<div class="IPBDescription">...its not so great</div> Hey i needed some help i was compiling a model, and it got to the end, but then it crasehd, doesn anyone know how to solve this?
dont down MS3D just to get people to read it, i was about to flame you for being blasphemous.
anyway only thing i've found to <i>crash</i> the compiler is the textures not being 256 colours. make sure they are. and if that's not it, check your .qc file make sure you have everything directed correctly
i did i did, i even split the model that i was doing into groups becuase it was too poly intesive for one smd. the textures are also 256 colors and they are 512x512 swatches,
[edit] and the trouble shooting didn't help eitehr
<!--QuoteBegin-SRT Rabb+Feb 17 2004, 06:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SRT Rabb @ Feb 17 2004, 06:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i did i did, i even split the model that i was doing into groups becuase it was too poly intesive for one smd. the textures are also 256 colors and they are 512x512 swatches <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> upload it and lemme take a gander at it
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anyway only thing i've found to <i>crash</i> the compiler is the textures not being 256 colours. make sure they are. and if that's not it, check your .qc file make sure you have everything directed correctly
[edit]
and the trouble shooting didn't help eitehr
upload it and lemme take a gander at it
if above 5000 or so, compile in 2 refrences (decompile the compact morita assault rifle for a idea of how its done)