Null = Clip?

TRaeadTRaead Join Date: 2004-02-08 Member: 26266Members
I heard from a friend of mine that you could use the texture "null" without giving it an entity and it would give it the same funktion as the texture "clip" to cover the sky. so you can fly around with lerk and jetpack and stuff.
Is it like this?

Comments

  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    edited February 2004
    the 'sky' brush is automatically clipped with the compile process.

    clip brushes are used as invisible walls.

    I'm not sure if a brush coverd in null will clip or not, but its prolly not its primary function.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-ShenTraX+Feb 17 2004, 04:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShenTraX @ Feb 17 2004, 04:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the 'sky' brush is automatically clipped with the compile process.

    clip brushes are used as invisible walls.

    I'm not sure if a brush coverd in null will clip or not, but its prolly not its primary function. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not if you select otherwise in your compile. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->


    Any brush, no matter the texture (well -- other than textures such as ORIGIN which are really used for entities anyway), will always clip. So yes, a brush covered in null will act solid, even for bullets. CLIP will let bullets through. I'd recommend CLIP.
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