your being found guilty of using elite wallhax.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    There are areas where some players hide and some don't. If there is a vent nearby that I have used even just once, I will keep my eyes on it. Like in Ulyesus (sp), there's the vent area above the first corridor from marines start that leads to the hive. I'm always listening for the sound of the grating being broken. If I hear it, I tell my team to look out, skulk in the vent. Good marines tips follow:

    If you have MT and a skulk seems to stop moving, then retreat. He is either cloak walking or just walking to somewhere else. Get some help then proceed.
    Vents are your enemy. They are quick access, easy to overlook and inaccessable to the marines most of the time.
    Recognize the different sounds of the aliens and their walking sounds. I can tell you the difference between a gorge, lerk or fade on the other side of the wall by it's foot steps and the sounds they make. (For creatures so based on stealth, boy are they every freaking noisey!)
    Stay in a group, but spread out a bit. Don't have it where a skulk can get a bite on several of you. That's pretty much killing you as it rips your armor (more important than health in most cases) and leaves you open for another skulk to rush and finish the job. It's better for one or two guys to die with one taking a bit in a group of five then one being killed and the survivors having a bite on each.
    Cloaking, it's evil. If you know the enemy is cloaking and don't have any anti-cloack tech, then use this strategy. Stay in a group, and where ever a skulk could hide normally and be effective (door frams, ceilings that have cover or small vents) then shoot a round or two there. It's good to line a door way with some LMG/HMG ammo than having a cloaked skulk come behind your team and own several before the rest realize that they're missing a few men, or their legs.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    hmm vents are your friends if you have jetpack <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    There are some places, which you know you SHOULD look at as you enter as 9/10 a skulk will be there. You learn this sort of thing through trial and error and also by thinking like a kharaa. When i'm an alien where do i hide and where do i see people hide? When you enter a room you check those areas out.

    Other than that a lot of the time i'll just run there and rely on the mini map to tell me if any skulks are moving near me. The map is a lifesaver and if you have MT you can see the movements of all the aliens on it accross the entire map.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    if I don't check ceilings I have very much faith in the buddy backing me up.

    And I don't have faith. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • chaochao Join Date: 2004-01-30 Member: 25739Members, Constellation
    <!--QuoteBegin-Cookeh+Feb 18 2004, 12:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cookeh @ Feb 18 2004, 12:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and note that looking behind you once in a while is not a luxery. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A lesson he often forgets ^^

    It's just seems normal to me that u look in corners and on top of the ceilings.
    Even with a buddy behind me.
  • BugBrainBugBrain Join Date: 2003-05-14 Member: 16279Members
    Don't go through doorways alone. Let your buddy go through, and shoot the skulk that gets greedy and goes for the kill.

    If I got a buddy behind me as I go through, I look at the ceiling and corners, and rely on my buddy to shoot the skulks that hide in obvious (and thus unchecked) places.

    If I absolutely must go through alone, I hold down shift, and quietly peek around corners. Few things are more satisfying than ambushing an abushee <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    <!--QuoteBegin-Cheese+Feb 19 2004, 10:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheese @ Feb 19 2004, 10:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm vents are your friends if you have jetpack <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    NO! VENTS ARE EVIL! THEY ARE YOUR SWORN ENEMIES! BAD CHEESE, BAD! /me beats cheese with a gorge

    Even with a jetpack, never go into a vent, even with a shotty. It's easy for the Kharaa to kill you as you can't move as much and are usually stationary. Not to mention that good gorges will web the insides of vents for an ambushing skulk or two. More tips:

    Wanna be a sneaky marine? Wanna be able to hide in or near the alien hive without being noticed? Then here are a few tips. The alien recource towers, big, wide, and a good hiding spot. The one in Drill on Mineshaft is a good example. A wal behind you, nice contrasting lighting not to mention that there's a little hill in front of it. On Nothing's Powersilo hive, jumping to the platform under the hive and hiding in the corner under it is a good one too. Most aliens won't ever notice your because of the dark area and not to mention that it's a hive. What unsuspecting Kharaa would expect a marine to hide under the hive? See that alien that has been killing your team relentlessy, he's egging. Know what he's probably doing? Going Fade. Why not jump from your hiding spot and give him a big greeting with a hellstorm of bullets. Shoot out your LMG, then pistol then knife him if he's still alive. If there are 3 D chambers near by, then don't bother. Help may arrive or he may finish gestating before you can kill him.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I even walk backwards sometimes if I close the line, checking or rear. yet this walks slower so can't be done all route. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Eh, I prefer using silence and celerity to get around behind the rines... by the time a group of 5 knows they are under attack... (unless they are heavies) 4 of em are already dead! (uber mecha lerks RULE)
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    <!--QuoteBegin-Jean Luc Picard+Feb 21 2004, 01:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ Feb 21 2004, 01:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Eh, I prefer using silence and celerity to get around behind the rines... by the time a group of 5 knows they are under attack... (unless they are heavies) 4 of em are already dead! (uber mecha lerks RULE) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Cool, thanks Mr. Kharra, I'll be sure to be on the look out for you when I play marines next time. BTW, I thought this was Fronteirsman Strategy, not a spot to learn the Kharra's tricks. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    dude thats the first thing to check. in fact i'd recommend memorizing what rooms have vents and where they are in the ceiling. Also now which rooms cater to aliens due to a lot of ceiling architechture.
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