An Idea For Respawn Times.

friskybfriskyb Join Date: 2003-01-08 Member: 12024Members
So far in the beta weve had

Beta 1: Stupidly long respawn times in late game

Beta 2: Short respawn times that led to hour + games.

Beta 3: 1/4 of team spawning in waves, making aliens dominate due to spawn camping.

My suggestion is this. Every 14 seconds there is a wave of respawns. However, if you die, you must wait at LEAST 14 seconds to spawn. So basically if you were to die 7 seconds after a previous wave, you would have to wait the 7 seconds for the current wave to finish, plus the 14 seconds for the next wave, making your respawn time 21 seconds.

Now this will benefit greatly because, spawn times can be either be short at 15 seconds, or long at 28 seconds, its just luck of the time you die.

What this does is:
Provides a constant flow of people coming in

Will hinder spawn campers as if you kill everyone in a wave, they will all respawn in the wave after the next

Creates a median between people that liked the old spawns, and the people that liked the new spawns.

Gives marines and aliens enough time to damage cc or hive before the next spawn.

Any comments?

Comments

  • Lun4ticLun4tic Join Date: 2003-08-06 Member: 19125Members
    Though I understand the concern, spawning all available marines at the same time would make it very hard for aliens to destroy the chair.
  • GhostBomberGhostBomber Join Date: 2002-11-04 Member: 6910Members
    I agree that the current spawn system is crap because of spawn campers (definetely not just aliens doing that, by the way), but I think you're idea is the wrong direction to go. I say the current system just needs tweaking. Slightly bigger groups, slightly longer times.

    Besides, NOBODY wants to wait 28 seconds to spawn. If a group of rines kill a crapload of skulks in a rush, and it just so happens that they get 28 seconds to blast the hive, they'll kill it without breaking a sweat. GG!
  • l3igDl3igD Join Date: 2003-11-20 Member: 23262Members
    Noone gets it...If your team sux so much that you can be spawn camped...YOU SHOULD LOSE ANYWAY
  • TopperTopper Mr. Parasite Himself Join Date: 2002-11-13 Member: 8462Members
    l3igD, go play a 5x5 game on core, its are utterly rediculous.
    Marines spawn 1 by 1 and the spawn is so cramped that one alien with focus can cover all spawn points, and keep them all dead.
    All that the other 4 aliens have to do is make sure they kill off the remaining marines one by one. It doesn't have to be at the same time, because the first alien is covering the spawning and keeping them dead.
  • friskybfriskyb Join Date: 2003-01-08 Member: 12024Members
    edited February 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Besides, NOBODY wants to wait 28 seconds to spawn. If a group of rines kill a crapload of skulks in a rush, and it just so happens that they get 28 seconds to blast the hive, they'll kill it without breaking a sweat. GG! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    It used to be 45 seconds. And with Beta 2 it was 22-25 seconds...

    Secondly, the marines would have to kill all those skulks in the 1 second after a wave, for them all to spawn in 28 seconds..

    All my way does is create a random spawn time between 14-28 seconds that causes groups to spawn instead of individuals.
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    Have the spawns a little way away from the CC, that way marines will be able to "take back" the CC room and save it, rather than the current situation where aliens HAVE to spawn camp, as how else can they kill the chair?

    Have the marine spawn room protected by a few turrets, and have multiple ways into the CC room from it.

    The aliens should spawn in more protected locations that can't be covered from a single point, eg having small walls, debries etc to cover them from the HMGer standing under the hive.

    And make the spawning 1/4 the team +1

    that +1 would make a lot of differnece in small games while still being good in large.
  • StGeorgeStGeorge Join Date: 2004-02-08 Member: 26258Awaiting Authorization
    <!--QuoteBegin-l3igD+Feb 17 2004, 07:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (l3igD @ Feb 17 2004, 07:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Noone gets it...If your team sux so much that you can be spawn camped...YOU SHOULD LOSE ANYWAY <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Remember, you SHOULD lose, but you should have fun doing so; spawining one at a time then getting killed isn't fun.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    How about just 1/4 rounded up instead of 1/4 rounded down?
  • invertedinverted Join Date: 2004-02-16 Member: 26619Members, NS1 Playtester
    Topper yay another nzer looks at these forums from time to time and one in my own clan as well. I find that part of the problem is map design and poor marine tactics staying too close to make sure that they get some stats from others kills. To cxwf who said How about just 1/4 rounded up instead of 1/4 rounded down? it is currently rounded up thats why when there are 6 people 2 spawn at a time.

    The worst thing about combat is that if one team has 6 players and the other has 5 the team with 6 wins every game everytime doesnt matter which map or which race you cant beat a team that larger than you and spawns quicker than you.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    You did see the guy warning you to try a 5v5 where 1 person spawns at a time? That sounds an awful lot like rounded down to me. 1/4 of 5 rounded up is already two.

    I hadn't scientifically examined it, but I had got the impression that the threshold you had to reach to spawn 2 at once was an 8 man teamsize. We still seemed to be spawning by 1s in 7 man teams, although I could be wrong.
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    tbh i hate the new spawning in combat.

    the last few days ive seen way too many games decend into the following scenario;

    marines move out as a group, slowly holding ground at choke points against the first few waves of aliens, rush to outside the hive, wait for the next wave and any other aliens whov lost their way, rush into the hive, gg.
    [this works for aliens aswell, although admittedly requires more skill]


    perhaps it was the intent that 4 good players in the enemies spawn room could easily win the game, but its frustrating as hell.


    there needs to be some method to ensure at least a minimum number of players spawn togeather, otherwise the 'spawn camping' will continue.

    and yes, i know spawn camping is pretty much the only way to win combat, but this spawn system makes it hell to endure.
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