Ns_norad2

The_CheatThe_Cheat It's a The Cheat! Join Date: 2003-11-19 Member: 23191Members, Constellation
edited February 2004 in Mapping Forum
<div class="IPBDescription">Screens? Sure, maybe a few...</div> Ok, after some long work at just getting one room to look properly, I figured I could post some info on this very early work-in-progress map of mine.

It is named Norad2, named off of the crashed battlecruiser of Starcraft fame (unfortunately, I cannot make the layout look like a battlecruiser's outline because it would be too linear in some places, specifically the middle.) Alien bacterium has somehow entered the battlecruiser in 3 specific areas: Starboard Engine, Central Generator, and Port Docking (names are only temporary, as I haven't even gotten to a point in the layout to place a hive.) The Frontiersmen have been dispatched from the Bridge to eliminate the threat.

(1/3)
This first shot is just one angle of the RR:

Comments

  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    edited February 2004
    (2/3)
    Another angle of the RR:
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    edited February 2004
    (3/3)
    A random hallway, testing out a certain lighting style:
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    edited February 2004
    Also, I'd like to point out that my gamma correction is severely screwed up right now, and I'll be working on fixing that as well as the map. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    EDIT: Also, the, erm...........low screenshot quality to reduce the filesize.....
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    edited February 2004
    First, the pics are so low quality I can't see much.

    In that RR, please either change or re-align the glass texture. It looks really messed up right now.

    That lighting style (third pic) doesn't look quite right either. All those colors make it look like a circus or something.
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    I'll eliminate the red light texture then. It will be more balanced that way concerning the lighting. As for my RR glass, I'm changing that too, but I just discovered a brush problem I'm having so I'm not going to be able to get any updated screens until I fix it.
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    The image quality is low.
    I dont like the ready room symbols, the CC and the Hive etc..just looks a tad over the top.
    The third pic, the lights look confused and clash.

    It looks like a stereotypical Disco setting.


    <i><b>"Play that Funky Music, White-Boy"</b></i>

    ...
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    I appreciate the criticism and feedback, but comments about the low quality of all three shots should not be present considering I mentioned it in my fourth post. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-Charge+Feb 15 2004, 07:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Charge @ Feb 15 2004, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its a box imo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Your map yeah..


    Can't see much...
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2004
    Mayb you should use less different colors in that hallway. And use overlays on the lights since the entire light texture is now bright.

    Also align the textures (RR) and maybe add some more equipment since what I can make out, the RR is just one big box. Not sure about the join icons, they look out of place somehow.

    <span style='color:gray'>jpg tip:
    you could use jpg with a compresion of 60-70%. The filesize would be 60kb-100kb and look much better. Still below the 120kb maximum.</span>
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    edited February 2004
    Uploaded updates of all 3 shots, take a look.

    Kouji San, what do you mean by overlays? I'm afraid I haven't seen that term used before as far as mapping goes. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    EDIT: To all who view: Don't comment about texture alignment, please. I'm not that worried about it right now since I don't even have a fourth of my map's layout complete.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    An entity with an additive texture as an overlay on the lights.

    Check ou the floorlights in the next link. Someone in my thread gave me that tip to <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    <a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio31.jpg' target='_blank'>achio floorlight overlay</a>
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    edited February 2004
    Ok, thanks. I'll have a look and try and do somethin' about that.

    EDIT: Ok, first I have gamma problems, then some brush problems, and now, totally unrelated, the board is giving me some siggie problems. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    EDIT2: Ok, all fixed. Back to work now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    Ok Kouji, after about half an hour's worth of compiling the Ready Room (by itself, copied to a blank .rmf to reduce the times) numerous times to figure out this overlay problem, I still cannot get it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    Can you explain it to me with some detail?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Here, I can tell you. What the purpose of an overlay is is to make only the light fixtures of a texture give off light with texture lighting. An example of an overlay texture is fx_lgt_panel01. As you can see, it's completely black except for where the light would be. So, how do they work? Well, texture lighting makes the whole texture fullbright EXCEPT for #000000 (R: 0 B: 0 G: 0), eg black.

    So, basically, let's say you have a brush here that's texture with light_panel01.
    (bad ASCII art ahead)

    ___
    [__]
    Now, to put an overlay over that, we simply put a 1 unit thick brush over it.
    ___
    [__][] <- overlay

    We assign the overlay fx_lgt_panel01 and then make it an entity. Choose either func_wall or func_illusionary. Set Render Mode to Additive and FX Amount to 255. Now give the texlighting value to the overlay (eg fx_lgt_panel01 in this case).

    Understand? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    And if you didn't understand that, here's a crappy Paint pic that I made for you. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    edited February 2004
    Oh, so THAT'S what he's talking about. I've done that myself before just by using common sense, except I used it on computer screens instead. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I can do that with the light strips in the RR, but those lights in that hallway can't be done like that unless I edited the textures and cut out the lights themselves and surrounded them with black. I'm not good at art when it comes to textures. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->

    EDIT: D'oh! Timing! You used textures that I'm using for a certain door......It is green when the door's closed and red when it's open.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Oh, overlays are easy. Open Wally, export the textures and then just make everything black except for the light.

    PS: sorry for the post spam :/
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    Ok, updated the first and second screenshots with lights & overlays.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Nice one ShdwStal.
    I would have explained it, but my dad is having his birthday this evening so I don't have time. Just checking the forum now since I kind of expected the question.

    Ah well... it's explained, gtg the snacks have arrived <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    Ok, updated that hallway with the overlays. Third screenshot updated. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    Ok, I need some opinions. I'm torn over two skies for my map.

    The first one is mars2, the one in the first 2 screenshots of my Ready Room. The second one is one I downloaded called stars_, displayed in the screenshot below.

    STARS_:
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    The second is much nicer <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2004
    yup, 2nd is nicer

    off topic:
    You have a fps count higher then 100. How, I thought that the hl engine can't go higher then 100 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> (or did you set the fps max higher then 100fps)

    My Radeon 9800XT 256 mb should be able to do that to I should think. I never get above 100.0fps...

    [edit]
    troublesome, ugh typos
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    After a few more opinions, I'll decide on the sky, but it seems STARS_ is getting a better response already.

    To off-topic: I set fps_max to 101, instead of 100. Usually when I used to set fps_max to 100, it would never actually go 100, it would always max at 99 for some reason. This may have been a bug in WON and fixed on Steam, I don't know. It's just been a habit I guess.
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    Today, I'll be redoing the marine start. I'm going to be changing the walls and ceiling, basically most of it. Right now, it looks pretty bad. I'll post some screenshots when I get closed to finished with it.

    On another note, I'm still looking for opinions on which skymap I should use. Right now I still have STARS_ set, but that is not a final change. Look in previous posts for the shots of the two skyboxes. Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--QuoteBegin-JezPuh+Feb 15 2004, 01:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Feb 15 2004, 01:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Charge+Feb 15 2004, 07:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Charge @ Feb 15 2004, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its a box imo. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Your map yeah..


    Can't see much... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    eehee. this one is a box also if you cant notice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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